Sovietishcat (Allies+16) vs Simon33 (X) BM Game II

  • '19

    Russia 15.tsvg The Russian fighter on 110 is on the USA AC. The 2 Uk fighters were on the UK AC.

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
            4 armour, 10 artilleries, 9 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
            1 mech_infantry moved from Bryansk to Bessarabia
            1 tactical_bomber moved from Caucasus to Bessarabia
            37 armour and 14 mech_infantrys moved from Bryansk to Eastern Poland
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 artillery and 1 infantry moved from France to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bessarabia
                Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win, taking Bessarabia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                Russians win, taking Southern France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 41 armour, 10 artilleries, 9 infantry and 18 mech_infantrys
                Germans defend with 1 infantry
                Russians win, taking Eastern Poland from Germans with 41 armour, 10 artilleries, 8 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bessarabia to Western Ukraine
            5 armour and 4 mech_infantrys moved from Russia to Western Ukraine
            1 fighter moved from Southern France to 110 Sea Zone
            4 aaGuns, 2 armour, 9 artilleries, 11 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
            1 infantry moved from Kazakhstan to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    
  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 carriers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Siam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 submarines moved from 42 Sea Zone to 37 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 39 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 bombers moved from Malaya to 37 Sea Zone
            1 armour, 10 artilleries, 1 infantry and 3 mech_infantrys moved from India to West India
            1 infantry moved from Shan State to Siam
            1 fighter moved from Malaya to 37 Sea Zone
            3 fighters moved from Japan to 37 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
            2 infantry moved from Olgiy to Timguska
            2 armour and 1 artillery moved from Yenisey to Timguska
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in West India
                Japanese attack with 1 armour, 10 artilleries, 1 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 10 artilleries, 1 infantry and 3 mech_infantrys in West India, round 2 : 6/15 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 10 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Japanese attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Timguska, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Siam
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 2 marines
                    Japanese roll dice for 1 artillery and 3 infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 marines in Siam, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Siam
                    1 marine owned by the Americans lost in Siam
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Siam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 4 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Siam, round 4 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Siam
                Japanese win, taking Siam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 marines
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 1 cruiser and 9 submarines
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 11 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 9/18 hits, 9.67 expected hits
                    Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    9 submarines owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 11 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 10/18 hits, 9.67 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 submarines owned by the Japanese lost in 37 Sea Zone
                    1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Americans: 1 battleship, 1 cruiser and 9 submarines
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Japanese
            2 artilleries moved from India to 39 Sea Zone
            2 artilleries and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from 36 Sea Zone to French Indo China
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to Shan State
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Jehol to Anhwe
            6 artilleries and 6 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kiangsi to Anhwe
            1 aaGun and 1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Shan State
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from 37 Sea Zone to Philippines
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 carriers placed in 37 Sea Zone
            3 infantry placed in India
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -2.33
    UK_Pacific regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • '19

    @simon33 Do you scramble and-or intercept bombing raid in W.Germany?

    USA 15.tsvg

  • '19

    (Scrambe sz112)

  • '19 '17 '16

    Oh I see what is going on. Looks like I am being put out of my misery this game.

    Full intercept, no scramble.

  • '19 '17 '16

    Oh hold on, there aren’t any troops accessible to SZ110. No scramble, no intercept.

  • '19

    @simon33 I wished I had left a UK inf in Normandy lol, but I think you would have seen it anyway…

    Do you submerge sub sz 113? UK 15.tsvg

  • '19 '17 '16

    Sub fights first round but it gets taken last as casualty and then submerges in the second.

  • '19

    uk-15.tsvg

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            13 fighters and 2 tactical_bombers moved from Java to 41 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from France to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                1 tactical_bomber owned by the Americans killed by AA in Western Germany
                Bombing raid in Western Germany rolls: 7,5,2 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Denmark
            Battle in Soviet Far East
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 13 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                Americans win, taking Denmark from Germans, taking Soviet Far East from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer, 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            13 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 transport moved from 88 Sea Zone to 64 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            2 bombers and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Hopei
            17 infantry moved from Kweichow to Hopei
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 120 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 116 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from France to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
    
        Combat - British
            British creates battle in territory 39 Sea Zone
            Battle in 113 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 6 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
                Units damaged: 1 battleship owned by the Germans
                Units damaged: 1 battleship owned by the British
                British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 77
                Casualties for British: 1 submarine
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    
        Non Combat Move - British
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            4 fighters and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 armour, 2 artilleries and 24 infantry moved from France to Normandy Bordeaux
            1 carrier and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 fighter and 2 infantry placed in United Kingdom
            3 artilleries placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    
  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            7 fighters moved from Southern Italy to France
            1 armour and 2 mech_infantrys moved from Western Germany to France
            4 artilleries and 5 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 armour, 4 artilleries, 7 fighters, 5 infantry and 2 mech_infantrys
                British defend with 1 aaGun; French defend with 1 airfield, 1 factory_minor and 8 infantry
                    British roll AA dice in France : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 4 artilleries, 7 fighters, 5 infantry and 2 mech_infantrys in France, round 2 : 6/19 hits, 7.17 expected hits
                    French roll dice for 1 aaGun and 8 infantry in France, round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Italians lost in France
                    1 aaGun owned by the British and 5 infantry owned by the French lost in France
                    Italians roll dice for 1 armour, 4 artilleries, 7 fighters, 2 infantry and 2 mech_infantrys in France, round 3 : 7/16 hits, 6.67 expected hits
                    French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in France
                    3 infantry owned by the French lost in France
                Italians destroys 17PUs while taking French capital
                Italians win, taking France from French with 1 armour, 4 artilleries, 7 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Italians: 4 infantry
                Casualties for British: 1 aaGun
                Casualties for French: 8 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to France
            3 fighters moved from France to Southern Italy
            4 fighters moved from France to Western Germany
            1 armour moved from Greece to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,4,5,4,5,2,6,6
            Italians collect 14 PUs (2 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : -0.83
    British AA : -0.50
    

    Savegame

  • '19 '17 '16

    I think I was planning to put the Baltic fleet in SZ115.

    Not sure if there is any way I can win this game.

  • '19

    France 15.tsvg

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            3 infantry moved from South Australia to Queensland
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • '19

    I think as soon as you reatreated with Germany from Russia, it kinda went my way. Russia is too strong at this point at least in the Europe theather.

    In contrast, in the Pacific, seems to go better with Japan, but I don’t think Japan can do everything at this point, you are getting streched and-or have to invest your $ eveywhere. I must say taking India set me back, but leaving your navy in sz 37 vulnerable afterwards gave me a huge boost. I can’t belive you did not set a blocker in sz 42, you would have huge momemtum!

  • S simon33 referenced this topic on
  • '19 '17 '16

    Result posted.

    I actually think the damage was done earlier when you were able to polish off my troops in Finland which were supposed to retake Norway. I think I thought a 1-2 punch would do it but I thought that would be costly for you and you wouldn’t attempt it. Wrong! Other games I have pulled back to Vyborg when I don’t have enough there. Think that is something I should work on because with Normandy French, the incentive for an assault on Norway is massive.

  • '19 '17 '16

    It also took me too long to take down India. I expect to do it J5, somehow it didn’t happen this game.

  • '19 '17 '16

    Losing the Baltic fleet was a blow but I think this game was extremely difficult for a few rounds. I was hoping Japan would come through with the goods but it seems too hard.

    Are you up for a rematch? Your USSR play is very challenging.

  • '19

    @simon33 I am up for a rematch, same bid and same placement please 🙂

    I prefer USSR giving a hard time to Germany than the other way around!

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