@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
Realism house rule
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So logistics.
There are many, many, many ways to house rule this. Obviously.
Here’s an idea though:
What if you imposed maximums on how many units can be in a given territory?
Say, 3-5 times a territory’s IPC value. Air bases allow 1-2 more air units, minor industrial complexes 1-2 more of any unit, and major industrial complexes 3-5 more units (undecided yet).
Territories with no IPC value can hold a maximum of 2-3 units.
So, what do you think? Perhaps it should be less strict, but this rule is meant to encourage a more even distribution of units on a frontline instead of consolidating units into one stack.
It also makes infantry less valuable. Not sure what the implications are.
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@SuperbattleshipYamato I quite like this idea. This creates a need to spend on infrastructure for staging purposes. I think we will try this in our next game and see what happens.
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Let me know how it goes (I never tried this before, I’ve been a bit busy)!





