Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
Russians take Tambov from Germans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
3 mech_infantrys moved from Bryansk to Russia
5 armour moved from Bryansk to Russia
3 aaGuns, 4 armour, 9 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Tambov
4 artilleries and 11 infantry moved from Russia to Tambov
2 infantry moved from Urals to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 armour and 1 infantry moved from Shantung to Jehol
1 artillery moved from Chahar to Jehol
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
2 artilleries moved from Korea to Manchuria
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Philippines to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
Combat - Japanese
Battle in Iwo Jima
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/14 hits, 6.17 expected hits
Chinese roll dice for 13 infantry in Manchuria, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese lost in Manchuria
6 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 4 artilleries, 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/10 hits, 4.83 expected hits
Chinese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
3 artilleries owned by the Japanese lost in Manchuria
3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Manchuria, round 4 : 5/7 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Chinese: 13 infantry
Battle in Jehol
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Jehol, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 artillery moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from New Guinea to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
15 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 bomber moved from 41 Sea Zone to Borneo
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 mech_infantry moved from Shantung to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 bomber moved from Szechwan to Suiyuyan
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 infantry and 1 mech_infantry placed in Korea
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,6,4
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.83
Japanese regular : 3.00
UK_Pacific regular : -0.67
ANZAC regular : 0.33
British regular : -0.33
Nasty sub hit off New Guinea. I was planning to move the fleet in and block with the Cruiser but I realised that I couldn’t withstand a sub hit.
I thought I had enough to protect the SZ17 TT too.
Oops, 2TTs will be sunk.
@simon33 am on my laptop for a few days and i cant seem to get the full turn report to post im afraid.
Assumed no scram in sz99
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northwest Persia to Greece
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,5,4,2,2,3,6,6,6,3,2,5,4,5,4,2,1,1,6,2,4,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Surely it is all over. Going to call it mostly a dice game though. Losing all those tanks in Paris including the counter attack was unrecoverable. Although I don’t know how I failed so badly in the Pacific - oh right, I allowed a USA Korea landing.
Will post.
Thanks for the game. Rematch?
@simon33 thanks for the game also! Im going to take a little break from a and a for a bit but will msg when im back in the game!