Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificElche +10 v Gamerman01 BM4
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Just a man to West Germany from North Italy instead of to Greater Southern
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Oh, it was actually from West Germany and the one from North Italy went to Yugoslavia, so the infantry in West Germany just stays where it was, same effect
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Russia is waiting for your attack. Maybe I buy only for you - second AAGun :grin:
Game History
Round: 12 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 2 artilleries moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun and 4 infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Bryansk 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 2 artilleries in Bryansk, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Tambov to Russia 1 artillery moved from Smolensk to Vologda 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Vologda 1 aaGun moved from Smolensk to Russia 2 armour moved from Smolensk to Russia 4 infantry moved from Smolensk to Russia 2 infantry moved from Smolensk to Russia 1 aaGun, 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -0,67 -
AA guns are cool.
When Larry Harris was fine-tuning his rules for G40, he was taking input from players.
He actually listened to me on one point - that AAA should cost 5 and not 6. So :blush: I am the reason they cost 5. -
We also overlooked a carrier situation at Australia, though it is your responsibility as the owning player, to declare -
On US10, there were 6 US carriers and 1 ANZ carrier in 54 when 11 US planes ended the turn in 54, so I don’t know what planes are on what carriers there.
On ANZ 10, the situation remains the same.
At the end of US11, there are 12 US air, 6 US carriers, 1 ANZAC carrier
ANZ11, 2 ANZ planes land in 54, but I don’t know on which carriers because I don’t know where the 12 US air are
Since US11 and ANZ11 come after J11, I will actually allow you to declare planes for US11 and then ANZ11 since UK11, Italy11, G11, R11 action really had no influence.
Or shall I just assume that if you do not declare, then all air are on their own nation’s boat?
I can’t move until we resolve this -
I say all of this in a friendly and helpful manner, of course! -
Good idea with 5 for AAgun. Russia will not buy if they had to pay 2 inf but in our case Russia will although buy 9 units - 8 inf + AAGun.
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Sorry I forget everytime to declare.
But if possible we should do like on its own ac if nothing else declare.
Yes, anzac fig are on its own ac. -
You will scramble from Hawaii because there is zero risk.
But does the sub submerge, or fight?
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Wait, I need to fine-tune that. I’ll post again
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You will scramble 26, does the sub submerge?
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Hi Gamerman,
in this case sub fights and full scramble
If only 1 hit I will take out the sub :blush: -
Thank you, I am glad I don’t have to wait, and I have a reason to stop working - :face_with_cowboy_hat:
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The dice were going my way until you ripped the sub fleet with 4/4 hits! Fair enough.
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NP with stop working, I ll do it at the moment every day for several times :blush:
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I think most of us here have the right kind of jobs, if we have jobs at all.
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It is round 12 and I’ve finally broken through. Each game you are stronger
I have some tips for you at the end of this one - I kept a few notes along the way.
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Thats pretty nice. I will need them for playoffs.
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Probably creating a monster again, like I did with JDOW.
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Sounds good





