Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
can you edit your move the way you want it? Including your IPC according to gamerman01 ruling?
after a closer look I see you have done the edits and corrected the the PU. I just looked at the posted summary. I will go ahead then
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 bomber and 4 fighters moved from Southern Italy to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 6 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to 97 Sea Zone
1 bomber and 4 fighters moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.17
Not that easy to remove the mech, but it belongs on the transport so we will deal with it later
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,17
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 124 Sea Zone to 109 Sea Zone
5 artilleries, 5 infantry and 3 mech_infantrys moved from Rostov to Caucasus
5 armour, 3 artilleries and 9 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Russia to Caucasus
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Evenkiyskiy to Kansu
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in Scotland
Battle in Eire
Battle in Caucasus
Germans attack with 5 armour, 8 artilleries, 2 bombers, 5 infantry and 18 mech_infantrys
British defend with 2 artilleries and 3 infantry
Germans roll dice for 5 armour, 8 artilleries, 2 bombers, 5 infantry and 18 mech_infantrys in Caucasus, round 2 : 12/38 hits, 11.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Caucasus
2 artilleries owned by the British and 3 infantry owned by the British lost in Caucasus
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Caucasus from British with 5 armour, 8 artilleries, 2 bombers, 4 infantry and 18 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
2 bombers moved from Southern Italy to Western Germany
2 bombers moved from Caucasus to Southern Italy
1 bomber moved from Russia to Shantung
2 tactical_bombers moved from Ukraine to Yugoslavia
1 fighter moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Germans
1 carrier placed in 97 Sea Zone
2 infantry placed in Yugoslavia
2 infantry and 2 mech_infantrys placed in Western Germany
2 artilleries and 1 fighter placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Germans undo move 7.
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Adding units owned by Germans to Novosibirsk: 1 armour
EDIT: Removing units owned by Germans from Russia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 12 infantry
EDIT: Removing units owned by Germans from France: 2 artilleries and 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -0.67
jAPAN COMING UP
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 6 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Jehol to Chahar
4 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
2 bombers moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/10 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Anhwe
3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Anhwe to Shantung
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Yakut S.S.R. to Timguska
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Korea
1 artillery and 2 infantry placed in Shantung
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,4,1,6,2,1,4,2,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,3,4
Japanese collect 47 PUs (16 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : -3.17
UK_Pacific regular : -0.33
ANZAC regular : 0.17
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Philippines
Battle in Okinawa
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Philippines from Japanese, taking Okinawa from Japanese. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
3 artilleries and 2 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 infantry moved from Sardinia to 95 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 3 submarines and 6 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 5 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
Place Units - Americans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Eire
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Eire
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Eire, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Eire
1 infantry owned by the Germans lost in Eire
Germans win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
3 infantry moved from Persia to Northwest Persia
4 artilleries and 7 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from India to Eastern Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,6,1,3,3,1,3,5
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -0,33
Japanese regular : -0,33
Germans regular : 0,33
British regular : 0,83
it appears you are victim of incorrect ruling during last round. Do you want to challange it or do you want current view to stand?
I will not move before I hear from you,
What do you mean?
Look in the Q and A section. I asked about the philipphines battle last round there and I think we did it incorrectly
I see. At first it seemed that Philippines can’t be taken, but then more answers came in.
Apparently I should have been able to conquer Philippines? Which means I should have had 7 more IPCS available for this round.
And you would have to reconquer Philippines or reduce your income by 2 PU for this round, correct?
And of course i would not need to conquer Philippines again this round.
More or less like that, but I could of course have attacked it last round, but could impact other things then. It becomes complicated because of “if that” and “what if”. Thats why I ask…
Would you have attacked it?
Probably, because it is a +7 for you. Cant letyou have that for free
Hm, I mean can’t you just repeat the Japanese turn with the exception of taking Philippines?
And I would add 7 before the turn and also do the same moves. Combats are rolled already, we can use the same results.
I dont think I can do all my other battles if I am supposed to take it. I wont get to this now anyway. I am interested in getting this sorted out fairly so we can also sees advise from @gamerman01 and take it from there
Oh, this is the double destroyer game and I gave an incorrect answer at first.
It looks like it’s too early for me to get involved - let me know if you can’t come to an agreement that you are both fine with. Until then, I won’t dive in.
How about this:
Initially i would have attacked Philips because of the +7 for usa and +2 for japan. I would probably have left one of the other smal batles behind. I dont think I have enough resources to do everything. And starting to mess around with rerolls and leave some battles as is seems complicated.
I thik we go with no Philips attack and give you +7. That means you just adjust your buy THIS past round with +7 for Japan, just place the extra units/edit your entre buy if you like on USA east or West Coast. In addition take -2 away for Japan. I have saved money both last two rounds so it does not make a difference. You need to save your tranny this round then.
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 97 Sea Zone to Sardinia
4 fighters moved from Southern Italy to Sardinia
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Sardinia
Italians attack with 6 fighters
Americans defend with 1 infantry
Italians roll dice for 6 fighters in Sardinia, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sardinia
Italians win, taking Cyprus from British with 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from Sardinia to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
4 fighters moved from Sardinia to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Volgograd to Caucasus
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : -0.33
Italians regular : -0.50