@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Elche +10 v Gamerman01 BM4
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Now I’m more awake - so I gave you maximum defense, keeping a destroyer after the first round.
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I thought I was saving 2 whole carriers after round 1, but must have been confused and accidentally damaged them all -
Not that it matters…
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I could not clean sz54.
Game HistoryRound: 15 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Belarus to 115 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Americans Battle in 115 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Battle in 111 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 111 Sea Zone 1 submarine owned by the Germans lost in 111 Sea Zone Americans win, taking Southern France from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 battleships, 3 carriers, 5 destroyers and 1 submarine Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 battleships, 3 carriers and 5 destroyers in 54 Sea Zone, round 2 : 5/10 hits, 4,00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the Americans retreated Japanese win with 2 battleships, 3 carriers and 2 destroyers remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines Casualties for Japanese: 3 destroyers and 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Alaska to 2 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 artillery moved from 10 Sea Zone to Western United States 1 carrier moved from 51 Sea Zone to 49 Sea Zone 2 fighters moved from 54 Sea Zone to 49 Sea Zone 3 destroyers moved from 51 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 115 Sea Zone to Belarus 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 2 infantry placed in Normandy Bordeaux 1 submarine placed in 110 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Battle in Holland Belgium Battle in Kazakhstan British attack with 1 fighter and 1 tactical_bomber Germans defend with 1 fighter and 1 mech_infantry British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the British lost in Kazakhstan 1 mech_infantry owned by the Germans lost in Kazakhstan British roll dice for 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Kazakhstan British win, taking Holland Belgium from Germans with 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Germans: 1 fighter and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Persia 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 carriers and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 fighter placed in 80 Sea Zone 1 transport placed in 80 Sea Zone 3 infantry placed in Iraq 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,67 Italians regular : -0,67 Japanese regular : 0,83 Germans regular : 1,33 British regular : 0,33 -
If I had saved 2 carriers from damage there would be no attack - no matter - thanks for playing quickly, then I don’t mind continuing
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Agh! I had a note to cover Kaz with Japan and didn’t see it when it was time. At least I hit one
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It happend in my other game. I conquer Italy with UK but did not have my capitol.
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from South Australia to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 artillery Japanese defend with 1 fighter ANZAC roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Western Australia, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Western Australia 1 fighter owned by the Japanese lost in Western Australia Japanese win with no units remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,4,1 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67 -
I can move in 2-4 hours
I see the Australians remain extremely feisty
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Did you kill me from the PtV ranking ?
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I edit my russian move. I dont want some landing places for you. I hope its okay.
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Vologda 1 armour owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Bryansk to Novgorod 4 infantry moved from Novgorod to Karelia 6 artilleries moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 2 armour moved from Belarus to Karelia 3 artilleries and 3 infantry moved from Belarus to Novgorod Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -2,67 -
@elche said in Elche +10 v Gamerman01 BM4:
Did you kill me from the PtV ranking ?
There is some confusion.
MrRoboto told me with certainty that he did not play you PtV.Please tell me what your records or memory say! I will fix it to what it’s supposed to be
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I apologize, from what I saw and what MrRoboto thought, I thought that I had made an entry to PtV for you that was incorrect so I thought it was just a mistake. So if you’ll just tell me what is right I’ll record it, certainly.
Was MrRoboto the PtV opponent, or was it someone else? -
My game was against Aevt and I won. I didnt play against MrRoboto PtV…
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Thank you! I must have been off a line that time. Will fix immediately, my good friend
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I’m going to make that yellow move now
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What did you think about Path To Victory? Your first game? It is exciting to have a variant like that.
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And you also won against AeV in Balanced Mod once? So you played him two times this year, 1 in BM and 1 PtV?
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Those edits are completely acceptable, and thank you for pointing them out and making sure!
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Thank you my friend and teacher.
I like PtV very much and have 3 more games running.
Trulpen gives me introduction and comment the games. But never finished. I like the new options and its more fair than OOB and BM.
If you play there is a warning for all scramble options from the game, so its not so hard to learn.
But I like all 3 games. only thing I dont like - the bomber in OOB is too heavy.





