German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 39 Sea Zone to 75 Sea Zone
2 bombers moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 75 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 75 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 4 fighters, 6 submarines and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 fighters, 10 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to 19 Sea Zone
4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
3 infantry moved from Shantung to Anhwe
3 infantry and 3 mech_infantrys moved from Anhwe to Hunan
1 armour, 3 infantry and 4 mech_infantrys moved from Hunan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
7 infantry moved from Kwangsi to Yunnan
2 bombers moved from Burma to Anhwe
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from Malaya to Shan State
1 artillery and 7 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 19 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
French regular : -0,33
Japanese regular : 2,83
UK_Pacific regular : -0,67
That German defense was really strong, nice.
I’m quite uncertain the movement of my Japanese Fleet to a seazone without a harbour is a good idea, but every option had it’s disadvantages. Overall I hope this is the least bad option.
That whole mess with my turn in the Pejon game is really unfortunate. It will certainly not be the last time some questions arise. I hope there will be a solution in the future.
Anyways, I’d love to get back to our game… oh wait it’s your turn!
Why don’t you spend some time in lovely Hawaii? I heard there are wonderful beaches, your soldiers could use some vacation time
The boys told me when they were enjoying Hawaii that they got bombed on a Sunday morning. Now they’d rather be in Peleliu
I think we each just got a little sloppy around India.
You think so? Do you think I should have gone harder for India or what do you mean?
I’d like you to elaborate, once these insights won’t affect the current state anymore.
As much as I already like my Japan play, I do have a tendency to not “seal the deal”. I hate committing to for example getting India, when it’s not bullet proof and when it’s sacrificing my position elsewhere. Even though sometimes that would be the right choice. It’s not my style of play, I prefer the slower and more economic approach.
@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
You think so? Do you think I should have gone harder for India or what do you mean?
I’d like you to elaborate, once these insights won’t affect the current state anymore.
I can do some of that now, no problem
As much as I already like my Japan play, I do have a tendency to not “seal the deal”. I hate committing to for example getting India, when it’s not bullet proof and when it’s sacrificing my position elsewhere. Even though sometimes that would be the right choice. It’s not my style of play, I prefer the slower and more economic approach.
Oh that makes total sense, the issues I immediately see would take very few resources or compromise position
Again, I would love to see these suggestions.
As Axis my biggest tactical problem is to not be decisive enough, not confident enough to strongly push for a certain goal.
I prefer the decisions that are long-term-oriented, that are more efficient on paper.
That hinders my Axis play in a lot of situations. It is much more effective when playing Allies.
In round 7, I decided it was just a little bit too thin to hold Burma and India. I could have if I moved ANZAC air down, but with the Italy/Russia situation I didn’t want to do that, and went this route, sacrificing the Chinese fighter which isn’t too big a sacrifice most likely.
I probably should have. Now I’m looking at 50/50’s in SE Asia and I can’t replenish like you can.
Since it’s not unwanted, here are my simple suggestions for this situation, that I am really glad you didn’t do:
Well, your waves of men will probably still work, but I think I have a little more time now.
Basically, you just needed a wee bit more pressure there.
3 mech in FIC and just a plane or two in range of Burma and I would be pinned.
Haven’t looked at our fleet situations yet
Even so, I still have a problem down there.
Too much talking on my part, it’s time to show.
I want you to tell me later, when you can, about your fleet placement…
I want to buy 1 INF, 2 ART for India instead of 3 INF. Posting this before I roll dice
Forgot DD to 92
Pretty exciting - it’s coming down to single units in some places
And right now offense is on fire on both sides
Will you scramble off Gib?
No
And I have to say something else so it will let me post
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs;
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs