Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsElche +10 v Gamerman01 BM4
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@gamerman01 said in Elche +10 v Gamerman01 BM4:
My family member (Boldresh on this site) thought he was unbeatable with Germany. He would always buy 6 tanks G1 and steamroll his little brother. From playing against myself, I discovered the great defensive power of infantry, and later discovered that the Allies could really get a lot to defend Moscow, quickly. You had to be quick because Germany takes and holds Karelia, builds units right there next to Moscow, and that’s game. One thing I did was buy a carrier on UK1 and then fly 2 US planes onto it US1. So 2 US planes were on Moscow US2.
We were in our teenage years when we discovered the game. When he came to my house for the first big showdown, he bought 6 tanks with Germany. I bought 8 infantry with Russia. He knew this was bad news for him so he immediately said “you can’t buy 8 infantry with Russia”. I asked why. He said because it’s unrealistic - the Russians in real life couldn’t have raised an infantry army like that so fast.
I guess he didn’t know history very well. After some argument, I held my ground and said it was according to the rules and probably pointed out that he bought 6 tanks. Pretty sure I went on to win. He challenged me dozens of games on this site years ago, and he didn’t win very many of them.
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But Boldresh made me a much stronger player. Mainly because he was hyper-aggressive and always looking for gimmick plays. I learned to anticipate everything - the most aggressive and unconventional strategies you could think of.
I looked at PacifiersBoard game against Me1945 in the first round of the playoffs this year while I was waiting for a move from you, and checking out Me1945. PacifiersBoard played a lot like Boldresh. He’s the only one I’ve seen play like that since Boldresh. They like gimmicks especially attacking true neutrals, and building air and naval bases in odd places, by one ally to launch another ally.
So playing against this type of guerilla, desperate warfare did strengthen my play. When I prepare for a radical, surprise assault on Moscow, I am prepared for every single aircraft to come at me suddenly, and for my opponent to buy 3 tanks on Ukraine, 3 tacs on Leningrad, and as many strategic bombers as possible on West Germany. I have NEVER had anyone but Boldresh do this kind of thing, but I’m always ready for it.
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I should make an edit before I go to bed. I made a mistake, because I see you can blitz Amur with no risk. I was OK with you driving into Korea, but I am not OK with allowing a blitz and back of Amur! I’m going to leave an infantry there so you can’t take it without a fight.
I trust that even if you started your USA move this is of no consequence, but you can disallow without giving any reason.
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That is a big difference to me. I learned the classic version with 28. You have 20 years advantage.
But I conquer you- just for fun and in the end of the year maybe- for a classic game.
I play it 1-2 times a year - for fun and remember old times -
Normally is it a fast game.
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If you still awake, here is something to think about during the night.
Scramble sz112, I will attack Denmark with USA. -
Scramble sz112 ?
usa10-edit.tsvg -
Good Morning gamerman,
I have a question about the ranking in OOB.
What happend if I lose a game against, ArthurBomberHarris, Farmboy or AndrewAAGamer. Is there a difference for me in my ranking ? What is my ranking after the game. Now is 5,00.
I played allready against Farmboy and AndrewAAGamer and lose both.Have a nice day my friend
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I don’t even have to see the map or your combat move and I know I will not scramble to 112.
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@elche said in Elche +10 v Gamerman01 BM4:
That is a big difference to me. I learned the classic version with 28. You have 20 years advantage.
But I conquer you- just for fun and in the end of the year maybe- for a classic game.
I play it 1-2 times a year - for fun and remember old timesI am just curious because as I said, you can have it either way.
Are you saying you don’t want to allow me to leave 1 infantry in Amur?
Or are you just saying you’d like to play me a game of the old “classic” A&A?
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No, nothing with the inf. I dont write about the inf and Amur. Of course you can stay in Amur. I think about a battle 1inf vs 1 inf.
Was only about classic and a game. -
Thanks for confirming that -
I look forward to your big US/China/UK move
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I forget to ask. Suicide attack in sz17 ?
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You need 3 to be sure for the hit
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The classic game in TripleA looks beautiful, I see.
I would love to play that with you any time you want.I should play it against the AI, even that would be fun.
I think I need a map for the kamikaze decision
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Its the scramble file above
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Oops, thank you for your courteous reply - I had overlooked that.
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VERY interesting.
No scramble to 112, you may have your way with my Denmark.
I thank you for the very fun decision for Iwo and the analysis involved.
I want to rain down hell with FOUR brainwashed young kamikazes who want nothing more than to emulate the brave samurai from hundreds of years before them, in a divine wind that wipes away Khan’s fleet.
Or maybe it’s just because of parental pressure and that their friends are all doing it!!
Good luck, unsuspecting and naive Americans!
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No kamikaze ?
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Or 4 shot ?





