No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Sovietishcat (Allies+16) vs Simon33 (X) BM Game II
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Game History
Round: 8 Purchase Units - Americans Americans buy 3 carriers, 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 13 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Gibraltar to United Kingdom 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Western United States to Central United States 12 fighters and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 carriers, 2 destroyers, 1 submarine and 1 transport moved from 13 Sea Zone to 10 Sea Zone Place Units - Americans 3 carriers, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 23 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode British buy 1 aaGun, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 3 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from Queensland to Shan State 1 fighter moved from India to Yunnan Combat - British Battle in Holland Belgium Battle in Yunnan British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 3 fighters moved from Shan State to Sikang 3 fighters and 1 tactical_bomber moved from Yunnan to Sikang 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from West India to India 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone Place Units - British 1 cruiser placed in 110 Sea Zone 1 aaGun and 3 infantry placed in United Kingdom 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 British regular : -2.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Greece to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Western Germany to France 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 armour moved from Romania to Poland Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33
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I don’t understand why you sent that British fighter in to die in Leningrad?
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser moved from 13 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,3,5,4,2 ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Shensi to Sikang 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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I wanted to prevent Italy from taking it!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod 1 bomber and 1 fighter moved from Western Germany to Novgorod 2 tactical_bombers moved from 113 Sea Zone to Novgorod 1 mech_infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Ukraine 1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from France to Southern France Germans take Southern France from French 1 carrier moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 fighter; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Novgorod 3 infantry owned by the Russians and 1 fighter owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Casualties for British: 1 fighter Battle in Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Greece 1 bomber moved from Western Ukraine to Poland 7 mech_infantrys moved from Eastern Poland to Poland 1 armour and 2 mech_infantrys moved from Bessarabia to Poland 1 aaGun moved from Poland to Eastern Poland 2 artilleries, 8 infantry and 1 mech_infantry moved from Germany to Poland 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg 1 tactical_bomber moved from Novgorod to Vyborg 1 bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 fighter moved from Southern Italy to Norway 2 tactical_bombers moved from Western Germany to Norway 9 armour and 12 mech_infantrys moved from Norway to Vyborg 1 infantry moved from Poland to Baltic States Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Norway 3 artilleries and 3 infantry placed in Germany 1 mech_infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 3.00
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@Sovietishcat said in Sovietishcat (Allies+16) vs Simon33 (X) BM Game II:
I wanted to prevent Italy from taking it!
If Italy owns Leningrad, the Axis don’t get the bonus for it.
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Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 fighters moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys moved from Belarus to Baltic States 1 mech_infantry moved from Bryansk to Bessarabia Russians take Bessarabia from Germans 1 armour and 1 mech_infantry moved from Russia to Western Ukraine Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys in Baltic States, round 2 : 16/63 hits, 19.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 aaGuns moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Western Ukraine to Bryansk 11 armour and 5 mech_infantrys moved from Bryansk to Baltic States 1 mech_infantry moved from Russia to Belarus 3 armour and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Kazakhstan to Sikang Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.50
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I know that, the goal was to prevent Germany from stacking Novgorod with planes, but ya maybe it was overpriced :thinking_face:
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 fighter and 1 tactical_bomber moved from Philippines to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 2 armour and 2 mech_infantrys moved from Kweichow to Kansu Japanese take Shensi from Chinese Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Shensi Combat - Japanese Battle in Amur Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 armour and 3 mech_infantrys moved from Kweichow to Kansu 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33 UK_Pacific regular : -0.33
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Looks like you are smashing me again.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 fighter and 1 tactical_bomber moved from Philippines to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 2 armour and 2 mech_infantrys moved from Kweichow to Kansu Japanese take Shensi from Chinese Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Shensi Combat - Japanese Battle in Amur Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 armour and 3 mech_infantrys moved from Kweichow to Kansu 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 marine placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33 UK_Pacific regular : -0.33
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Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Eastern United States to Holland Belgium 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island Combat - Americans Battle in Johnston Island Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Johnston Island from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 7 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 12 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 armour, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from India: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to India: 1 armour EDIT: Turning off Edit Mode 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 bomber moved from India to French Indo China 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Southern France to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - British 1 artillery and 8 infantry placed in United Kingdom 1 submarine placed in 80 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 1.33 Japanese AA : -0.17 Germans regular : 0.33 British regular : -1.00
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I must say Germany is under great pressure, still Japan is very stong!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 2 fighters moved from Greece to Southern France 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 artillery owned by the Americans lost in Holland Belgium Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Southern France Italians attack with 4 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Greece 2 fighters moved from Southern France to Southern Italy 1 bomber and 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 armour moved from Poland to Germany 1 artillery and 1 infantry moved from Western Germany to Germany Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -2.83 British regular : -0.33
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 cruiser moved from 10 Sea Zone to 26 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,4 ANZAC collect 4 PUs (4 lost to blockades); end with 11 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
The 2 French infantry are on 1 UK tt in sz 110.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 1 bomber moved from Greece to Eastern Poland 1 bomber and 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Norway to Novgorod 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 bomber moved from Novgorod to Western Germany 1 armour and 10 mech_infantrys moved from Poland to Romania 2 artilleries and 11 infantry moved from Poland to Germany 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 3 infantry moved from Norway to 113 Sea Zone 3 artilleries and 3 infantry moved from 113 Sea Zone to Germany 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 tactical_bomber moved from Novgorod to Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone Place Units - Germans 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 1 bomber moved from Greece to Eastern Poland 1 bomber and 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Norway to Novgorod 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 bomber moved from Novgorod to Western Germany 1 armour and 10 mech_infantrys moved from Poland to Romania 2 artilleries and 11 infantry moved from Poland to Germany 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 3 infantry moved from Norway to 113 Sea Zone 3 artilleries and 3 infantry moved from 113 Sea Zone to Germany 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 tactical_bomber moved from Novgorod to Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 fighter moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67
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Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour and 1 mech_infantry moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Russia to Eastern Poland 1 armour moved from Baltic States to Poland Russians take Poland from Germans 1 armour moved from Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 fighter moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 5 aaGuns, 26 armour, 12 artilleries, 25 infantry and 15 mech_infantrys moved from Baltic States to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Eastern Poland to Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Olgiy to Timguska 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Volgograd to Novosibirsk 2 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bessarabia to Poland 1 armour moved from Smolensk to Ukraine 1 armour moved from Smolensk to Belarus Place Units - Russians 1 mech_infantry placed in Ukraine 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.17
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@simon33 Please use this file Russia 10.tsvg