@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 fighter and 3 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Manchuria to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Shantung, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC lost in Shantung
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
ANZAC win, taking Shantung from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
2 fighters moved from Shantung to Manchuria
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Caroline Islands to Manchuria
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Queensland to 19 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Shantung: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : 1,00
I forgot to save after I did my turn, so I had to repeat it. I used the dice result from the first go of course, that’s why the edits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
10 armour, 8 artilleries, 27 infantry and 23 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
2 armour, 1 bomber, 1 fighter and 2 tactical_bombers moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 bomber, 3 fighters and 5 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to Russia
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
2 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 armour owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Russia
Germans attack with 12 armour, 8 artilleries, 4 bombers, 5 fighters, 27 infantry, 25 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 46 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 8 artilleries, 4 bombers, 4 fighters, 27 infantry, 25 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 28/87 hits, 28.00 expected hits
Russians roll dice for 4 aaGuns, 22 artilleries, 3 fighters, 46 infantry and 1 tactical_bomber in Russia, round 2 : 16/72 hits, 25.17 expected hits
16 infantry owned by the Germans lost in Russia
24 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 8 artilleries, 4 bombers, 4 fighters, 11 infantry, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 30/71 hits, 25.33 expected hits
Russians roll dice for 22 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/48 hits, 17.17 expected hits
11 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
22 infantry owned by the Russians and 8 artilleries owned by the Russians lost in Russia
Germans roll dice for 12 armour, 8 artilleries, 4 bombers, 4 fighters, 20 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 26/55 hits, 22.67 expected hits
Russians roll dice for 14 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 8/18 hits, 7.17 expected hits
8 artilleries owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 14 artilleries owned by the Russians lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 bombers, 4 fighters, 20 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Germans: 8 artilleries, 1 fighter, 27 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 22 artilleries, 3 fighters, 46 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Volgograd to Rostov
3 fighters and 7 tactical_bombers moved from Russia to Rostov
1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Ukraine
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in France
4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,6,2,4,6,3,6,1,4,3,6,5,6,4,5,6
Germans collect 52 PUs (5 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -9.83
Germans regular : 6.33
Russians AA : -1.00
@wizmark said in Wiz (X) vs Mr Roboto (L+20) BM4 G1:
Russians regular : -9.83
Germans regular : 6.33
Russians AA : -1.00
ouch…
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Vologda to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
@MrRoboto yeah the dice swing in big battles can be brutal…when i played it through in practice, was down to just armour remaining
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
3 infantry moved from Anhwe to Shantung
2 bombers moved from Philippines to Shantung
1 fighter moved from Japan to 17 Sea Zone
4 tactical_bombers moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Shantung
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 bombers, 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Shantung, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shantung
3 infantry owned by the ANZAC lost in Shantung
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Shantung, round 3 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Shantung to Japan
2 fighters moved from Shantung to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from 17 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan
1 marine moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
5 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 harbour placed in Sumatra
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4,2,5,5,6,3,4,5,2,3,6,1,3,6,3,5,2,6,4,2,2,2,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,1,3,4,2,5,4,6,6,2
Japanese collect 26 PUs (17 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : 4.50
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from 19 Sea Zone to Hunan
3 fighters moved from 19 Sea Zone to Kweichow
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Morocco
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Morocco from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kweichow
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kweichow, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Americans roll dice for 2 fighters in Kweichow, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in Kweichow, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Americans roll dice for 1 fighter in Kweichow, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -27
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Hunan, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Hunan to Yunnan
1 fighter moved from Korea to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers, 1 submarine and 4 transports placed in 101 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -3,17
Japanese regular : 1,67
Germans regular : -0,33
@MrRoboto said in Wiz (X) vs Mr Roboto (L+20) BM4 G1:
Japanese win with no units remaining. Battle score for attacker is -27
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 infantry
There was literally a 0.01% chance for you to kill all 3 fighters there.
And incredibly you also killed the fighter in Hunan.
I’m at a loss for words.
