Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsElche +10 v Gamerman01 BM4
-
That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:
Way too much money/stress on the Mediterranean
China garrisons
Making almost every single island in the world worth money -
Crete is worth 5, and potentially 8 per turn? Come on!
-
Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.
-
But Egypt is such a big deal. I’ve crumbled in 2 games in the past few years just because I lost Egypt early. Let’s see what you can do
-
Uhhhh, Egypt is a desaster :cold_sweat:
Feel free to change causuality in Amur.Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Amur Russians attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Amur 1 tactical_bomber owned by the Japanese lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Russians 2 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Yakut S.S.R. to Dzavhan 1 aaGun moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Yakut S.S.R. to Yenisey 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals 1 armour moved from Archangel to Urals 1 aaGun moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 5 artilleries moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 2 artilleries, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 Russians regular : 0,83 -
Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.
-
@elche said in Elche +10 v Gamerman01 BM4:
Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.
Pejon taught me that lesson BRUTALLY
Italy and Germany don’t seem to have much money, though :disappointed_relieved: I need Greece but don’t have the manpower!
-
I knew you were going to do that, but I didn’t want to have to back track to kill him if he marched east uncontested.
Well, that pretty much offsets the FRANZAC dice :boy: but I can’t be sad for awhile since I survived Egypt with artillery, tank, bomber
-
@elche said in Elche +10 v Gamerman01 BM4:
Good name for the game.
You didn’t have to carry it on! We can have fun with the names, though
-
Tactical bombers are underwhelming and should only cost 10. I’m saving the fighter like you did
-
Especially because not seeing my defense of course I would lose the tactical, well done. You were probably hoping for the 5 IPC income too, you rascal
-
This one is called rusty because I clearly don’t have what it takes to orchestrate all of Japan’s units and geographical area
But I do know that losing the Aleutians stinks (so does Iwo Jima) and I got all the money islands J3, but give up two transports. I’ve only lost one plane to the Russians but still don’t seem to have enough because already China got away from me, probably because I went after the Russians since you left 6 men on the border R1. But you wrecked me there, hitting 4/6 which is not fair, and I lost 7 Jap infantry on J1, very painful. But this J3 dice were quite lucky.
Show me how this sloppy J3 can be exploited
-
Kamikazes are locked and loaded
-
I am rather proud of my unconventional throw away the 10 IPC NO to get men up to FIC (didn’t help in this situation) and build IC on FIC on J2, even if it is ineffective. Still proud of being unconventional.
I still don’t know if attacking Russia will be good (if you had rolled 0/6 it would certainly be better), but at least I don’t have a northern front or a need for Manchuria complex.
-
scramble sz33 ?
usa3-rusty.tsvg -
Oh, rookie mistake, only 3 planes in range of 33 when I thought it was all of them
OK, still a bold move by you, no scramble because I don’t benefit from a damaged battleship that will auto-repair, and there are only 2 bombardments to stop
No scrambling
-
Scramble sz97 ?
b-uk3-rusty.tsvg -
Where did that bomber come from? Good thing I was conservative with that 2nd fighter.
Yes, scramble both
-
You’re going for FIC? Wow, it’s been a long time since I played against such aggression - exciting
-
For the first round, if you
Score 1 hit, I lose the sub
Score 2 hits, I lose the sub and German fighter
Score 3 hits, I lose the sub and both fightersDon’t score 3 hits
You may need to ask for 2nd round casualties, I’m just trying to facilitate the game by offering up 1st round choices in advance
And that Carolines ridiculousness pretty much makes up for Egypt





