@Elrood yes I did thanks
NML 1914 Team Game 11
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@Colt45554 Good use of a DD to stop me loading tts. Grrr!
Game History
Round: 18 Research Technology - Britain Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 1 infantry moved from Cape Colony to Natal Britain take Natal from Germany 1 cavalry moved from Cape Colony to Pretoria Britain take Pretoria from Germany 1 cavalry moved from Pretoria to Cape Colony 1 submarine moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden 2 battlecruisers, 1 battleship and 3 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland 1 field_gun moved from Rajputana to Punjab Purchase Units - Britain Britain buy 3 cavalrys, 10 field_guns, 2 heavy_guns, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Punjab Britain attack with 1 field_gun Turkey defend with 1 infantry Britain roll dice for 1 field_gun in Punjab, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Punjab Turkey win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Britain: 1 field_gun Battle in Sea Zone 73 Arabian Sea Britain attack with 3 battlecruisers, 2 battleships, 6 cruisers, 1 destroyer, 5 submarines and 1 transport Turkey defend with 1 destroyer Britain roll dice for 5 submarines in Sea Zone 73 Arabian Sea, round 2 : 2/5 hits, 2.50 expected hits Turkey roll dice for 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Turkey lost in Sea Zone 73 Arabian Sea Britain win with 3 battlecruisers, 2 battleships, 6 cruisers, 1 destroyer, 5 submarines and 1 transport remaining. Battle score for attacker is 9 Casualties for Turkey: 1 destroyer Non Combat Move - Britain 1 infantry moved from Qatar to Sea Zone 72 Persian Gulf 1 infantry and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns moved from Bombay to Deccan 2 field_guns and 2 infantry moved from Madras to Deccan 2 cavalrys, 7 field_guns, 2 fighters and 15 infantry moved from Nagpur to Deccan 1 infantry moved from Bengal to Nagpur 1 infantry moved from Bengal to Orissa 1 field_gun moved from Sea Zone 73 Arabian Sea to Deccan 2 infantry moved from Singapore to Sea Zone 84 Andaman Sea 2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 73 Arabian Sea 2 infantry moved from Northern Territory to Sea Zone 119 Timor Sea 2 infantry and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 126 Java Sea 2 infantry moved from Sea Zone 126 Java Sea to Singapore 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea 2 infantry moved from Papua to Sea Zone 120 Arafura Sea 2 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 colonial moved from New South Wales to Queensland 2 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 119 Timor Sea 2 infantry moved from Sea Zone 119 Timor Sea to Northern Territory 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 126 Java Sea 1 infantry moved from Cape Town to Cape Colony 1 heavy_gun moved from Cape Town to Cape Colony 3 field_guns moved from Oslo to Sweden 5 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 1 field_gun moved from London to Sea Zone 16 North Sea 1 field_gun moved from England to Sea Zone 16 North Sea 4 infantry moved from London to Sea Zone 16 North Sea 2 infantry moved from England to Sea Zone 16 North Sea 2 field_guns, 6 infantry and 5 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 2 field_guns and 6 infantry moved from Sea Zone 13 Skagerrak to Sweden Place Units - Britain 2 infantry and 3 trenchs placed in Belgium 3 field_guns placed in Oslo 2 field_guns and 3 infantry placed in London 1 field_gun and 2 infantry placed in England 1 cavalry and 1 heavy_gun placed in Cape Town Britain undo move 1. 1 heavy_gun, 1 infantry and 3 trenchs placed in Belgium 2 field_guns placed in Bombay 2 field_guns placed in Goa 2 cavalrys placed in Calcutta 2 infantry placed in Singapore 2 infantry placed in German New Guinea Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Britain Britain collect 88 PUs; end with 88 PUs Britain collect 5 PUs from War Bonds; end with 93 PUs
Combat Hit Differential Summary :
Britain rolls : 0.00 Turkey regular : 0.17 Britain regular : -0.83
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@Witt Whoops! Left two inf on tts in SZ93. Can you move them to Decan please.
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@Private-Panic @Witt That’s sz73 not sz93.
Yes, nice move Colt, building a surface ship to prevent loading transports during combat move phase. I haven’t seen that before in WWI games, only WWII. -
@Colt45554 ddi you forgot to attavk the TT? That was silly, if that is the case.
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@Witt said in NML 1914 Team Game 11:
@Colt45554 ddi you forgot to attavk the TT? That was silly, if that is the case.
No, the history log and map shows T LF from Lurs in sz66, but there was no battle combat. Glitch.
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@Witt the program always asks if player wants to attack transport with fog or sub. Colt must have accidentally clicked no
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is there an edit subtraction im not seeing to balance out the edit add Tiksi?
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@Colt45554 We have to assume that Witt wanted to have a unit in Tiksi, and he reversed putting a trench there. The only place a conscript could have come from would be Aldan. (The conscript in Bratsk already moved from Irk. So, my suggestion is just to remove a conscript from Aldan. It’s unlikely that you will attack Aldan this turn. No sense holding up the game.
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@Witt Only in Russia, could a country build 36 conscripts in a turn, taking advantage of the industry tech you just got, to flood Russia with units everywhere. I see the hordes are already descending from St Pete.
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@Colt45554 hi. Yes ; was going to put a Trench there , then changed my mind and decided to have a Conscript. Thanks for noticing .
Can I have one of the Conscripts out of my stack , please ? -
@Witt This forgetting and editing is quite the mess! No chance to untangle it somehow swatting the piceces off the board Let us call this one a draw, ok? :-)
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All joking aside… we rather surrender, than keep suffering…
Well played, Centrals! -
Yes - well played. Close game for a while but you kept turning the screw.
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Russia’s borders remain, so I can , happily, concede , knowing I didn’t lose one bit!
Well played you three CPs.
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Great game. I’m in for another
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@Colt45554 I imagine someone can start another , with all 7 of us still in.
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@Witt I believe it is 8 of us
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i’m in please
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Let’s roll!
- Dawgoneit
- Entek
3, Private Panic - Witt
- Colt
- Captain
- Rommel
- Elrood
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