Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
You have the honor to perform a double turn with the US and Russia
40075 Classic Round 01 Japan.tsvg
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to China
2 infantry moved from Kwangtung to China
1 fighter moved from French Indo China to China
1 fighter moved from Manchuria to China
1 bomber moved from Japan to China
1 fighter moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in China, round 2 : 2/7 hits, 2,67 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in China, round 3 : 1/5 hits, 2,33 expected hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 fighter moved from China to French Indo China
1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from China to Manchuria
1 fighter moved from Philippines to Japan Sea Zone
1 bomber moved from China to Japan
1 fighter moved from China to French Indo China
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
2 transports placed in Japan Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -2,00
Do we actually play with or without tech? I leave it up to you.
@Martin 60e813ad-99c0-48dd-bc71-d7c08664db33-USA 1.tsvg
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from East US to West US
2 fighters moved from West US to West US Sea Zone
1 carrier, 1 fighter and 1 submarine moved from Hawaii Sea Zone to West US Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone
2 infantry moved from West Africa Sea Zone to French West Africa
Non Combat Move - Americans
1 infantry moved from Sinkiang to China
1 fighter moved from West US Sea Zone to West US
Place Units - Americans
1 carrier placed in West US Sea Zone
1 fighter and 2 infantry placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
0e168c73-0275-4463-9c6e-13f600c1538a-Russia 2.tsvg
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Karelia S.S.R. to East Europe
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Finland Norway
2 armour moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to East Europe
2 fighters moved from Karelia S.S.R. to East Europe
1 armour moved from Karelia S.S.R. to Finland Norway
3 armour moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Finland Norway
Russians attack with 3 armour and 4 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 3 armour and 4 infantry in Finland Norway, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 3 armour and 3 infantry in Finland Norway, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in East Europe
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in East Europe, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 fighters and 4 infantry in East Europe, round 3 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Europe
Russians roll dice for 2 fighters and 3 infantry in East Europe, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in East Europe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 3 armour and 4 infantry in Ukraine S.S.R., round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
2 fighters moved from East Europe to Syria Jordan
Place Units - Russians
3 armour and 3 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
I would like to have the option to roll for tech.
do we start doing tech this turn?
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Anglo Sudan Egypt to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 armour moved from Italian East Africa to Kenya-Rhodesia
1 infantry moved from French Equatorial Africa to Congo
Germans take Congo from British
1 fighter moved from Libya to West Spain Sea Zone
1 bomber moved from Germany to East Mediteranean Sea Zone
7 armour and 11 infantry moved from Germany to East Europe
2 armour moved from West Europe to East Europe
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 bomber
British defend with 1 battleship
Germans roll dice for 1 bomber in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 battleship in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans lost in East Mediteranean Sea Zone
1 battleship owned by the British lost in East Mediteranean Sea Zone
British win with no units remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in East Europe
Germans attack with 9 armour and 11 infantry
Russians defend with 3 infantry
Germans roll dice for 9 armour and 11 infantry in East Europe, round 2 : 5/20 hits, 6,33 expected hits
Russians roll dice for 3 infantry in East Europe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in East Europe
3 infantry owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 9 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in West Spain Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in West Spain Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 transport in West Spain Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in West Spain Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Kenya-Rhodesia
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Kenya-Rhodesia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Kenya-Rhodesia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kenya-Rhodesia
Germans win, taking Kenya-Rhodesia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Spain Sea Zone to West Europe
1 aaGun moved from Germany to East Europe
1 aaGun moved from South Europe to Germany
2 infantry moved from South Europe to West Europe
Place Units - Germans
1 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -0,83
British regular : -0,50
Sure, if you like let’s play with the possibility to buy tech, starting this round.
@Martin i can’t seem to load the game.
@dawgoneit can you try this savegame?
@Martin nope.
