@AndrewAAGamer
none.
I like the no edit thing!
Thanks for Sibiria.
Forgot the ncm with usa in Africa and edit it.
One more hit in Burma had been nice.
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in Denmark
Battle in Greece
Battle in Normandy Bordeaux
Battle in Norway
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Shensi
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 3 armour, 4 infantry and 3 mech_infantrys
British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Burma, round 2 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 3 armour, 4 infantry and 3 mech_infantrys in Burma, round 2 : 4/10 hits, 3,83 expected hits
4 infantry owned by the British lost in Burma
2 infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Burma, round 3 : 1/8 hits, 3,17 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Burma, round 4 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Burma, round 4 : 1/7 hits, 2,83 expected hits
1 mech_infantry owned by the British lost in Burma
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries and 1 fighter in Burma, round 5 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Burma, round 5 : 1/5 hits, 2,17 expected hits
1 artillery owned by the British lost in Burma
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 fighter in Burma, round 6 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 3 armour and 1 mech_infantry in Burma, round 6 : 1/4 hits, 1,83 expected hits
1 artillery owned by the British lost in Burma
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 fighter in Burma, round 7 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 armour in Burma, round 7 : 2/2 hits, 1,00 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Burma
1 armour owned by the Japanese lost in Burma
Japanese win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 4 infantry and 3 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Central Africa: 1 infantry
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -4,83
British regular : -1,50
That is a wild battle looking at your summary - negative 5 instead of 9.5 at the end of it all, so close to average I guess
I did not get MARTI e-mails. Either it’s not working, or did you accidentally roll it in local?
Hold up, I didn’t get dice e-mails in my other game either. Must just be a delay. So don’t worry yet.
I thought you’d run away from India. But the attack move makes sense too. Not sure any of the 3 options were actually bad.
Was normal Marti battle, maybe you get later.
But it was crazy battle, 3 hits was max., and all other 1 or 2 hits on both sides
It’ll be interesting to see it in Triple A
Sorry for the confusion - I normally get MARTI e-mails immediately and if there was a mistake I wanted to say something to avoid a delay in gameplay. We’ve been playing daily and it’s been awesome, my friend
2 e-mails just trickled in 1/2 hour ago for Burma, final round.
Never got any from G1 in another game yet, so no worries
sub fight in sz36 ?
anz8.tsvg
Unfortunately I just now saw this because my notification bell doesn’t work right
Please ask for casualty choice if you score a hit - I don’t want to think hard enough to tell you pre-battle order of loss
Oh, I didn’t actually say -
The sub will fight but could submerge in a future round depending on whether you have both subs alive or not
You get 1 hit, sub or dd.
anz-8.tsvg
Take the DD, sub will then submerge
french inf is on us transport.
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
2 submarines owned by the ANZAC retreated to 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -0,33
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 armour moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Ulaanbaatar
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Archangel, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Archangel, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Archangel
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,50
Dont you know what to do with the Japanese or are you busy.
Some of both - championship game went about 4 rounds in a week, and Roboto plays fast. I was going to do you next -
I know one thing I’m doing - as you know I’m sacking India!!
Sitting down to do it now
Had family business, and then selling house business with the next-door neighbor, so no, I wasn’t working on it that whole time.