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from 19 Sea Zone to Hunan
3 fighters moved from 19 Sea Zone to Kweichow
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Morocco
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Morocco from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kweichow
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kweichow, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Americans roll dice for 2 fighters in Kweichow, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in Kweichow, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Americans roll dice for 1 fighter in Kweichow, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -27
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Hunan, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Hunan to Yunnan
1 fighter moved from Korea to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers, 1 submarine and 4 transports placed in 101 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
4 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
1 artillery and 2 infantry moved from Greece to Albania
1 bomber moved from Iraq to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from Caucasus to Volgograd
1 destroyer and 1 submarine moved from 91 Sea Zone to 111 Sea Zone
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 111 Sea Zone
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 4 fighters and 3 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 4 fighters and 3 infantry in Caucasus, round 2 : 2/7 hits, 2,50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the Italians lost in Caucasus
British roll dice for 4 fighters and 2 infantry in Caucasus, round 3 : 2/6 hits, 2,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Albania
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Albania, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Albania
1 mech_infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 aaGun, 1 battleship, 2 carriers, 2 destroyers and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Volgograd to Northwest Persia
4 fighters moved from Caucasus to Northwest Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 aaGuns, 5 artilleries and 8 infantry moved from Yunnan to Burma
2 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Greece
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -3,17
Italians regular : 0,00
Japanese regular : 1,67
Germans AA : -0,17
Germans regular : 0,17
British regular : -1,17
@MrRoboto that was just insane!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
3 fighters moved from Southern Italy to Albania
2 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
2 armour moved from Vologda to Samara
1 armour, 1 artillery and 1 infantry moved from Tambov to Samara
1 bomber moved from Eastern Poland to Albania
1 fighter moved from Western Germany to Albania
Combat - Italians
Battle in Samara
Italians attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Albania, round 2 : 5/9 hits, 3.67 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Albania, round 2 : 0/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
4 fighters moved from Albania to Southern Italy
1 bomber moved from Albania to Southern Italy
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,6,2,4,3,1
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.33
British regular : -1.17
and it continues, you annihilate my albanian troops.
Can’t take much more dice punishment…
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Manchuria to 36 Sea Zone
1 cruiser and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 fighter moved from 36 Sea Zone to Burma
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@MrRoboto hmm…you were unlucky not to get a hit i guess but i put enough in to wipe you in 1 round so not too out of the ordinary
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 99 PUs;
Germans buy 1 bomber, 1 destroyer, 7 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 submarine moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Novgorod to 111 Sea Zone
3 fighters and 8 tactical_bombers moved from Rostov to Caucasus
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 111 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 8 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 8 tactical_bombers in Caucasus, round 2 : 7/14 hits, 6.50 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Smolensk to Bryansk
2 bombers moved from Smolensk to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Archangel to Volgograd
3 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Archangel to Novgorod
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
12 armour and 18 mech_infantrys moved from Russia to Volgograd
8 tactical_bombers moved from Caucasus to Volgograd
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4,5,3,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -1.00
@wizmark said in Wiz (X) vs Mr Roboto (L+20) BM4 G1:
hmm…you were unlucky not to get a hit i guess but i put enough in to wipe you in 1 round so not too out of the ordinary
yeah you’re right, it’s “just one hit”.
It’s just frustrating, because it piles on. “Just one hit” on top of “just one hit” on top of that Moscow battle…
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Korea to Manchuria
1 aaGun and 8 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 18 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 fighters moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Kenya
Battle in 21 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking Kenya from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 21 Sea Zone to Okinawa
2 fighters moved from Anhwe to Japan
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
1 armour moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
1 armour, 2 battleships, 6 carriers, 4 destroyers, 6 fighters, 3 infantry, 6 tactical_bombers and 2 transports moved from 41 Sea Zone to 72 Sea Zone
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,2,4,3,3,5,3,6,1
Japanese collect 21 PUs (13 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.00
Scramble decision awaiting
@MrRoboto no scram thanks