40075-classic-round-02-germany - edited.tsvg
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Anglo Sudan Egypt to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 armour moved from Italian East Africa to Kenya-Rhodesia
1 infantry moved from French Equatorial Africa to Congo
Germans take Congo from British
1 fighter moved from Libya to West Spain Sea Zone
1 bomber moved from Germany to East Mediteranean Sea Zone
7 armour and 11 infantry moved from Germany to East Europe
2 armour moved from West Europe to East Europe
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 bomber
British defend with 1 battleship
British win with no units remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in East Europe
Germans attack with 9 armour and 11 infantry
Russians defend with 3 infantry
Germans win, taking East Europe from Russians with 9 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in West Spain Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Kenya-Rhodesia
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Kenya-Rhodesia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Spain Sea Zone to West Europe
1 aaGun moved from Germany to East Europe
1 aaGun moved from South Europe to Germany
2 infantry moved from South Europe to West Europe
Place Units - Germans
1 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Hopefully the below file will work. It appears that I played the German turn accidentally with the latest TripleA version. This is why you could not open it.
It is strange, when I open the old version of TripleA, I get an error message, and I also get an error message when trying to post. The error message complains about an illegal character at my Classic map. I do not know if that’s bad or not.
I re-did the German turn in version 2.5.22294 and edited where the battle outcome was different.
@Martin 398ec104-cd9d-4396-a04d-a2277d6c7931-Brits.tsvg
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 factory and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Germans roll AA dice in West Europe : 0/1 hits, 0.17 expected hits
1 bomber moved from United Kingdom to South Europe
1 bomber moved from United Kingdom to Germany
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 infantry moved from Algeria to Libya
British take Libya from Germans
1 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Karelia S.S.R. to India
1 fighter moved from Syria Jordan to India
1 transport moved from Mozambique Sea Zone to Red Sea Zone
Combat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from South Europe to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
British rolls : 0.00
@dawgoneit you are really pushing for heavy bombers for the UK ;-)
Japan managed to take the UK, but that was kind of expensive - for both parties.
I am somehow not able to post from this TripleA version and will post the savegame. Hopefully you can open them.
40075 Classic Round 02 Japan.tsvg
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 fighters and 3 infantry moved from French Indo China to India
1 fighter moved from Manchuria to India
1 bomber moved from Japan to India
2 infantry moved from Manchuria to Yakut S.S.R.
2 fighters moved from Japan Sea Zone to Yakut S.S.R.
Combat - Japanese
Battle in India
Japanese attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 factory, 3 fighters and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in India, round 2 : 1/7 hits, 2,67 expected hits
British roll dice for 3 fighters and 2 infantry in India, round 2 : 0/5 hits, 2,67 expected hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in India, round 3 : 2/7 hits, 2,67 expected hits
British roll dice for 3 fighters and 1 infantry in India, round 3 : 3/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in India, round 4 : 3/4 hits, 1,83 expected hits
British roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 fighters and 2 infantry
Casualties for Japanese: 2 fighters and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from India to French Indo China
1 bomber moved from India to French Indo China
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Kwangtung Sea Zone
2 infantry moved from Kwangtung Sea Zone to Kwangtung
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Yakut S.S.R. to Kwangtung
1 fighter moved from Yakut S.S.R. to Japan Sea Zone
Place Units - Japanese
1 armour, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83
Russians regular : -1,00
British regular : -2,33
@Martin 5ee05ff9-1d10-4c2b-bb64-1bcabd7add65-USA 2.tsvg
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from West US to West US Sea Zone
2 fighters moved from West US to West US Sea Zone
1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
2 infantry moved from Wake Island Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from French West Africa to West Africa Sea Zone
2 infantry and 1 transport moved from West Africa Sea Zone to Congo Sea Zone
2 infantry moved from Congo Sea Zone to Congo
Combat - Americans
Battle in Congo
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Congo, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Congo
Americans roll dice for 1 infantry in Congo, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Congo, round 10 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Congo, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Congo
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 submarines placed in West US Sea Zone
1 bomber placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -1.00
Americans rolls : 0.00
aebb5b63-917b-4221-a4ed-11e81f71b68e-Russia 3.tsvg
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 transport moved from East Canada Sea Zone to East US Sea Zone
3 armour and 2 infantry moved from Finland Norway to Karelia S.S.R.
3 armour and 2 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
2 fighters moved from Syria Jordan to India
Combat - Russians
Battle in India
Russians attack with 2 fighters
Japanese defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters in India, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in India
Russians roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in India, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in India, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in India, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in India
Japanese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 2 fighters
Non Combat Move - Russians
Place Units - Russians
1 armour and 9 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -2.50
That attack on India hurt the UK :face_with_head_bandage: - I would have done the same.
