Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsElche +10 v Gamerman01 BM4
-
I used Guam as a strategic landing place instead of just a “have to land somewhere” place - I am so excited!
-
And I know you’re gonna HATE the New Britain landing.
-
I take a look in your game against MrRoboto.
And we talk about the game but I say nothing to your tactic. My comment was : ich kenne niemanden der die Russen besser spielt als gamerman - I knew nobody who plays russians better than gamerman- you can follow our chat but its in german. -
Oh wow am I happy to hear that.
When I learned the game in high school and had to play against myself most of the time, back with old classic version I loved playing Russia the best.My family member (Boldresh on this site) thought he was unbeatable with Germany. He would always buy 6 tanks G1 and steamroll his little brother. From playing against myself, I discovered the great defensive power of infantry, and later discovered that the Allies could really get a lot to defend Moscow, quickly. You had to be quick because Germany takes and holds Karelia, builds units right there next to Moscow, and that’s game. One thing I did was buy a carrier on UK1 and then fly 2 US planes onto it US1. So 2 US planes were on Moscow US2.
I loved the tank miniatures, and I thought the Russian pieces were the best. I have always thought that my Russian play was unusually good, and playing online over the years I found this was true. So it means a lot if someone I’ve played several games with, says so.
You have learned to buy infantry and artillery exclusively, and you buy correct ratios of them. I am stalled out and just happy to not be retreating yet. I have some significant tips for you, but definitely not until I win this game :joy:
I know what it’s like to teach someone and they are then hard to beat and I even lose to them. JDOW played me, talked to me a lot, and shadowed me until he won back to back championships. So I humbly say I think I am an effective teacher.
-
@gamerman01 said in Elche +10 v Gamerman01 BM4:
My family member (Boldresh on this site) thought he was unbeatable with Germany. He would always buy 6 tanks G1 and steamroll his little brother. From playing against myself, I discovered the great defensive power of infantry, and later discovered that the Allies could really get a lot to defend Moscow, quickly. You had to be quick because Germany takes and holds Karelia, builds units right there next to Moscow, and that’s game. One thing I did was buy a carrier on UK1 and then fly 2 US planes onto it US1. So 2 US planes were on Moscow US2.
We were in our teenage years when we discovered the game. When he came to my house for the first big showdown, he bought 6 tanks with Germany. I bought 8 infantry with Russia. He knew this was bad news for him so he immediately said “you can’t buy 8 infantry with Russia”. I asked why. He said because it’s unrealistic - the Russians in real life couldn’t have raised an infantry army like that so fast.
I guess he didn’t know history very well. After some argument, I held my ground and said it was according to the rules and probably pointed out that he bought 6 tanks. Pretty sure I went on to win. He challenged me dozens of games on this site years ago, and he didn’t win very many of them.
-
But Boldresh made me a much stronger player. Mainly because he was hyper-aggressive and always looking for gimmick plays. I learned to anticipate everything - the most aggressive and unconventional strategies you could think of.
I looked at PacifiersBoard game against Me1945 in the first round of the playoffs this year while I was waiting for a move from you, and checking out Me1945. PacifiersBoard played a lot like Boldresh. He’s the only one I’ve seen play like that since Boldresh. They like gimmicks especially attacking true neutrals, and building air and naval bases in odd places, by one ally to launch another ally.
So playing against this type of guerilla, desperate warfare did strengthen my play. When I prepare for a radical, surprise assault on Moscow, I am prepared for every single aircraft to come at me suddenly, and for my opponent to buy 3 tanks on Ukraine, 3 tacs on Leningrad, and as many strategic bombers as possible on West Germany. I have NEVER had anyone but Boldresh do this kind of thing, but I’m always ready for it.
-
I should make an edit before I go to bed. I made a mistake, because I see you can blitz Amur with no risk. I was OK with you driving into Korea, but I am not OK with allowing a blitz and back of Amur! I’m going to leave an infantry there so you can’t take it without a fight.
I trust that even if you started your USA move this is of no consequence, but you can disallow without giving any reason.
-
That is a big difference to me. I learned the classic version with 28. You have 20 years advantage.
But I conquer you- just for fun and in the end of the year maybe- for a classic game.
I play it 1-2 times a year - for fun and remember old times -
Normally is it a fast game.
-
If you still awake, here is something to think about during the night.
Scramble sz112, I will attack Denmark with USA. -
Scramble sz112 ?
usa10-edit.tsvg -
Good Morning gamerman,
I have a question about the ranking in OOB.
What happend if I lose a game against, ArthurBomberHarris, Farmboy or AndrewAAGamer. Is there a difference for me in my ranking ? What is my ranking after the game. Now is 5,00.
I played allready against Farmboy and AndrewAAGamer and lose both.Have a nice day my friend
-
I don’t even have to see the map or your combat move and I know I will not scramble to 112.
-
@elche said in Elche +10 v Gamerman01 BM4:
That is a big difference to me. I learned the classic version with 28. You have 20 years advantage.
But I conquer you- just for fun and in the end of the year maybe- for a classic game.
I play it 1-2 times a year - for fun and remember old timesI am just curious because as I said, you can have it either way.
Are you saying you don’t want to allow me to leave 1 infantry in Amur?
Or are you just saying you’d like to play me a game of the old “classic” A&A?
-
No, nothing with the inf. I dont write about the inf and Amur. Of course you can stay in Amur. I think about a battle 1inf vs 1 inf.
Was only about classic and a game. -
Thanks for confirming that -
I look forward to your big US/China/UK move
-
I forget to ask. Suicide attack in sz17 ?
-
You need 3 to be sure for the hit
-
The classic game in TripleA looks beautiful, I see.
I would love to play that with you any time you want.I should play it against the AI, even that would be fun.
I think I need a map for the kamikaze decision
-
Its the scramble file above





