Turn 1
Germany takes Normamdy and Paris, but does lose a lot of infantry and a plane. Dan (playing as Germany, Hungary, and Finland) managed to sink all of the British navy and even have 5 sea units floating in the Atlantic. Even after British and Candian counterattacks, 2 German subs are still alive. He built an aircraft carrier and added a battleship and a cruiser from the Baltic Sea. In the east, a massive German stack is in Poland, and Hungary and Finland have received German garrisons.
Since Germany didn’t attack Yugoslavia, Hungary tried to and actually had very good luck, picking up an extra 2 IPCs.
Finland is not an Axis power and operates under special rules. For instance, Finish control of Leningrad does not count as a victory city for the Axis.
Victoria (playing as the Soviet Union and Yugoslavia) left a surprising number of Russian troops on the border and threatened Finland. If Germany goes for Sea Lion, it might be over for them. The Soviets are allowed to attack neutral territories like Turkey in this variant. Persia is a neutral nation now as well.
The U.S. can also attack neutrals, but must keep its sea units adjacent to original American territories. Twilight (playing as the United States and the Commonwealth) sent a couple men to Central America, eyeing the IPCs available in the south. Since this variant gives the Axis a lot more enemies to fight, the U.S. is not allowed to declare war until the collect income phase of turn 5.
The Commonwealth (an independent entity representing Canada, South Africa, and ANZAC) lost a Candian destroyer and transport and can’t safely send any help across the Atlantic until we sink those subs. I, Charles de Gaulle, (representing the United Kingdom, France, and Greece) did send a cruiser and transport to Canada to help their new destroyer Twilight built.
In Africa, the Commonwealth sent men to East Africa and sank an Italian submarine. Those poor Italians there are really surrounded now.
As the United Kingdom, I want to tempt Dan to try Sea Lion. I got bad luck sinking a German destroyer and cruiser by Scotland and lost 2 planes. I also decided to be cautious in the Mediterranean and only sank 1 of the 3 Italian fleets. Italy is quite strong in this variant, but does have to deal with the French in the west and the Greeks in the east. I sent my battleship to Ethiopia and destroyed the Italians there. I left my carrier by Gibraltar for flexibility and will wait to see what Germany does. I have the French and Greek fleets to distract Italy for now and can regroup next round.
Greece begins the game neutral and can’t do anything until turn 3 unless it’s attacked.
Bulgaria has a “micro” industrial complex. These can build 2 infantry or 1 of any other unit (except bombers and capital ships).
Yugoslavia deployed a partisan. This annoying unit spawns every turn and must be destroyed by the Axis in order to maintain free passage through the territory and the 2 IPCs.
Kyle (playing as Italy, Bulgaria, and Romania) took advantage of my conservative British attacks and sent his smaller ships and planes after the French and Greek navies. The Italians easily destroyed the partisan infantry in Yugoslavia, and Greece was absolutely crushed by an attack by land and sea. However, Kyle left Southern France alone. I believe it was a big mistake. Interestingly, he’s sent his army in Libya to attack Tunisia and left the Egyptian front as a standstill like I did. The two Italian units left in Somalia are doomed.
For France, I was very excited to fight hard. Kyle not attacking Southern France let me destroy Dan’s German survivors in Normandy. I sent up help from West Africa to Morocco and made a stand in Algeria against the Italians. I have a small fleet by Gibraltar now. My fighter escaped to London to help out there, and other scattered units are going to help in Egypt.

Please note that some units are from other games since we have so many countries. Neutral nations are independent of each other and get their own armies. Some things might look a little confusing, like Soviet units being used to represent Chile or Japanese ones being used to represent Sweden and Spain. But they’re all independent nations. If you see a 1914 artillery upside down, that’s what I’m using as a AA gun for some minor powers. I like mods, but I have also invested very little into them, as you can see.