Elche +10 v Gamerman01 BM4

  • 25 24 23 22 15 11 10 Official Q&A Mod

    GAAA you are so lucky except 110


  • Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 5 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in New Britain
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in New Britain
                    1 infantry owned by the Japanese lost in New Britain
                Americans win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to Tobruk
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to Belarus
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            3 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 tactical_bomber placed in Eastern United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 5.
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
            1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
            3 armour moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Caucasus
    
        Combat - British
            Battle in Western Germany
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun, 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 2,33 expected hits
                    1 infantry owned by the British lost in Western Germany
                    1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Western Germany, round 3 : 2/3 hits, 1,67 expected hits
                    1 artillery owned by the British lost in Western Germany
                Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun
            Battle in Trans-Jordan
                British attack with 3 armour, 2 fighters and 2 tactical_bombers
                Italians defend with 3 artilleries and 2 infantry
                    British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 3,83 expected hits
                    Italians roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits, 3,83 expected hits
                    Italians roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                    3 artilleries owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 3 artilleries and 2 infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone
            1 artillery moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            1 aaGun placed in Iraq
            1 artillery and 1 infantry placed in Iraq
            1 fighter placed in 80 Sea Zone
            2 mech_infantrys placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 0,33
    Italians regular : -1,67
    Japanese regular : 0,67
    Germans AA : -0,17
    Germans regular : -0,50
    British regular : 0,17
    

    uk11.tsvg


  • I hope Marti will be fair and give good dice for the rest of the game.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I hope the rest of the game is only 2 more rounds :facepunch:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’m already dreading the convoy destruction at the end of this turn

  • 25 24 23 22 15 11 10 Official Q&A Mod

    We both missed this:

    There are 2 US carriers in 112, 2 US fighters, 2 UK fighters.

    I had to go back to UK turn 9 to see that there has to be 1 UK fighter on each carrier. Each turn since then, it had to stay the same way due to the way you moved.

    So I added a game note that says there is 1 UK fighter on each US carrier in 112.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That is, on UK 9 the 2 US carriers were in different zones and each had 1 UK fighter on them. The way you have placed units since then, there is only one possible result right now and that is that 1 UK fighter is on each carrier.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You may need to make declarations in future turns, when completing noncombat, to be clear what fighters are on what carriers.

    It’s crystal clear when you’re playing physically on a board, but Triple A doesn’t force you to track it, like it does with transports and allied units. Although it could do much better with that!


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    GAAA you are so lucky except 110

    Never mind that - I have super lucky Italians, I forgot last turn already

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your convoys always rip me. But the Italian wins are big again and that is more important by far

    I11.tsvg


  • Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,67
    

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Germany tomorrow at the earliest

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Casualty choice for Belarus?

    G12 Belarus.tsvg


  • max defense please

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, finishing up the turn right away

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ooohhhh… that hurts

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G12 edit.tsvg

    Just a man to West Germany from North Italy instead of to Greater Southern

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, it was actually from West Germany and the one from North Italy went to Yugoslavia, so the infantry in West Germany just stays where it was, same effect

Suggested Topics

  • 3
  • 41
  • 51
  • 63
  • 85
  • 101
  • 131
  • 324
Axis & Allies Boardgaming Custom Painted Miniatures

82

Online

17.9k

Users

40.7k

Topics

1.8m

Posts