@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber, 7 fighters and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 6/11 hits, 5.17 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Italians
7 fighters moved from Bulgaria to Yugoslavia
1 bomber moved from Bulgaria to Southern Italy
1 tactical_bomber moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,4,1,4,3,5,1,2,5
Italians collect 10 PUs (7 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 artillery moved from Yugoslavia to Albania
6 mech_infantrys moved from Yugoslavia to Albania
3 bombers moved from Southern Italy to Persia
1 bomber moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
4 fighters and 4 tactical_bombers moved from Southern Italy to Albania
1 mech_infantry moved from Yugoslavia to Albania
1 bomber moved from French Indo China to 42 Sea Zone
Combat - Germans
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Germans attack with 4 bombers and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers and 2 infantry in Persia, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Albania
Germans attack with 1 artillery, 4 fighters, 7 mech_infantrys and 4 tactical_bombers
Americans defend with 2 artilleries and 4 infantry
Germans roll dice for 1 artillery, 4 fighters, 7 mech_infantrys and 4 tactical_bombers in Albania, round 2 : 7/16 hits, 6.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in Albania
4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 artillery, 4 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 artilleries and 4 infantry
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Albania to Southern Italy
1 aaGun moved from Northwest Persia to Persia
4 bombers moved from Persia to Northwest Persia
3 artilleries and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 9 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Russia to Volgograd
1 bomber moved from 42 Sea Zone to French Indo China
7 mech_infantrys moved from Western Germany to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 submarine moved from 124 Sea Zone to 109 Sea Zone
4 submarines moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Kazakhstan to Northwest Persia
Place Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,1,6,1,2,2,6,5,1
Germans collect 69 PUs (4 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.67
British regular : -0.67
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking 39 Sea Zone from French, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
1 armour moved from Shantung to Kweichow
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters moved from Philippines to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 12 fighters, 1 infantry, 1 marine, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
3 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Philippines to 6 Sea Zone
2 tactical_bombers moved from Philippines to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 fighters moved from Guam to French Indo China
3 bombers moved from Japan to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 bombers moved from 35 Sea Zone to French Indo China
2 bombers moved from Java to Shan State
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 carriers, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 aaGun
EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
UK_Pacific regular : 0.33
ANZAC regular : -0.33
not so easy to see, but aa in persia
gonna call this. Somehow I wasn’t able to contain Japan. This JDOW1 was stronger than I thought and I didn’t find the proper answer.
I poured massive resources into the Pacific with nothing to show for.
Yeah, I agree, I dont see a path forward for the allies here.
A couple of points from me. Of course the way you lost moscow was not good and the game would have been different if that didn’t happen. I also think it would have been better to keep the russians alive. I mean, when moscow fell the second time I think you should have pulled out instead.
You have japan on their knees. I think you do a lot of things right here, but maybe you need to keep the pressure up a little more or a lttle differently. When you switch to Europe focus maybe you should have gone 80:20 or something like that instead of 100% Europe and maybe you should have started a little earler too.
The IC in greece, did you even build one unit there? The navy base in africa is essentially a single use base. You used it to move your transports 3 spaces one time. Thats all I think. And you cant just let your transports die off greece the way you did.
Finally, you need at least 3 transports with your british fleet in the med. With all the americans you have, 3 british transports will become a powerfull 1-2 punch against italy or germany.
It was fun playing you!
I know all of the points you raised.
Guess I was not focused enough, being a little distracted with the ELO system revamp.
Moscow and the Greece IC are the most obvious errors I made.
We can rematch if you want.
same bid different sides?
But I also need flexibility with posting frequencies. Sometimes I will be away for several days, but I never just leave the game without posting
The game will go into 2024
No problems with the posting.
I’d rather not give you the Allies with +20.
I bid +20 again, if you want to accept that, otherwise you can counter-bid
ok, i bid 18
17 for me
i try 16
Okay you can have them!
Bid please
start a new thread for the game
sub 91, 98 and mech burma
@oysteilo said in oysteilo (X) vs. MrRoboto (A+20) BM:
start a new thread for the game
sub 91, 98 and mech burma
98 sub in 106 instead.