Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I want to edit to undo the 2 Italians moving from Greece to Rome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 6 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
EDIT: 2 fighters moved from Southern Italy to 97 Sea Zone
EDIT: 2 infantry moved from Southern Italy to Greece
1 bomber moved from Persia to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - Germans
Battle in 39 Sea Zone
Germans attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Germans win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Germans
1 bomber moved from 39 Sea Zone to Persia
6 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
6 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
10 infantry moved from Northern Italy to Southern Italy
1 aaGun, 18 artilleries and 4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Greece to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 80 Sea Zone
1 artillery placed in Persia
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.17
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Kiangsi to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
Japanese take Siam from ANZAC
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Anhwe to Jehol
2 bombers and 2 infantry moved from Shan State to Malaya
2 artilleries and 11 infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 2 artilleries and 11 infantry
Americans defend with 1 factory_minor and 1 infantry
Japanese roll dice for 2 artilleries and 11 infantry in French Indo China, round 2 : 5/13 hits, 2.83 expected hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
10 infantry moved from Burma to India
2 fighters moved from Yunnan to India
1 fighter moved from Kwangtung to Kiangsu
2 bombers moved from Malaya to Kiangsu
5 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 fighters moved from Jehol to Kiangsu
1 armour, 2 artilleries and 2 infantry moved from Eastern Persia to Persia
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
3 infantry placed in Union of South Africa
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,3,6,5,2,3,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,2,4,2,1,6,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5,6,1,5,4
Japanese collect 24 PUs (27 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.67
Japanese regular : -0.00
ANZAC regular : -0.33
Going away for 10 days tomorrow. May or may not be able to play in that time.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Rhodesia to South West Africa
British take South West Africa from Japanese
6 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 4 carriers, 2 destroyers, 6 fighters, 6 infantry, 5 submarines and 6 transports moved from 92 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Gibraltar to 97 Sea Zone
6 artilleries and 6 infantry moved from 97 Sea Zone to Yugoslavia
Alright, thanks for letting me know.
Scramble decision awaiting.
Full scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Rhodesia to South West Africa
British take South West Africa from Japanese
6 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 4 carriers, 2 destroyers, 6 fighters, 6 infantry, 5 submarines and 6 transports moved from 92 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Gibraltar to 97 Sea Zone
6 artilleries and 6 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Jehol
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking 22 Sea Zone from Japanese, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 6 transports
Germans defend with 5 fighters; Italians defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 4/10 hits, 6,00 expected hits
4 submarines owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans submerged
Americans roll dice for 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 3 : 6/10 hits, 5,00 expected hits
Italians roll dice for 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/7 hits, 4,67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 97 Sea Zone
3 fighters owned by the Germans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 97 Sea Zone, round 4 : 2/7 hits, 3,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans lost in 97 Sea Zone
1 transport owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 carriers, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 41
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 4 submarines
Casualties for Germans: 5 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Battle in Yugoslavia
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 82 Sea Zone
5 artilleries, 3 fighters and 6 infantry moved from Belgian Congo to Rhodesia
1 submarine moved from 72 Sea Zone to 58 Sea Zone
1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Korea to Manchuria
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Libya to Tobruk
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 artilleries and 4 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Korea
2 artilleries, 1 bomber, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
13 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,6,5,1,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3,00
Italians regular : -1,50
Japanese regular : -0,67
Germans regular : 0,67
British regular : -2,50
Getting a dice rolling error. Going to use forum dice to move forward.
Holland
inf+ftr
[dice 1d6<=1]
[dice 1d6<=3]
def inf
[dice 1d6<=2]
1d6<=1: 2; Hits: 0
1d6<=3: 5; Hits: 0
1d6<=2: 6; Hits: 0
inf+ftr
[dice 1d6<=1]
[dice 1d6<=3]
def inf
[dice 1d6<=2]
1d6<=1: 1; Hits: 1
1d6<=3: 4; Hits: 0
1d6<=2: 4; Hits: 0
Oh also can’t roll convoy. Will use local mode and edit in if needed.
[dice 14d6]
14d6: 5, 1, 3, 6, 3, 4, 1, 1, 2, 5, 2, 1, 5, 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Greece
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,1,4,4,2,3,2,2,3,6
Italians collect 1 PU (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Hm, weird.
I changed from PBEM to Play Forum, since that has been fixed! Could that be the reason?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 fighter moved from Sumatra to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
I assume you would not scramble.
Just let me know or roll here, if you decide otherwise
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 fighter moved from Sumatra to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Germans with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Malaya
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Malaya
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 3 artilleries and 2 infantry in Malaya, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 4 transports moved from 34 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to Java
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : 0,33
Germans regular : -0,33