@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Farmboy’s been playing pretty fast in the championship game, so I’m prioritizing that right now, but don’t want to make you wait long. I hope you won’t bump me though
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Well at least the Yankees know how to bomb.
Not a good time for bad UK dice, but not at a critical moment, either. That would have been real bad if I had to win it
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If you sink the transport, these boys are going in the wrong direction, but this is a better position if you don’t.
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Scramble?
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Yes
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Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 18 PUs; Italians buy 1 fighter and 1 infantry; Remaining resources: 5 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Italians French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 fighter; French defend with 1 destroyer Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for French: 1 destroyer Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 artillery and 2 infantry moved from France to Southern France Place Units - Italians 1 infantry placed in Ukraine 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsOh yeah, baby. Italians actually DO know how to fight, would you look at that.
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:) Your file was named I8 scramble
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And I fixed it at the end of turn!
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I think I can do this right now
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Well FRANZAC didn’t lose anything either
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If you stop attacking for the rest of the game, you will save a lot of French and Australian lives!
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I’m trying!! I don’t throw my boys into action unless it’s for a very good cause
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Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 10 infantry moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 4 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 4 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 2 infantry Battle in Rostov Germans attack with 6 artilleries and 13 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 6 artilleries and 13 infantry in Rostov, round 2 : 4/19 hits, 5,17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Germans lost in Rostov 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov 6 artilleries owned by the Germans and 10 infantry owned by the Germans retreated to Ukraine Russians win with 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 3 infantry moved from Bulgaria to Romania 2 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Baltic States 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 1 carrier and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 1,00 British AA : -0,17 Russians regular : 1,00 Germans regular : -0,17 -
I’m sorry if you think this unnecessary, but I do want to ask casualty choice in WUK and thanks for not shooting my plane down
Down to 1 INF, 1 TAC, got 1 hit against AA, INF
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I’m desperately thinking about a reason to leave the AA alive.
Keep the infantry! -
All 3 attacks repelled, NO german infantry lost.
Well, I took out an AA and didn’t lose a tac, so could have been worse. -
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Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 75 Sea Zone 2 bombers moved from French Indo China to Burma 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone 1 fighter moved from 20 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 75 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 75 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 battleship, 4 carriers, 1 cruiser, 4 fighters, 6 submarines and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 10 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 22 Sea Zone to 19 Sea Zone 4 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Manchuria 3 infantry moved from Shantung to Anhwe 3 infantry and 3 mech_infantrys moved from Anhwe to Hunan 1 armour, 3 infantry and 4 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 7 infantry moved from Kwangsi to Yunnan 2 bombers moved from Burma to Anhwe 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 4 infantry moved from Malaya to Shan State 1 artillery and 7 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 19 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,17 French regular : -0,33 Japanese regular : 2,83 UK_Pacific regular : -0,67 -
That German defense was really strong, nice.
I’m quite uncertain the movement of my Japanese Fleet to a seazone without a harbour is a good idea, but every option had it’s disadvantages. Overall I hope this is the least bad option.
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That whole mess with my turn in the Pejon game is really unfortunate. It will certainly not be the last time some questions arise. I hope there will be a solution in the future.
Anyways, I’d love to get back to our game… oh wait it’s your turn!
Why don’t you spend some time in lovely Hawaii? I heard there are wonderful beaches, your soldiers could use some vacation time





