Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsElche +10 v Gamerman01 BM4
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After 2 years gaming I had to check out this in a local game.
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@gamerman01 said in Elche +10 v Gamerman01 BM4:
I8, the Italians can’t do a thing about them (2 USA on Greece)
G9, neither could the Germans, no ground in rangeUSA9, the pesky USA units take Albania and Bulgaria, probably just as you’d hoped
OK, this example is not working right now, but jump ahead to round 12
G12 the Germans could end the American invasion of SE Europe by rolling over the infantry in Bulgaria.Most players would attack it to get the +1 and eliminate enemy presence where they should not be (the USA does not belong in Bulgaria!).
Furthermore, the American infantry can walk into Romania and get an automatic +3 without a fight, if the Germans let the US infantry go, and don’t defend Romania. -
There are reasons for this.
#1 wiping out the USA in Bulgaria would require 1 mech on Romania to go South instead of East.
#2 would need two mech to “make sure” the territory is taken immediately (+1 income, and -1 to the USA)
#3 when the USA moves in to Romania and grab +3 IPC, the German army in Slovakia can roll over it on the way East, losing no position. -
That makes the difference - to think like that
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Chess with other units
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I although try to think like you in my games.
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So here’s my point.
Many players would consider the conquest of Greece with no opposition to be an obvious move, and it was indeed a good move.
But there were some high costs to the Allies in picking up those IPCs and taking away Axis IPCs
#1 The US transport is destroyed, and the threat of those 2 ground units to all areas is immediately ended.
#2 The income gained by the USA can’t be spent until the next round. And then that unit takes another turn to move out. Axis gets immediate relief, and won’t suffer consequences for a couple more roundsSo the invasion of Greece was definitely the best choice out of the 4 transports, especially if 2 or 3 of those had been saved to maintain a threat of USA landing followed up by UK landing which could include planes.
So I’m not saying the invasion of Greece was a mistake, I’m just using it as an example of the “positional value” of units. The transport, infantry and artillery were on the “front lines” projecting threat from Norway to TransJordan, and when they were landed on Greece, they did generate several IPC’s of income for USA and took away from the Axis, but the delay of those IPC’s being earned, spent, and those units deployed where they are needed, is often not considered.Agh, I need to go to bed, and this was not the best explanation I’ve ever given, but you know what I’m saying.
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@elche said in Elche +10 v Gamerman01 BM4:
I although try to think like you in my games.
I could tell, and it was annoying!!!
ANZAC getting units out there into the action constantly - and buy 3 units no matter what they are, every turn or almost every turn.And buy the 2nd complex in Queensland when you can, yes. Your ANZAC play is very strong and annoying, they are definitely not an area that you need to try to improve.
OK, I’m out of time!
So the big 2 observations are,
Keep USA transports available in both theaters as much as possible. Don’t run low on USA destroyers in Pacific.Be very careful about sending Russian ground away from the German front - every unit matters, and sometimes they matter so much it’s amazing.
Now maybe you can tell me when you got relief during the game and think I made a misstep -
And I will tell you why you’re wrong! LOL
Seriously, on some I’d probably tell you why I think I’m right and you could learn from that, and on others you will improve my game.Gnight!
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Thanks and sleep well.
What time did you have ? -
I have 9:49 am
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Do I have to admit it?
2:48 AMOne more - don’t be too afraid to buy bombers in BM4. on G6 I had 7 axis bombers and you had none.
The range and threat of damaging facilities is super strong.
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I am really looking forward to finally having my 4th game recorded! Surrender or attack a Japanese victory city!
Thank you for playing moves quickly and regularly - then I don’t mind playing to the bitter end.
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I wish you a charming Sunday
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I will post the game
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So you have reduced your games very quickly
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And dont forget this battle - I wanted to land with my fig there.
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Battle in Archangel
Russians attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys
Germans roll AA dice in Archangel : 0/3 hits, 0,50 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/11 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys in Archangel, round 2 : 5/10 hits, 3,50 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Archangel
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 aaGun and 1 infantry -
This was in R10
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E elche referenced this topic on
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Congratulations for your victory and again great game
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It was a great game, thank you for the congratulations
I know your enjoyment of the league and playing G40 online will continue to increase





