German subs missed. 3 hits - OOL please
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Feeling a little overwhelmed. Will have to muster some morale. Wanna hit those 5 subs, but would be leaving some units to get swallowed up. Maybe burn through some kamikazes, though, that’s worth something. If I ever even get to your kamikaze zones the rest of the game
Haha that was my goal! Use those subs to tempt you into attacking into my kamikaze ;-)
It (your trap) will likely work. Those bombers are expected in Russia anyway. The question is if I can bait a scramble and punish you with luck!
GAA I can’t remember how I overlooked re-capture of Carolines
You’re right, going after 5 subs in 6 with 3 fighters protecting doesn’t quite work - well played, sir
Now I fall for another trap. Scramble brown fighters to their death in 95, or allow the fleet to be obliterated and then retaliate with massive airforces?
Yeah these 5 subs in 6 were a gambit. I tried to find the sweet spot, where an attack was ALMOST but not quite a good idea.
I love kamikaze for this exact reason - often times the Allies can’t attack because they can’t be sure if a destroyer survives or not. Especially since hit units can’t fire back.
As Allies, I sometimes try to attack without the absolute need to win, just to get these kamikaze out of the picture because it is so hard to calculate properly if Japan still has access to them.
Now over in Europe, I actually have placed myself in a difficult situation. I knew what awaited me but I tried to postpone thinking about the choice for as long as possible. But I’m afraid I can’t drag it out any longer.
On the other hand, with your big royal airforce and navy, there was not much Italy could do to save those few precious ships…
These Italian Airplanes are so valuable to clear blockers… on land AND sea. On the other hand … you do have Anzac / French units on hand anyway…
Send those 3 fighters out, I’ll blast some British planes out of the sky with them!
Will be a bit, don’t stay up
I don’t like moving those 3 Egypt fighters to the West and not on an airbase, that’s bad. Was hoping to shoot down fighters, so we’ll see what the dice say. Later, that is.
Really wanted to hit those subs to give something for the bombers to do on the way to Russia, but I want the bombers to stay in the Pacific theater.
Would take at least 2 destroyers and 2 subs, plus another fighter to go to Russia if it survived, and that’s just not even coming out ahead. You come back and absorb the hits on capital ships. Nice calculating. I even thought about sending a carrier up there I wanted to kill them so badly. You have too many subs for my liking now
Yeah, Japan can use a lot of subs and it’s not always easy to resupply them. I have to take the few chances I get.
You on the other hand have too many bombers for my liking!
Oh, no, am I going to become a complex in Persia guy? And an airbase on Egypt? What have you done to me? I don’t like playing like other people :unamused:
Probably from many long games with Boldfresh in OOB, I knew to never build a complex in Persia, he’d just take it, and that’s curtains.
But with all these Russia and India NO’s… Boy the planes fly to Moscow/Bryansk or India immediately. But I still favor putting major pressure on Germany’s west, and those adventures elsewhere really take away from that. 'course you have 19 slow units on Paris… so maybe it makes sense
Why did I build it? Looking at history, because I didn’t have anything very useful to spend 12 on at London, and probably because I could tell Moscow and India were in trouble. And no trouble from Italy.
The dice came up big for me in 95.
The whole reason that french fighter is there is to take down the Italian bomber.
I realized that transport was going to be naked, too late. But the French are going to stand in the gap. For their own boys precariously perched above the vast Red Sea.
(Howling air raid siren)
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
French scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 fighter and 2 infantry; ANZAC defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 23
Casualties for French: 1 fighter and 2 infantry
Casualties for ANZAC: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Greece
1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Western Germany to Ukraine
2 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 artillery and 3 infantry moved from Bulgaria to Greece
4 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Novgorod to Belarus
24 armour, 6 artilleries, 6 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Finland to Karelia
Place Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
I made a mistake, at the end of UK’s turn I did not declare what carrier the UK fighter in 92 landed on.
The US carrier came in to 92 carrying 2 UK fighters.
The UK carrier came in to 92 carrying 1 US fighter.
So the UK fighter could land on an empty USA carrier, or on a UK carrier along with the US fighter.
I suppose you could have asked me when doing Italy’s turn, since it was a factor for Italy’s decisions, including the insane decision to attack a FRANZAC transport with Italy’s lone bomber (Yeah, I was gonna have to say something about that sooner or later) :laughing:
How do you want to resolve? Should it be considered as being on the UK carrier by “default”? Or should I let you choose which carrier it’s on? Or not let me land it on a carrier at all, make me land it on Algeria or Tobruk?
My bad, so I’m at your mercy. I’ll add the note to the game file (that the US fighter is on the UK carrier) and the UK fighter placement is pending.