Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificElche +10 v Gamerman01 BM4
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Unbelievable. Your 2’s hit 4/5
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Just like that in 1 round my odds are down to 10%. Well, there is no stopping me next round!
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Wow.
I can’t retreat the artillery, so I go another round but you have 25% to annihilate the attacking force including all 3 of my bombers that have terrorized you all game.
And now I score 3/3!But will you hit in defense???
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This is SO dramatic.
You miss all 4
So I go again - my artillery can’t retreat! And now my odds are right back to 90%. This is the craziest battle I’ve seen in a long time
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Oh wow, the end did not disappoint. I got my 2 hits, but you hit 2/2 which means I lose the 3rd bomber and conquer with one armored unit
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This is a battle where it would have been really fun to roll dice against each other by video
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<groan> you hit 3/3 in Z49… Doesn’t matter now…
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Yes, thanks for that but if you conquer- I have no idea if I can conquer back
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It is impossible to conquer back, but you have a 2% chance on India
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Noncombat phase, so far
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No, I see a way to make India 0%
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I’m not saying you have to quit - it is possible to take India back if you get a 1/200 chance result.
But I will give you tips from this game now since you said you would like them -
You also have a chance to take Berlin UK16 and stay alive, but that is also a very small chance. But it is not impossible.
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I played a very strong game against you, but of course far from perfect.
As the more experienced player, here are my observations:
UK3 attack on FIC,
UK has 1 INF, 1 ART, 2 FTR, TAC
vs.
3 INF, AA, FTRThis subjects all India’s 3 fighters to AA fire
The overall chance on the battle is 67%, hit and run 1 round is most likely that each side loses 2 ground units, and the 3 Indian air are subject to AA fire. The Chinese have a strong stack in Yunnan, so this attack weakens Japanese ground forces, however, the UK units could have defended Yunnan and even better protected it.The dice were punishing, 1 fighter down to AA, and even both sides had a strong first round roll. The above average defense roll with an extra hit took out the Indian tac, and now India is down to 1 fighter from 3 - this was very painful for you in subsequent rounds. The daring attack could have paid off with luck, but it was even more likely to be very painful. The Japanese lose 3 ground units from a little Indian luck, but India is punished and the Allies lose extremely important pieces in one of the most vulnerable points on the map
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This was immediately followed by a stack on Yunnan that was vulnerable to a Japanese attack, most noteably the purple fighter, which is one of the most important pieces on the board, especially against me when you know I will go for India and skip half of China (where the flying tigers could then wreak havoc). The last Indian fighter and the Chinese are on Yunnan, so I attack it.
6 AA shots missed, but the opening attack roll is average.
The Chinese defense roll was almost 2 under, so the dice are punishing what I think was a mistake.The average expected losses for Japan was to lose 10 units, of which 1 would be a fighter to AA fire. The Japanese only had 7 ground units, so to finish off the stack, would lose about 3 fighters and not be able to take Yunnan, or lose 4 fighters and take.
This does not seem to be a terrible result for the Allies, but the attacker has the option to retreat each round, so this was a volatile battle.
The dice did favor me, and if you got lucky on the AA, well, it might have actually been good for you. Anyway, big risk, and the dice punished it. It can definitely be argued that it was a good risk to take against a more experienced player.
But it was a very big risk, especially with attacker option to retreat, and if you look at the map after J4, the Allies in China and India have no air and are very weak… -
Yes, you are right and its 1 reason I lost India - and I lost India in many games. i have to improve that and my play with Anzac. You show in one of our ganes how to play strong with them.
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But, after J4 you do have the American fleet at the Carolines, which is excellent for your Allies
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I do realize that I may not know your reasoning behind some decisions, and that doesn’t mean you were necessarily wrong. Like the defense at Yunnan, could relieve considerable pressure on America if I lose quite a few planes.
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This leads to what I am sure is the biggest weakness in your game, and it is probably you just don’t have a ton of experience yet -





