• @Colt45554 Good use of a DD to stop me loading tts. Grrr!

    Great Britain.tsvg

    Game History

    Round: 18
    
        Research Technology - Britain
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            1 infantry moved from Cape Colony to Natal
                  Britain take Natal from Germany
            1 cavalry moved from Cape Colony to Pretoria
                  Britain take Pretoria from Germany
            1 cavalry moved from Pretoria to Cape Colony
            1 submarine moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
            1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
            1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
            2 battlecruisers, 1 battleship and 3 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 cavalry moved from Italian Somaliland to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry moved from British East Africa to Italian Somaliland
            1 field_gun moved from Rajputana to Punjab
    
        Purchase Units - Britain
            Britain buy 3 cavalrys, 10 field_guns, 2 heavy_guns, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Britain
            Battle in Punjab
                Britain attack with 1 field_gun
                Turkey defend with 1 infantry
                    Britain roll dice for 1 field_gun in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Punjab
                Turkey win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Britain: 1 field_gun
            Battle in Sea Zone 73 Arabian Sea
                Britain attack with 3 battlecruisers, 2 battleships, 6 cruisers, 1 destroyer, 5 submarines and 1 transport
                Turkey defend with 1 destroyer
                    Britain roll dice for 5 submarines in Sea Zone 73 Arabian Sea, round 2 : 2/5 hits, 2.50 expected hits
                    Turkey roll dice for 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits
                    1 destroyer owned by the Turkey lost in Sea Zone 73 Arabian Sea
                Britain win with 3 battlecruisers, 2 battleships, 6 cruisers, 1 destroyer, 5 submarines and 1 transport remaining. Battle score for attacker is 9
                Casualties for Turkey: 1 destroyer
    
        Non Combat Move - Britain
            1 infantry moved from Qatar to Sea Zone 72 Persian Gulf
            1 infantry and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 field_guns moved from Bombay to Deccan
            2 field_guns and 2 infantry moved from Madras to Deccan
            2 cavalrys, 7 field_guns, 2 fighters and 15 infantry moved from Nagpur to Deccan
            1 infantry moved from Bengal to Nagpur
            1 infantry moved from Bengal to Orissa
            1 field_gun moved from Sea Zone 73 Arabian Sea to Deccan
            2 infantry moved from Singapore to Sea Zone 84 Andaman Sea
            2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal
            2 infantry moved from Sea Zone 81 Bay of Bengal to Madras
            2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
            2 infantry moved from Sea Zone 81 Bay of Bengal to Madras
            1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 73 Arabian Sea
            2 infantry moved from Northern Territory to Sea Zone 119 Timor Sea
            2 infantry and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 126 Java Sea
            2 infantry moved from Sea Zone 126 Java Sea to Singapore
            1 transport moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea
            2 infantry moved from Papua to Sea Zone 120 Arafura Sea
            2 infantry moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 colonial moved from New South Wales to Queensland
            2 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 119 Timor Sea
            2 infantry moved from Sea Zone 119 Timor Sea to Northern Territory
            1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea
            1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 126 Java Sea
            1 infantry moved from Cape Town to Cape Colony
            1 heavy_gun moved from Cape Town to Cape Colony
            3 field_guns moved from Oslo to Sweden
            5 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
            1 field_gun moved from London to Sea Zone 16 North Sea
            1 field_gun moved from England to Sea Zone 16 North Sea
            4 infantry moved from London to Sea Zone 16 North Sea
            2 infantry moved from England to Sea Zone 16 North Sea
            2 field_guns, 6 infantry and 5 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            2 field_guns and 6 infantry moved from Sea Zone 13 Skagerrak to Sweden
    
        Place Units - Britain
            2 infantry and 3 trenchs placed in Belgium
            3 field_guns placed in Oslo
            2 field_guns and 3 infantry placed in London
            1 field_gun and 2 infantry placed in England
            1 cavalry and 1 heavy_gun placed in Cape Town
            Britain undo move 1.
            1 heavy_gun, 1 infantry and 3 trenchs placed in Belgium
            2 field_guns placed in Bombay
            2 field_guns placed in Goa
            2 cavalrys placed in Calcutta
            2 infantry placed in Singapore
            2 infantry placed in German New Guinea
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Britain
            Britain collect 88 PUs; end with 88 PUs
            Britain collect 5 PUs from War Bonds; end with 93 PUs
    

    Combat Hit Differential Summary :

    Britain rolls : 0.00
    Turkey regular : 0.17
    Britain regular : -0.83
    

  • @Witt Whoops! Left two inf on tts in SZ93. Can you move them to Decan please.


  • @Private-Panic @Witt That’s sz73 not sz93.
    Yes, nice move Colt, building a surface ship to prevent loading transports during combat move phase. I haven’t seen that before in WWI games, only WWII.


  • @Colt45554 ddi you forgot to attavk the TT? That was silly, if that is the case.


  • @Witt said in NML 1914 Team Game 11:

    @Colt45554 ddi you forgot to attavk the TT? That was silly, if that is the case.

    No, the history log and map shows T LF from Lurs in sz66, but there was no battle combat. Glitch.


  • @Witt the program always asks if player wants to attack transport with fog or sub. Colt must have accidentally clicked no


  • '20

    is there an edit subtraction im not seeing to balance out the edit add Tiksi?


  • @Colt45554 We have to assume that Witt wanted to have a unit in Tiksi, and he reversed putting a trench there. The only place a conscript could have come from would be Aldan. (The conscript in Bratsk already moved from Irk. So, my suggestion is just to remove a conscript from Aldan. It’s unlikely that you will attack Aldan this turn. No sense holding up the game.


  • @Witt Only in Russia, could a country build 36 conscripts in a turn, taking advantage of the industry tech you just got, to flood Russia with units everywhere. I see the hordes are already descending from St Pete.


  • @Colt45554 hi. Yes ; was going to put a Trench there , then changed my mind and decided to have a Conscript. Thanks for noticing .
    Can I have one of the Conscripts out of my stack , please ?

  • 2024 '22 '19 '17 '15

    @Witt This forgetting and editing is quite the mess! No chance to untangle it somehow swatting the piceces off the board Let us call this one a draw, ok? :-)

  • 2024 '22 '19 '17 '15

    All joking aside… we rather surrender, than keep suffering…
    Well played, Centrals!


  • Yes - well played. Close game for a while but you kept turning the screw.


  • Russia’s borders remain, so I can , happily, concede , knowing I didn’t lose one bit!

    Well played you three CPs.

  • '20

    Great game. I’m in for another


  • @Colt45554 I imagine someone can start another , with all 7 of us still in.

  • 2024 '22 '19 '17 '15

    @Witt I believe it is 8 of us


  • i’m in please

  • 2024 '22 '19 '17 '15

    Let’s roll!

    1. Dawgoneit
    2. Entek
      3, Private Panic
    3. Witt
    4. Colt
    5. Captain
    6. Rommel
    7. Elrood

    [dice 1d100]
    [dice 1d100]
    [dice 1d100]
    [dice 1d100]
    [dice 1d100]
    [dice 1d100]
    [dice 1d100]
    [dice 1d100]

    Highest roll chooses first

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