TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Germans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Shantung to Jehol
2 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Chahar to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Buryatia to Amur
3 fighters moved from Japan to Amur
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 marine moved from Tanganyika Territory to 72 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 72 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from 76 Sea Zone to Italian Somaliland
2 fighters and 2 tactical_bombers moved from Iraq to 76 Sea Zone
1 carrier moved from 72 Sea Zone to 76 Sea Zone
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 submarine moved from 71 Sea Zone to 76 Sea Zone
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 76 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 76 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in British Somaliland
Battle in Italian Somaliland
Battle in Ethiopia
Battle in Amur
Japanese attack with 6 fighters and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Amur : 0/3 hits, 0.50 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in Amur, round 2 : 4/8 hits, 4.33 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese win, taking British Somaliland from British, taking Italian Somaliland from British, taking Ethiopia from British with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Japanese
3 fighters moved from Amur to Japan
2 tactical_bombers moved from Amur to Japan
3 fighters moved from Amur to Buryatia
1 infantry moved from South West Africa to Union of South Africa
5 carriers and 3 destroyers moved from 72 Sea Zone to 76 Sea Zone
1 fighter and 2 tactical_bombers moved from 76 Sea Zone to Trans-Jordan
5 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
2 bombers moved from Novosibirsk to Trans-Jordan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 19 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.17
Russians regular : -0.67
Russians AA : -0.50
Scramble and Kamikaze?
@MrRoboto 2 kami on bb, 1 kami cruiser, 1 kami destroyer. full fighter scramble, max def please
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Greece to Bulgaria
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in French West Africa
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans lost in 6 Sea Zone
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking French West Africa from Neutral_Axis, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 3 fighters and 1 submarine
Battle in Bulgaria
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Bulgaria
Americans roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Bulgaria
1 armour owned by the Italians lost in Bulgaria
Americans win, taking Bulgaria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
3 fighters moved from Gibraltar to Egypt
5 fighters moved from Greece to Egypt
1 destroyer and 2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 88 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from Malta to Egypt
1 fighter moved from Tunisia to Egypt
1 infantry moved from Libya to Tobruk
2 fighters moved from 92 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Central United States
Americans undo move 2.
1 artillery and 2 infantry placed in Greece
3 artilleries and 7 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 artillery and 4 infantry moved from Eastern Persia to Persia
2 fighters moved from India to Persia
5 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
Combat - British
Battle in Persia
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 1 artillery, 2 fighters and 5 infantry in Persia, round 2 : 3/8 hits, 2,33 expected hits
Germans roll dice for 3 mech_infantrys in Persia, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Turkmenistan
British attack with 5 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/7 hits, 2,83 expected hits
Italians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Turkmenistan
British win, taking Turkmenistan from Italians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ethiopia
1 infantry owned by the Japanese lost in Ethiopia
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 armour moved from Alexandria to Egypt
1 armour and 2 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Yunnan to Szechwan
Place Units - British
3 fighters placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2,83
Italians regular : 1,33
Japanese regular : -1,83
Germans regular : 0,33
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 fighter moved from Western Germany to Southern Italy
2 aaGuns and 2 armour moved from Iraq to Trans-Jordan
1 artillery moved from Caucasus to Kazakhstan
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,6,4,5,2,1
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Greece to Egypt
1 fighter moved from India to Eastern Persia
2 fighters moved from Shan State to Eastern Persia
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Greece to Egypt
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Intense battle for Cairo
@MrRoboto Think im just going to go for it…11 more planes in cairo next turn will end it…if g can do enough damage for j to take it I cant see any way of you takiing a vc back before J next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 31 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Egypt
4 bombers, 5 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
13 armour and 23 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
5 tactical_bombers moved from Northwest Persia to Egypt
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Korea
Japanese take Korea from Russians
1 submarine moved from 122 Sea Zone to 120 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 13 armour, 5 bombers, 5 fighters, 26 mech_infantrys and 8 tactical_bombers
British defend with 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 1 harbour, 18 infantry and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 4 fighters and 2 infantry; Americans defend with 12 fighters
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 13 armour, 5 bombers, 5 fighters, 26 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 24/57 hits, 22.00 expected hits
British roll dice for 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 24 fighters, 20 infantry and 2 tactical_bombers in Egypt, round 2 : 21/52 hits, 25.67 expected hits
21 mech_infantrys owned by the Germans lost in Egypt
2 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 bomber owned by the British, 2 artilleries owned by the British and 18 infantry owned by the British lost in Egypt
Germans roll dice for 13 armour, 5 bombers, 5 fighters, 5 mech_infantrys and 8 tactical_bombers in Egypt, round 3 : 17/36 hits, 18.50 expected hits
British roll dice for 1 armour, 2 artilleries, 24 fighters and 2 tactical_bombers in Egypt, round 3 : 20/29 hits, 18.17 expected hits
2 fighters owned by the Germans, 11 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 5 mech_infantrys owned by the Germans lost in Egypt
2 tactical_bombers owned by the British, 11 fighters owned by the Americans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 2 armour, 5 bombers, 3 fighters and 6 tactical_bombers in Egypt, round 4 : 9/16 hits, 9.67 expected hits
British roll dice for 12 fighters in Egypt, round 4 : 9/12 hits, 8.00 expected hits
3 fighters owned by the Germans, 1 armour owned by the Germans and 5 tactical_bombers owned by the Germans lost in Egypt
2 fighters owned by the ANZAC, 1 fighter owned by the Americans and 6 fighters owned by the British lost in Egypt
Germans roll dice for 1 armour, 5 bombers and 1 tactical_bomber in Egypt, round 5 : 6/7 hits, 4.50 expected hits
British roll dice for 3 fighters in Egypt, round 5 : 2/3 hits, 2.00 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
2 fighters owned by the ANZAC and 1 fighter owned by the French lost in Egypt
Germans win, taking Egypt from British with 1 armour and 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 12 armour, 1 bomber, 5 fighters, 26 mech_infantrys and 8 tactical_bombers
Casualties for ANZAC: 4 fighters and 2 infantry
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 7 fighters, 18 infantry and 2 tactical_bombers
Casualties for Americans: 12 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
4 bombers moved from Egypt to Tanganyika Territory
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Ukraine to Volgograd
7 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 infantry moved from Southern France to France
1 mech_infantry moved from Yugoslavia to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Romania to Poland
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Yugoslavia
3 mech_infantrys moved from Finland to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
4 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Western Germany to France
5 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Germany
3 infantry placed in Iraq
1 mech_infantry placed in Ukraine
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,6,2,3,6
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : 1.33
British regular : -1.83
Yeah gg.
It was an exciting game and my only hope at the end was an above-average result for me here, against Germany and Japan. But it was the other way and you even got Cairo without Japanese help…
I had probably the worst UK1 I ever had and then also took a lots of hits in China with my US troops (I specifically remember the one turn where you shot down 4 planes!!!). Then you got that brutal dicing in Jap10, sinking my Navy for +101 TUV instead of +33 on average.
And of course Moscow… I probably shouldn’t have stayed and rather drag your army north. But I couldn’t have predicted this harsh result either…
To be honest, the only major battle I remember going my way was very very late in US11, when I got a +38 against Japan. This was completely irrelevant though.
I would love to play a rematch against you. I’m not even asking for favourable dice this time, only average would make me happy haha.
Are you up for another game?
@MrRoboto Haha yes Im happy to rematch, but not right away if thats ok…got a bit of a and a burn out. Need to finish a match off against Simon and then regroup :+1:
Alright, holla at me whenever you are ready!