@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@simon33 Please use this file Russia 8.tsvg
I wish I could have holden Norway a bit longer but you had too much
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
4 fighters and 5 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Battle in Siberia
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Siberia from Russians, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
8 infantry moved from Yunnan to Szechwan
9 artilleries moved from Yunnan to Szechwan
2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Chahar to Kweichow
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 artilleries and 4 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
2 artilleries and 7 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 bomber moved from French Indo China to Caroline Islands
1 battleship and 4 carriers moved from 30 Sea Zone to 33 Sea Zone
2 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Philippines
3 fighters moved from Japan to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
4 fighters and 5 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Battle in Siberia
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Siberia from Russians, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 30 Sea Zone to 63 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
8 infantry moved from Yunnan to Szechwan
9 artilleries moved from Yunnan to Szechwan
2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Chahar to Kweichow
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 artilleries and 4 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
2 artilleries and 7 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 bomber moved from French Indo China to Caroline Islands
1 battleship and 4 carriers moved from 30 Sea Zone to 33 Sea Zone
2 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Philippines
3 fighters moved from Japan to Caroline Islands
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.50
@Sovietishcat said in Sovietishcat (Allies+16) vs Simon33 (X) BM Game II:
I wish I could have holden Norway a bit longer but you had too much
Well you made me leave Leningrad, never good for Germany.
Assumed no scramble from Hawaii.
2nd file, moved sub to off Persia.
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 13 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Western United States to Central United States
12 fighters and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 2 destroyers, 1 submarine and 1 transport moved from 13 Sea Zone to 10 Sea Zone
Place Units - Americans
3 carriers, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
23 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 aaGun, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
3 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Queensland to Shan State
1 fighter moved from India to Yunnan
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
3 fighters moved from Shan State to Sikang
3 fighters and 1 tactical_bomber moved from Yunnan to Sikang
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
Place Units - British
1 cruiser placed in 110 Sea Zone
1 aaGun and 3 infantry placed in United Kingdom
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.00
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Greece to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 armour moved from Romania to Poland
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.33
I don’t understand why you sent that British fighter in to die in Leningrad?
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser moved from 13 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,3,5,4,2
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Shensi to Sikang
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
I wanted to prevent Italy from taking it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 bomber and 1 fighter moved from Western Germany to Novgorod
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from France to Southern France
Germans take Southern France from French
1 carrier moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/7 hits, 3.17 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians and 1 fighter owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Greece
1 bomber moved from Western Ukraine to Poland
7 mech_infantrys moved from Eastern Poland to Poland
1 armour and 2 mech_infantrys moved from Bessarabia to Poland
1 aaGun moved from Poland to Eastern Poland
2 artilleries, 8 infantry and 1 mech_infantry moved from Germany to Poland
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 bomber moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Southern Italy to Norway
2 tactical_bombers moved from Western Germany to Norway
9 armour and 12 mech_infantrys moved from Norway to Vyborg
1 infantry moved from Poland to Baltic States
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Norway
3 artilleries and 3 infantry placed in Germany
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.00
@Sovietishcat said in Sovietishcat (Allies+16) vs Simon33 (X) BM Game II:
I wanted to prevent Italy from taking it!
If Italy owns Leningrad, the Axis don’t get the bonus for it.
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys moved from Belarus to Baltic States
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys in Baltic States, round 2 : 16/63 hits, 19.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 16 armour, 12 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Western Ukraine to Bryansk
11 armour and 5 mech_infantrys moved from Bryansk to Baltic States
1 mech_infantry moved from Russia to Belarus
3 armour and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Sikang
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -3.50
I know that, the goal was to prevent Germany from stacking Novgorod with planes, but ya maybe it was overpriced :thinking_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 armour and 2 mech_infantrys moved from Kweichow to Kansu
Japanese take Shensi from Chinese
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Amur
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
UK_Pacific regular : -0.33
Looks like you are smashing me again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 armour and 2 mech_infantrys moved from Kweichow to Kansu
Japanese take Shensi from Chinese
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Amur
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Kweichow to Kansu
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 marine placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
UK_Pacific regular : -0.33
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
Combat - Americans
Battle in Johnston Island
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Johnston Island from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
7 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
12 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 armour, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to India: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to French Indo China
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
1 submarine placed in 80 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.33
Japanese regular : 1.33
Japanese AA : -0.17
Germans regular : 0.33
British regular : -1.00
I must say Germany is under great pressure, still Japan is very stong!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
2 fighters moved from Greece to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Americans lost in Holland Belgium
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Greece
2 fighters moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Poland to Germany
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -2.83
British regular : -0.33
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,4
ANZAC collect 4 PUs (4 lost to blockades); end with 11 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
The 2 French infantry are on 1 UK tt in sz 110.