@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
You are very tough with the allies. I need to learn things with the Axis, and fast
You forced me into a very risky battle with your good play
Thank you. I have to play best I can because you are one of the best players in this game.
You are lucky in N/B.
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Germans defend with 1 aaGun and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 aaGun and 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0,17 expected hits
1 fighter owned by the French lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for French: 1 fighter
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,50
French regular : -0,50
Japanese regular : 0,67
Germans AA : -0,17
ANZAC regular : 0,50
A little lucky in both battles, yes, and they were important ones. That’s Axis rust, I’m not used to the blue fighter being there, Allied attack between Italy and Germany - got away with it, yes, even though it was a coin toss
My precious AA!! Destroyed! :cry:
Well, I can guarantee you an interesting game
NO for Egypt is FIVE for Germany? I thought it was 3. OK, putting mech on Italian transport :dancers:
That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:
Way too much money/stress on the Mediterranean
China garrisons
Making almost every single island in the world worth money
Crete is worth 5, and potentially 8 per turn? Come on!
Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.
But Egypt is such a big deal. I’ve crumbled in 2 games in the past few years just because I lost Egypt early. Let’s see what you can do
Uhhhh, Egypt is a desaster :cold_sweat:
Feel free to change causuality in Amur.
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Russians lost in Amur
1 tactical_bomber owned by the Japanese lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Yakut S.S.R. to Dzavhan
1 aaGun moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
1 armour moved from Archangel to Urals
1 aaGun moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
5 artilleries moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
Russians regular : 0,83
Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.
@elche said in Elche +10 v Gamerman01 BM4:
Good name for the game. I think you will do everything to hold Egypt and make something like Fort Knox there.
Pejon taught me that lesson BRUTALLY
Italy and Germany don’t seem to have much money, though :disappointed_relieved: I need Greece but don’t have the manpower!
I knew you were going to do that, but I didn’t want to have to back track to kill him if he marched east uncontested.
Well, that pretty much offsets the FRANZAC dice :boy: but I can’t be sad for awhile since I survived Egypt with artillery, tank, bomber
@elche said in Elche +10 v Gamerman01 BM4:
Good name for the game.
You didn’t have to carry it on! We can have fun with the names, though
Tactical bombers are underwhelming and should only cost 10. I’m saving the fighter like you did
Especially because not seeing my defense of course I would lose the tactical, well done. You were probably hoping for the 5 IPC income too, you rascal
This one is called rusty because I clearly don’t have what it takes to orchestrate all of Japan’s units and geographical area
But I do know that losing the Aleutians stinks (so does Iwo Jima) and I got all the money islands J3, but give up two transports. I’ve only lost one plane to the Russians but still don’t seem to have enough because already China got away from me, probably because I went after the Russians since you left 6 men on the border R1. But you wrecked me there, hitting 4/6 which is not fair, and I lost 7 Jap infantry on J1, very painful. But this J3 dice were quite lucky.
Show me how this sloppy J3 can be exploited
Kamikazes are locked and loaded
I am rather proud of my unconventional throw away the 10 IPC NO to get men up to FIC (didn’t help in this situation) and build IC on FIC on J2, even if it is ineffective. Still proud of being unconventional.
I still don’t know if attacking Russia will be good (if you had rolled 0/6 it would certainly be better), but at least I don’t have a northern front or a need for Manchuria complex.