@dawgoneit Darn - I forgot to bring one fighter from Japan to the Sea battle for Wake Island :face_with_head_bandage:
40075 Classic Round 03 Japan.tsvg
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 infantry moved from Manchuria to China
1 infantry moved from Kwangtung to China
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour, 2 battleships, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Kwangtung Sea Zone to Wake Island Sea Zone
1 fighter moved from Kwangtung to Wake Island Sea Zone
1 bomber and 1 fighter moved from French Indo China to Wake Island Sea Zone
1 infantry moved from India to Sinkiang
1 infantry moved from French Indo China to Sinkiang
1 armour and 2 infantry moved from Wake Island Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 3 transports in Wake Island Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 4 fighters and 1 transport in Wake Island Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 fighters and 2 transports in Wake Island Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 4 fighters in Wake Island Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 2 battleships and 2 transports in Wake Island Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in Wake Island Sea Zone
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Wake Island
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship and 1 fighter in Wake Island Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Americans lost in Wake Island Sea Zone
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship in Wake Island Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in Wake Island Sea Zone
Americans win with no units remaining. Battle score for attacker is -25
Casualties for Japanese: 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 3 transports
Casualties for Americans: 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport
Battle in Sinkiang
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in China
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in China, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to French Indo China
1 fighter moved from Japan to Borneo Celebes
Place Units - Japanese
1 submarine placed in Japan Sea Zone
1 armour and 2 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 0,17