TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I loathe buying a complex with the UK, but I had 13 and not any other good buying options. Hopefully I can keep the great gray machine from penetrating right through and taking control of it.
I don’t like how it will keep me from buying at least 9 IPC’s of units in London from now on, but obviously the location is fantastic if you don’t lose it.
I also almost never buy anything for Egypt. It’s fun to play a veteran who I’ve never played before.
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
1 armour moved from Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Bulgaria to Romania
1 infantry moved from British Somaliland to Ethiopia
Place Units - Italians
2 artilleries placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Those Italians again! Germany wanted a longlasting friendship with my Soviet comrades, but the Italians HAD to declare war…
Germany is under no obligation to follow them into forbidden territory. Don’t forget the valuable wheat
Humongous miss in the Baltic States…
Casualty choice please
the AA gun
Blasted, 2/2
French go crazy
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits, 3,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 infantry moved from Finland to Karelia
2 fighters moved from Novgorod to Baltic States
11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Bulgaria
3 armour moved from Romania to Baltic States
2 aaGuns, 4 artilleries and 20 infantry moved from Romania to Bessarabia
7 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Novgorod to Baltic States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 1,50
Hm, good thing I came in and checked.
I didn’t get the notification
And I’m itching for a move to make
Well, Russia isn’t the most exciting country, but better than nothing I guess ;-)
I mean you can always choose to recklessly attack somewhere if you want action…
I LOVE RUSSIA! My favorite since 1991,
which, coincidentally… is the year the USSR collapsed
I’m so glad the Balanced Mod makes the USSR and India almost impossible to topple :grinning:
Your experience is showing :face_with_head_bandage:
You have extra planes because of the no buy G1
The pincer looks wicked
It’s going to take me awhile, but I will definitely come up with something
Oops, I just noticed the units in the Baltic Sea, and I want to attack your units in 113 but I’m done rolling my 1 combat in Leningrad.
Grant or deny? Thanks
Sure, go ahead and attack the navy.
By the way, with all the games I’ve played: None of my opponents have ever landed the British Troops in Southern France in UK1 to deny Vichy. So I’m still confronted with a new and unexpected situation.
The Italian attack could have overcome it, but unfortunately you rolled very lucky there…
Thanks for the permission - maybe.
I enjoy the comments. I thought more people did the transfer to South France - of course hitting Normandy with UK can make it hard, too, but you had 4 units survive there.
Normally I would take the AA from Malta also, but I needed it for defense of the planes.
To clear Southern France of all ground while also not taking it is very difficult to do, especially with an AAA that is held until last.
I was looking into the rules at the time and I couldn’t tell for 100% sure if a UK AA unit counts as a “land unit”. Looking at it again, I really can’t tell what the intent (of the BM team) was. They always say “land unit” for NO’s and such, and the rulebook definitely includes AAA in land units. But for their China garrison rules, it says “… not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech, artillery or armor)” So is this saying that everywhere they say “land unit” it does not include AA, or is this (China) the ONLY place where AA doesn’t count. I’ll have to track somebody down and let everyone know (or remind them as the case may be)
@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
To clear Southern France of all ground while also not taking it is very difficult to do, especially with an AAA that is held until last.
And I suppose, not knowing how the South France attack will work out, the Italian player doesn’t know the status of Vichy while doing combat move, as you probably experienced