Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
c1934102-71c4-4537-8ddd-f51601e025d3-image.png
Were you going to combat move the guys in Siberia?
Thanks for Sibiria.
Forgot the ncm with usa in Africa and edit it.
One more hit in Burma had been nice.
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in Denmark
Battle in Greece
Battle in Normandy Bordeaux
Battle in Norway
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Shensi
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 3 armour, 4 infantry and 3 mech_infantrys
British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Burma, round 2 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 3 armour, 4 infantry and 3 mech_infantrys in Burma, round 2 : 4/10 hits, 3,83 expected hits
4 infantry owned by the British lost in Burma
2 infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Burma, round 3 : 1/8 hits, 3,17 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Burma, round 4 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Burma, round 4 : 1/7 hits, 2,83 expected hits
1 mech_infantry owned by the British lost in Burma
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries and 1 fighter in Burma, round 5 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Burma, round 5 : 1/5 hits, 2,17 expected hits
1 artillery owned by the British lost in Burma
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 fighter in Burma, round 6 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 3 armour and 1 mech_infantry in Burma, round 6 : 1/4 hits, 1,83 expected hits
1 artillery owned by the British lost in Burma
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 fighter in Burma, round 7 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 armour in Burma, round 7 : 2/2 hits, 1,00 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Burma
1 armour owned by the Japanese lost in Burma
Japanese win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 4 infantry and 3 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Central Africa: 1 infantry
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -4,83
British regular : -1,50
That is a wild battle looking at your summary - negative 5 instead of 9.5 at the end of it all, so close to average I guess
I did not get MARTI e-mails. Either it’s not working, or did you accidentally roll it in local?
Hold up, I didn’t get dice e-mails in my other game either. Must just be a delay. So don’t worry yet.
I thought you’d run away from India. But the attack move makes sense too. Not sure any of the 3 options were actually bad.
Was normal Marti battle, maybe you get later.
But it was crazy battle, 3 hits was max., and all other 1 or 2 hits on both sides
It’ll be interesting to see it in Triple A
Sorry for the confusion - I normally get MARTI e-mails immediately and if there was a mistake I wanted to say something to avoid a delay in gameplay. We’ve been playing daily and it’s been awesome, my friend
2 e-mails just trickled in 1/2 hour ago for Burma, final round.
Never got any from G1 in another game yet, so no worries
sub fight in sz36 ?
anz8.tsvg
Unfortunately I just now saw this because my notification bell doesn’t work right
Please ask for casualty choice if you score a hit - I don’t want to think hard enough to tell you pre-battle order of loss
Oh, I didn’t actually say -
The sub will fight but could submerge in a future round depending on whether you have both subs alive or not
You get 1 hit, sub or dd.
anz-8.tsvg
Take the DD, sub will then submerge
french inf is on us transport.
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
2 submarines owned by the ANZAC retreated to 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -0,33
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 armour moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Ulaanbaatar
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Archangel, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Archangel, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Archangel
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,50
Dont you know what to do with the Japanese or are you busy.
Some of both - championship game went about 4 rounds in a week, and Roboto plays fast. I was going to do you next -
I know one thing I’m doing - as you know I’m sacking India!!
Sitting down to do it now