I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
MrRoboto (Allies+22) vs Simon33 (Axis) BM
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Tambov Germans take Bryansk from Americans 1 mech_infantry moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Southern Italy to Rostov 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 artillery moved from Smolensk to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Yugoslavia to Bulgaria Italians take Albania from British 1 bomber moved from Norway to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Americans defend with 1 armour Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 armour owned by the Americans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Rostov Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 artillery owned by the Americans lost in Rostov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Americans lost in Archangel Germans win, taking Archangel from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Vologda to Samara 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Ukraine to Novgorod 1 bomber moved from Archangel to Norway 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Smolensk to Russia 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Yugoslavia to Romania 12 artilleries and 12 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 3 infantry moved from Northern Italy to Southern France 3 artilleries and 7 infantry moved from Western Germany to France 4 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Norway to Denmark Place Units - Germans 1 armour and 1 mech_infantry placed in Russia 1 bomber and 1 fighter placed in Western Germany 1 artillery placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Norway 1 artillery and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Germans regular : -0.50
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 bomber moved from Philippines to 42 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from 42 Sea Zone to Java 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Americans 1 infantry moved from Kansu to Timguska Japanese take Timguska from Americans 1 artillery and 5 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 4 artilleries and 2 infantry moved from Sikang to Kazakhstan 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine 5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Novosibirsk Japanese attack with 1 artillery and 5 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Novosibirsk, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 artillery and 4 infantry in Novosibirsk, round 3 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novosibirsk Japanese win, taking Novosibirsk from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kazakhstan Japanese attack with 4 artilleries and 3 infantry Americans defend with 1 mech_infantry Japanese roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Japanese win, taking Kazakhstan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 artillery and 4 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur 2 fighters moved from Japan to Amur 1 fighter moved from 6 Sea Zone to Amur 3 fighters moved from Kiangsu to Amur 7 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from Guam to Japan 1 bomber moved from Java to Malaya 7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour, 12 artilleries and 16 infantry moved from West India to India 1 artillery and 1 infantry moved from Shan State to Burma 3 artilleries and 3 infantry moved from Yunnan to Burma 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 4 artilleries and 7 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 3 artilleries placed in India 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,4,6,6,2,1,6,6,5,1,3,3,3,2,5,2,3,3,1,5,3,1,4,2,3,2,6,3,1,2,6,1,2,3,5,1,3,3,3,6,2,6,2,1,1,1,5,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,3,1,5,2,5,6,2,4 Japanese collect 57 PUs (14 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.83 ANZAC regular : 0.33
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Scramble?
Kamikaze? -
Scramble all 3 fighters SZ6
Use 5 of the Kamis on 5 DDs.Tip 8CVs and the BB first. Not sure about tipping the last CV, lose the subs and 4DDs before that.
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Need OOL please.
I will roll the rest on the forum, since you don’t need to choose casualties after sub hits, but after all hits.
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sink 2 subs, 4DDs, 2 of the tipped CVs.
If you continue, lose the CVs, DD, Cru, BB, tacs, ftrs.
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Okay, so the rest of my fleet attacks first:
5 destroyers, 12 fighters
[dice 5d6<=2]
[dice 12 d6<=3]Power 46
Average hits: 7 2/3 -
5d6<=2: 5, 4, 2, 5, 1; Hits: 2
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[dice 12d6<=3]
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12d6<=3: 1, 1, 3, 1, 4, 4, 4, 1, 4, 4, 2, 2; Hits: 7
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Oh my, I am so confused. Probably sleep deprived. Sorry man, please ignore everything - I rolled the rest already. So it’s you defense now!
you defend with
2 submarines
9 carriers
5 destroyers
1 cruiser
2 tacs
15 fighters
1 battleship[dice 2d6<=1]
[dice 14d6<=2]
[dice 3d6<=3]
[dice 16d6<=4] -
2d6<=1: 4, 5; Hits: 0
14d6<=2: 1, 4, 6, 5, 6, 1, 3, 1, 3, 4, 4, 4, 2, 6; Hits: 4
3d6<=3: 4, 2, 6; Hits: 1
16d6<=4: 5, 1, 5, 4, 6, 3, 3, 2, 4, 6, 2, 6, 4, 1, 5, 2; Hits: 10 -
15 hits overall.
I will lose 5 destroyers and 5 carriersI continue with 21 subs, 12 fighters.
You defend with
1 healthy carrier
6 tipped carriers
1 destroyer
1 cruiser
2 tacs
1 tipped battleship
15 fighters[dice 12d6<=2]
[dice 12d6<=3] -
12d6<=2: 4, 4, 5, 6, 5, 4, 6, 2, 6, 5, 1, 1; Hits: 3
12d6<=3: 3, 6, 4, 1, 1, 3, 3, 2, 3, 6, 5, 5; Hits: 7 -
Please let me know your OOL, I scored 10 hits.
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Keep the planes and the BB.
Dice are favouring you this battle.
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@simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Dice are favouring you this battle.
In the first round, yes.
In the second round, my 21 subs and 12 fighters should have scored 13 hits, not 10.Your defense:
[dice 8d6<=2]
[dice 3d6<=3]
[dice 16d<=4] -
8d6<=2: 4, 3, 4, 2, 4, 3, 1, 3; Hits: 2
3d6<=3: 2, 3, 1; Hits: 3 -
[dice 16d6<=4]
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16d6<=4: 2, 6, 2, 6, 6, 5, 5, 1, 2, 3, 1, 1, 5, 4, 1, 4; Hits: 10