Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsElche +10 v Gamerman01 BM4
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I hesitate to speak much on dice, but…
Your luck from the playoff game and carried forward to here is… breathtaking.That is a killer 4/4 in zone 97 when your planes don’t even have a place to land. The only thing worse would be if I didn’t sink the carrier.
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Don’t let up!!!
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Oh and that little destroyer off Scotland was unreal too :confounded:
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Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake. -
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Belarus to Poland Russians take Poland from Germans 2 infantry moved from Buyant-Uhaa to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 infantry Japanese defend with 4 fighters and 3 tactical_bombers Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Manchuria, round 2 : 3/7 hits, 4,17 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Buryatia to Ulaanbaatar 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Tsagaan Olom 1 aaGun, 1 armour, 1 artillery and 11 infantry moved from Belarus to Bryansk 1 artillery moved from Western Ukraine to Ukraine 4 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine 3 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 1 infantry placed in Novgorod 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : -1,17 Russians regular : -0,33 -
@elche said in Elche +10 v Gamerman01 BM4:
Yes, I remember, I needed the planes for other attacks and so the tank was enough :blush:
I need luck because of my 2 fig from Syria you get for free. I hope it was last time I do this mistake.I won’t forget the Vichy lesson you taught me, for awhile! Not to land UK air on Syria, right
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Yes, but I dont remember during my turn.
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I’m just glad those Siberians didn’t rip a couple yellow planes
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I certainly am not set up for this very well, but I think I gotta go J2 DOW
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This is NOT the way Japan is supposed to be played lol
But maybe we learn some things -
I made a mistake - easier to just type it
I want fighter from Kwa to go to Phi instead of 41
Bomber to 41 instead of PhiOtherwise I had 5 fighters committed to land in 42, now only 4, thanks
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I’ll edit it so it rolls the dice in Phi correctly.
OK, scramble from Guam, or stay home and shoot at Japanese infantry?
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I will scramble and hope for no hit in 1 round and 2nd.
So my fig will destroy your ships. -
I am looking forward to rolling all these dice.
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@gamerman01 said in Elche +10 v Gamerman01 BM4:
I’ll edit it so it rolls the dice in Phi correctly.
I forgot. 1st round, planes rolled 3 and 5 so the 3 is a hit no matter whether it’s from the fighter or bomber.
Second round, double 4’s were rolled for aircraft so the bomber scored the second hit.
So I believe the result in the Philippines is the same with fighter/bomber as with double bomber.
Please confirm if you allow the swapping of bomber to 41, fighter to Philippines that I asked for after combat move. My fault for forgetting to edit and started rolling dice, sorry -
OK, I now have to stop complaining about dice because that was a very good J2. You will have to guard against J win again
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sub fights in sz37 ?
b-usa2.tsvg -
Sub does fight, and will be lost first in the extremely unlikely event that your conniving green sub hits :face_with_cowboy_hat:





