TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
@VictoryFirst yea worth the gamble. I’ll have something up in about an hour
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 3 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 air_transport, 3 artilleries, 1 destroyer, 1 elite, 2 fighters, 4 german_paras and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 bomber moved from Western Germany to Scotland
5 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Northern Italy to 96 Sea Zone
Combat - Germans
Strategic bombing raid in Scotland
British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Scotland causes 3 damage total.
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Scotland to Western Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
2 Waffen_Artys, 5 armour, 1 mech_infantry and 6 waffen_infantrys moved from France to Germany
1 Rail moved from Germany to France
1 Rail and 1 artillery moved from France to Poland
1 armour moved from Bulgaria to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 Rail moved from Poland to Southern France
1 Rail and 1 mech_infantry moved from Southern France to Slovakia Hungary
1 armour moved from Southern France to Western Germany
Place Units - Germans
1 German_LCV, 1 elite and 4 german_paras placed in Germany
3 artilleries and 1 infantry placed in Germany
1 air_transport, 2 fighters and 1 infantry placed in Western Germany
1 Wolfpack placed in 93 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.50
British regular : 0.50
@VictoryFirst I’m going to add a 1 pixel Fctry to the Boxes. That way, you can place direct in Place phases. Won’t work for our current game but … :)
Oh yea, I’ll make it place last, so if there’s overflow, it’ll be less noticeable.
I’ve been testing the Boxes out and they play better than I expected. :) Realizing you can move other Player’s Units as well as your own in Edit is Huge lol
I think you’re gonna Dig it :)
Thanks again @Black_Elk for making it happen :grin:
UHD Rocks !!!
I appreciate Bung’s map, it’s provided a lot of fun and will continue to do so, but, things evolve :)


:)
Ok here’s France too lol

Game History
Round: 2
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Russia
1 1stCorps moved from Russia to Bryansk
1 russian_para moved from Russia to Ukraine
6 mine_unarmeds moved from Russia to Bryansk
1 Europe_Rail and 2 Rails moved from Russia to Sakha
1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Rostov
1 infantry moved from Bryansk to Rostov
1 elite moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Russians
1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians undo move 1.
1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Lol, did you look at the map again too long? It’s such a great map, that it is dangerous to look at it for too long of a time :)
Yeah, the boxes kick ass tbh! The tokens really visually stand out more than just a bunch of units. I think being able to place in the boxes will help a lot, since now you need to edit the units into the box when it’s in the place units phase. Great idea!
@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Lol, did you look at the map again too long?
hee hee :)
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 elite, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Jehol to Hopei
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Hopei to Kwangsi
2 infantry moved from Jehol to Chahar
2 Rails moved from Kiangsu to Korea
2 Rails, 1 artillery and 1 infantry moved from Korea to Kwangsi
1 artillery and 1 elite moved from Japan to 6 Sea Zone
1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
1 bomber moved from Suiyuyan to Anhwe
1 fighter moved from Hopei to Anhwe
1 artillery, 1 fighter and 2 infantry moved from Anhwe to Hunan
1 aaGun and 4 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 elite placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.00
@VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)
Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)
Looks like some first grader did it right now lol
@barnee
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 usa_fighter moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 Fortification placed in Philippines
1 destroyer and 2 transports placed in 10 Sea Zone
2 usa_armours placed in Central United States
1 usa_fighter placed in Eastern United States
1 harbour placed in Aleutian Islands
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
4 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50
Japanese regular : 0,00
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 usa_fighter moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 Fortification placed in Philippines
1 destroyer and 2 transports placed in 10 Sea Zone
2 usa_armours placed in Central United States
1 usa_fighter placed in Eastern United States
1 harbour placed in Aleutian Islands
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
4 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
1 bomber moved from Malta to Kenya
Combat - British
Battle in Kenya
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 aaGun moved from French West Africa to 87 Sea Zone
1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 bomber moved from Kenya to Belgian Congo
1 uk_fighter moved from French West Africa to Egypt
1 Rail moved from Union of South Africa to French West Africa
1 Rail and 1 infantry moved from French West Africa to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 uk_fighter moved from United Kingdom to French West Africa
2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 uk_fighter placed in United Kingdom
3 uk_armours placed in Union of South Africa
5 infantry placed in India
3 Fortifications placed in Sumatra
1 Fortification placed in Borneo
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1
British collect 43 PUs (11 lost to blockades); end with 43 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50
Italians regular : 0,67
Japanese regular : 0,00
British regular : 1,00
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Cyprus from British
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Southern Italy to Cyprus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
3 italian_paras placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
EDIT: 1 bomber moved from Guam to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 Fortification placed in Celebes
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
EDIT: 1 bomber moved from Guam to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 Fortification placed in Celebes
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Tunisia to Algeria
EDIT: 1 infantry moved from French Central Africa to Egypt
1 cruiser moved from 87 Sea Zone to 86 Sea Zone
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Some comments:
I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.
I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)
Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 GermanUBoats
British defend with 2 destroyers
Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 106 Sea Zone
Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14
Casualties for British: 2 destroyers
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania
4 german_paras moved from Germany to Romania
2 tactical_bombers moved from Southern Italy to Romania
2 fighters moved from Western Germany to Romania
1 air_transport and 1 armour moved from Western Germany to Alexandria
1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 artilleries and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Norway to Finland
Place Units - Germans
1 Wolfpack placed in 93 Sea Zone
1 GermanUBoat placed in 93 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
British regular : -0.67
Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.
Oops forgot to add 1st Panzer. Brb :)
@VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg
Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)
@VictoryFirst here’s the updated Place for 8 SZ if you want
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 russian_para moved from Ukraine to Russia
1 2ndCorps moved from Russia to Bryansk
1 infantry moved from Caucasus to Volgograd
4 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
4 mine_unarmeds moved from Bryansk to Belarus
2 mine_unarmeds moved from Bryansk to Ukraine
4 mine_unarmeds moved from Russia to Smolensk
4 mine_unarmeds moved from Russia to Bryansk
2 Rails and 2 mine_unarmeds moved from Russia to Volgograd
1 Europe_Rail moved from Russia to Bryansk
1 Europe_Rail and 1 elite moved from Bryansk to Volgograd
1 elite moved from Russia to Bryansk
1 armour moved from Urals to Russia
2 aaGuns and 11 infantry moved from Siberia to Amur
1 infantry moved from Amur to Siberia
2 aaGuns moved from Bryansk to Western Ukraine
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds
EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds
EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds
EDIT: Turning off Edit Mode
COMMENT: Two mines dug in Rostov dug in on the border with sz 100
1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour
EDIT: Removing units owned by Russians from Russia: 2 armour
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 51 PUs
Combat Hit Differential Summary :