@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsElche +10 v Gamerman01 BM4
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You just hit 2/3 against bombers in New South Wales.
But then both battleships hit… I don’t know what my chances are now, but they should still be high -
Oof, only 1 hit in defense…
Very dramatic battle so far -
No, that was my offense, LOL that was my infantry that hit and nothing else. Maybe I will lose this time
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Only 1 hit and I will lose
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Unbelievable. Your 2’s hit 4/5
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Just like that in 1 round my odds are down to 10%. Well, there is no stopping me next round!
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Wow.
I can’t retreat the artillery, so I go another round but you have 25% to annihilate the attacking force including all 3 of my bombers that have terrorized you all game.
And now I score 3/3!But will you hit in defense???
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This is SO dramatic.
You miss all 4
So I go again - my artillery can’t retreat! And now my odds are right back to 90%. This is the craziest battle I’ve seen in a long time
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Oh wow, the end did not disappoint. I got my 2 hits, but you hit 2/2 which means I lose the 3rd bomber and conquer with one armored unit
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This is a battle where it would have been really fun to roll dice against each other by video
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<groan> you hit 3/3 in Z49… Doesn’t matter now…
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Yes, thanks for that but if you conquer- I have no idea if I can conquer back
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It is impossible to conquer back, but you have a 2% chance on India
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Noncombat phase, so far
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No, I see a way to make India 0%
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I’m not saying you have to quit - it is possible to take India back if you get a 1/200 chance result.
But I will give you tips from this game now since you said you would like them -
You also have a chance to take Berlin UK16 and stay alive, but that is also a very small chance. But it is not impossible.
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I played a very strong game against you, but of course far from perfect.
As the more experienced player, here are my observations:
UK3 attack on FIC,
UK has 1 INF, 1 ART, 2 FTR, TAC
vs.
3 INF, AA, FTRThis subjects all India’s 3 fighters to AA fire
The overall chance on the battle is 67%, hit and run 1 round is most likely that each side loses 2 ground units, and the 3 Indian air are subject to AA fire. The Chinese have a strong stack in Yunnan, so this attack weakens Japanese ground forces, however, the UK units could have defended Yunnan and even better protected it.The dice were punishing, 1 fighter down to AA, and even both sides had a strong first round roll. The above average defense roll with an extra hit took out the Indian tac, and now India is down to 1 fighter from 3 - this was very painful for you in subsequent rounds. The daring attack could have paid off with luck, but it was even more likely to be very painful. The Japanese lose 3 ground units from a little Indian luck, but India is punished and the Allies lose extremely important pieces in one of the most vulnerable points on the map
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This was immediately followed by a stack on Yunnan that was vulnerable to a Japanese attack, most noteably the purple fighter, which is one of the most important pieces on the board, especially against me when you know I will go for India and skip half of China (where the flying tigers could then wreak havoc). The last Indian fighter and the Chinese are on Yunnan, so I attack it.
6 AA shots missed, but the opening attack roll is average.
The Chinese defense roll was almost 2 under, so the dice are punishing what I think was a mistake.The average expected losses for Japan was to lose 10 units, of which 1 would be a fighter to AA fire. The Japanese only had 7 ground units, so to finish off the stack, would lose about 3 fighters and not be able to take Yunnan, or lose 4 fighters and take.
This does not seem to be a terrible result for the Allies, but the attacker has the option to retreat each round, so this was a volatile battle.
The dice did favor me, and if you got lucky on the AA, well, it might have actually been good for you. Anyway, big risk, and the dice punished it. It can definitely be argued that it was a good risk to take against a more experienced player.
But it was a very big risk, especially with attacker option to retreat, and if you look at the map after J4, the Allies in China and India have no air and are very weak…