40075-classic-round-03-germany.tsvg
Game History
Round: 3
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from West Europe to Ukraine S.S.R.
1 armour and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Sudan Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine S.S.R. to East Europe
1 armour moved from Germany to East Europe
6 infantry moved from Germany to East Europe
5 infantry moved from West Europe to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,33
British regular : 0,33
@Martin df5bb450-608b-45ee-8898-7a481be70aa9-UK 3.tsvg
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
Purchase Units - British
British buy 2 aaGuns and 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 infantry moved from Libya to Anglo Sudan Egypt
1 bomber moved from United Kingdom to Anglo Sudan Egypt
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Anglo Sudan Egypt
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets roll: 5
1 bomber moved from Anglo Sudan Egypt to French Equatorial Africa
Place Units - British
1 bomber placed in United Kingdom
2 aaGuns were produced but were not placed
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
British rolls : 1.00
Germans regular : -1.00
British regular : -2.00
I thought in this game rockets could go anywheres
I was wrong. I’m out 10 IPC’s i think.
@dawgoneit ah, you wanted to have these Cuise Missiles - I am afraid they were developed a few decades later. I believe rockets can shoot at factories up to 2 or 3 fields away. I think from France I could shoot at London.
Ah, now I understand: " 2 aaGuns were produced but were not placed"
In this game, you can have one aaGun max per territory. So if you have one factory only, you can only produce one aaGun, but you must transport or move the existing one to another territory - to make space.
If you like, you can change your purchase or just cancel the two aaGuns and save the money. Let me know, and I can edit, this evening.
@dawgoneit Darn - I forgot to bring one fighter from Japan to the Sea battle for Wake Island :face_with_head_bandage:
40075 Classic Round 03 Japan.tsvg
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 infantry moved from Manchuria to China
1 infantry moved from Kwangtung to China
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour, 2 battleships, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Kwangtung Sea Zone to Wake Island Sea Zone
1 fighter moved from Kwangtung to Wake Island Sea Zone
1 bomber and 1 fighter moved from French Indo China to Wake Island Sea Zone
1 infantry moved from India to Sinkiang
1 infantry moved from French Indo China to Sinkiang
1 armour and 2 infantry moved from Wake Island Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 3 transports in Wake Island Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in Wake Island Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 fighters and 2 transports in Wake Island Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 4 fighters in Wake Island Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships and 2 transports in Wake Island Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island Sea Zone
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Wake Island
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship and 1 fighter in Wake Island Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in Wake Island Sea Zone
Americans win with no units remaining. Battle score for attacker is -25
Casualties for Japanese: 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Casualties for Americans: 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Battle in Sinkiang
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in China
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in China, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to French Indo China
1 fighter moved from Japan to Borneo Celebes
Place Units - Japanese
1 submarine placed in Japan Sea Zone
1 armour and 2 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,17
@Martin d47433d4-73f6-457e-830e-e8335a6559f9-usa 3.tsvg
Game History
Round: 3
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 37
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from West US to Wake Island
2 submarines moved from West US Sea Zone to Hawaii Sea Zone
1 transport moved from Congo Sea Zone to North Brazil Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 submarine and 1 transport placed in West US Sea Zone
1 bomber placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
24e8958f-128f-44e5-88b5-25ae38598f85-russia 3.tsvg
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour moved from Karelia S.S.R. to Evenki National Okrug
2 armour moved from Karelia S.S.R. to Novosibirsk
6 armour moved from Karelia S.S.R. to Persia
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Evenki National Okrug, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Evenki National Okrug, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Evenki National Okrug, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Evenki National Okrug
Russians roll dice for 1 armour in Evenki National Okrug, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Evenki National Okrug, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour
Battle in Novosibirsk
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.33
Russians regular : -4.50
i added the 10 back to uk.
I havent played this version in a long time. i would like to try it again after this game if your still interested.
I havent played this version in a long time. i would like to try it again after this game if your still interested.
Definitely - it is fun. I find it more relaxing than Global, as yo do not need to concentrate on a Japanese turn for one or two hours.
I hope this game will last a bit longer. Once finished, shall we have a re-match with switched sides?
I can do my turn, tonight.