Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Wizmark (Allies+23) vs Simon33 (Axis) BM
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 armour moved from Bryansk to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Tambov Russians take Tambov from Germans 1 submarine moved from 93 Sea Zone to 99 Sea Zone Combat - Russians Battle in Western Ukraine Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 3 mech_infantrys moved from Bryansk to Russia 5 armour moved from Bryansk to Russia 3 aaGuns, 4 armour, 9 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Tambov 4 artilleries and 11 infantry moved from Russia to Tambov 2 infantry moved from Urals to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from Philippines to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 3 armour and 1 infantry moved from Shantung to Jehol 1 artillery moved from Chahar to Jehol 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 2 artilleries moved from Korea to Manchuria 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Philippines to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Combat - Japanese Battle in Iwo Jima Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea 2 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Manchuria Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 13 infantry Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/14 hits, 6.17 expected hits Chinese roll dice for 13 infantry in Manchuria, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese lost in Manchuria 6 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/10 hits, 4.83 expected hits Chinese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits 3 artilleries owned by the Japanese lost in Manchuria 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Manchuria, round 4 : 5/7 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 artilleries and 4 infantry Casualties for Chinese: 13 infantry Battle in Jehol Japanese attack with 3 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Jehol, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 artillery moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from New Guinea to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 15 artilleries and 2 infantry moved from Kwangsi to Kiangsi 1 bomber moved from 41 Sea Zone to Borneo 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 34 Sea Zone to 20 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone 1 mech_infantry moved from Shantung to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 1 bomber moved from Szechwan to Suiyuyan Place Units - Japanese 1 factory_minor placed in Kiangsu 2 infantry and 1 mech_infantry placed in Korea 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,6,4 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.83 Japanese regular : 3.00 UK_Pacific regular : -0.67 ANZAC regular : 0.33 British regular : -0.33
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Nasty sub hit off New Guinea. I was planning to move the fleet in and block with the Cruiser but I realised that I couldn’t withstand a sub hit.
I thought I had enough to protect the SZ17 TT too.
Oops, 2TTs will be sunk.
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@simon33 am on my laptop for a few days and i cant seem to get the full turn report to post im afraid.
Assumed no scram in sz99
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Americans 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan Italians take Kazakhstan from Russians Italians take Turkmenistan from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Northwest Persia to Greece Place Units - Italians 2 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,5,4,2,2,3,6,6,6,3,2,5,4,5,4,2,1,1,6,2,4,1 Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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Surely it is all over. Going to call it mostly a dice game though. Losing all those tanks in Paris including the counter attack was unrecoverable. Although I don’t know how I failed so badly in the Pacific - oh right, I allowed a USA Korea landing.
Will post.
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Thanks for the game. Rematch?
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@simon33 thanks for the game also! Im going to take a little break from a and a for a bit but will msg when im back in the game!