thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
Clearly, your luck is back. This is hard
Punctuated by maximum convoy damage
We’re going to have to start pressing women, children, and old guys into service
But you are lucky with Egypt.
And a US-German is commander and I think he will destroy my fleet and try protect Egypt.
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Hawaiian Islands
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@elche said in Elche +10 v Gamerman01 BM4:
But you are lucky with Egypt.
And a US-German is commander and I think he will destroy my fleet and try protect Egypt.
You are correct, the plan is 2 fighters and 3 bombers :kissing:
I have several issues I don’t want to have, though. India being out of fighters and China stack whacked is helpful
@elche said in Elche +10 v Gamerman01 BM4:
And a US-German is commander and I think he will destroy my fleet and try protect Egypt.
If you pull out the “am” in Gamerman, you get “am German”.
That was unintentional but I realized it years later!
I do not allow the UK ships to hit 2/2, because that would make a disgusting 6/6 when combined with the disaster in 97 on G2. I think 0/2 would help make it more reasonable…
The 97 battle had 12 dice rolled, and all were hits
No comment
Beware choosing casualties for Belarus, thanks
Oops, edit 2 mech to Romania
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 1,83 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 5 infantry in Belarus, round 3 : 1/7 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 4 : 0/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 5 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Yenisey to Dzavhan
2 infantry moved from Novosibirsk to Timguska
3 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Smolensk to Urals
1 aaGun moved from Smolensk to Belarus
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -1,17
The Russians are buying mech and tanks, not good. What’s next, a bomber?
Your destroyers devastate me, 2/2, but before I despair get a good roll that makes up for it, and then some
NCM later
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 submarines in 21 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 artillery moved from Morocco to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 artillery and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from India to Eastern Persia
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
British undo move 1.
2 armour and 1 artillery placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : 0,67
Japanese regular : 0,17
Neutral_Axis regular : -0,33
British regular : 3,33
I’m moving now, so you don’t have long to wait for ANZAC
Italian mech to Romania instead of Bess
Looks again like a very interesting game.
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,50
Is very interesting. I was wondering what you would do with the ANZAC transports. I thought you might go for the bombers