Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsElche +10 v Gamerman01 BM4
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It took me more than 4 days since your move? Sorry. It didn’t seem like that long! I rolled dice yesterday, finished off noncom this morning - the game is posted on the previous post.
Gonna be tough for you from here on…
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Today morning I dreamed to conquer Archangel and land there with 2 brit fig and 2 us fig and at Lunch time I lose the game :cry:
Maybe I can play a little bit brainwashed kamikaze.
I would be better to attack Rostov. But I play against the champion and I have to use a good chance to destroy german troops and get good position to make it hard for you. But now I made it easy for you. This was an important battle.
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/11 hits, 4,33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys in Archangel, round 2 : 5/10 hits, 3,50 expected hits
Against the Champion I need good dice.Have fun with the Japanese my american-german friend
Is this allowed to say american- german ? -
feel free to change causualties there.
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Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 2 artilleries and 1 infantry moved from Smolensk to Archangel 2 armour and 3 mech_infantrys moved from Bryansk to Archangel 4 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Ulaanbaatar to Amur Combat - Russians Battle in Amur Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur 1 infantry owned by the Japanese lost in Amur Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians retreated to Bryansk Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys Germans roll AA dice in Archangel : 0/3 hits, 0,50 expected hits Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/11 hits, 4,33 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys in Archangel, round 2 : 5/10 hits, 3,50 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Archangel 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk Germans win with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 aaGun and 1 infantry Battle in Belarus Russians attack with 4 artilleries and 6 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 4/10 hits, 3,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Belarus 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 aaGun moved from Bryansk to Belarus 17 artilleries moved from Bryansk to Russia 7 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk 10 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 Germans AA : -0,50 Germans regular : 4,17 Russians regular : 0,00 -
It sounds like you had a good master strategy. I never thought about Allied air coming over.
I think I was just hoping to take out a plane, and if you go all out for Archangel you have no air support elsewhere. The dice let all Russian air go, but then I got very lucky as you know. Next turn you can get air to come into Archangel. I’ll look again at Rostov now. I must have left just enough that you would not attack it! -
At a glance, it seems you had a good attack there for a hit and run for 1, 2, or maybe even 3 rounds, but not sure if that leaves you too vulnerable in Bryansk?
And now I see that leaves Bel and WUK, indeed, even the Ukraine un-molested. I am embarrassed to say I did not even consider that, maybe I could have left slightly less on Rostov but of course I do not want to give the dice a chance to mow down my main stack
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At the risk of sounding proud, indeed I think it is extremely hard to win against me if I get good dice. :crown:
In America, we say the original nationality first. So we have
African-Americans
Latin-Americans
Italian-Americans
Chinese-AmericansBut we do not do this for white northern Europeans. So I like the sound of “German-American” but I have never even considered this name before.
So I really enjoyed that.Chat to me all you want, I always enjoy it very much.
And I’m glad I have a move to make today, otherwise I would be kind of bored. So thanks for moving Russia!
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That movement of AA to Bel is very smart, it’s going to be hard to deal with. Unless I skate by them like you did in Arc :blush:
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In my opinion, the 14 IPC cost of bombers makes players buy very few. But I think they are still worth considering. I love this 3rd Japanese bomber and am very sad the 3rd German bomber got shot down on the very first mission over Moscow. But hey, it’s a 17% chance.
Remember the bombing of England in the playoff game? Wow, that was memorable.
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You may be interested to look at my current game with Roboto, because I have many US bombers early, and bought a battleship two turns in a row into Zone 110. They are not always bad buys, because if someone hits you and doesn’t finish the job, capital ships can immediately repair after soaking hits. And of course the bombardment possibilities (I had no UK cruisers) - I know from experience that you are acutely aware of the value of bombardment.
In the classic game, bombardment casualties didn’t get to return fire, they were just blown off the face of the earth. You probably know that, since you’re interested in playing classic with me.
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Yes, i know, it costs your money. And you cannot land on new bought ac and only 1 move for us to attach France.
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Oh, you’re talking about the destroyer buy!
Yes, it’s easy to forget that possibility as allies. It was WELL worth it!
You can still build air on newly built carriers there.
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I had a strategy but based on at least kill your units in Arch and this dont work and I have no plan B in my pocket
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It’s going to be tough from here out :face_with_cowboy_hat:
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And this when you dont see my fig coming. Now there will be no surprise
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I don’t like surprises.
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Unless it is a nice assortment of gifts from Germany
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I was sure you will not scramble sz110.
Ool in WG please.
buk11.tsvg -
I don’t have an airbase on 110!
Will get you the choice now





