@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
@VictoryFirst heh heh no worries brother :)
F Yea !!! Never seen that Map before ! I Dig It !!! lol
Italy really jumps out at you and JPN looks Bad Ass too lol
Send me a email on what you want changed for your other game and I’ll see if I can do it
@VictoryFirst is that Sireblood s ?
Thanks! It’s actually Lt. Dan’s one, but it is based on Siredblood’s. The most important territories are made larger. I really like the look of the map, much better than the OOB map I think.
I have even one more to share with you :)

Let’s see I can get these Russian asses to move this evening, might be early morning when Russian turn come out.
@VictoryFirst heh heh there probably busy fermenting potatoes lol
@VictoryFirst F yea ! That’s a Badass Map ! Now you need to start collecting some custom pieces lol :)
Just wondering - what is the WaffenArtyPG unit for? I noticed you swapped the Waffen Arty in the army out for that different unit. Is that unit used when it is part of an army?
@VictoryFirst yea so it won’t give bonus to waffen units.
Hey, do you mind playing this game on the triplea 2.6 pre-release version? A friend of mine with whom I am playing a game at the moment said he wanted to switch to the pre-release. Before that, I’d never taken a look at it. Now, I prefer the 2.6 a lot more, as a lot of things have been polished (plus the fact that that error message doesn’t show up anymore when you are in edit mode and zoom in/out on the map).
@VictoryFirst yea so we can’t change since we started with 2.5
yea was gonna ask if you wanted to 2.6 next one :) It’s still a pre, so might have some issues, but can see Objectives Tab now is the Big one for me.
The Boxes will be better too. But, we still gotta finish this one :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
Russians buy 1 elite and 6 guard_infantrys; Remaining resources: 28 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 elite moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
3 russian_paras moved from Russia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 elite moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 fighter moved from Novgorod to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Turning on Edit Mode
EDIT: Battle in Rostov
EDIT: Changer loiter and taunt; Russians attack with 1 elite, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Germans defend with 2 german_paras; Changer defend
EDIT: 1/2 hits, 0,33 expected hits
EDIT: 3/8 hits, 2,17 expected hits
EDIT: 1/2 hits, 0,67 expected hits
EDIT: 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Rostov
EDIT: Russians takes Rostov from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5
EDIT: Battle in Caucasus
EDIT: Russians attack with 1 elite, 1 fighter, 4 infantry and 3 russian_paras
EDIT: Germans defend with 1 elite and 2 german_paras
EDIT: 3/10 hits, 2,00 expected hits
EDIT: 1/4 hits, 1,33 expected hits
EDIT: 1 elite owned by the Germans, 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus
EDIT: Russians takes Caucasus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
1 fighter moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Novgorod to Archangel
1 3rdCorps moved from Russia to Vologda
1 armour moved from Urals to Vologda
1 elite moved from Russia to Vologda
3 infantry moved from Belarus to Smolensk
1 armour moved from Vologda to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
6 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
4 mine_unarmeds moved from Smolensk to Belarus
1 Europe_Rail and 2 Rails moved from Russia to Novgorod
1 Europe_Rail, 2 Rails and 3 infantry moved from Novgorod to Volgograd
3 mine_unarmeds moved from Bryansk to Ukraine
3 mine_unarmeds moved from Russia to Smolensk
3 mine_unarmeds moved from Russia to Bryansk
EDIT: 1 1stCorps and 1 2ndCorps moved from Bryansk to 1st Army Group
EDIT: Russians undo move 22.
EDIT: 1 1stCorps moved from 1st Corps to 2nd Corps
EDIT: Russians undo move 22.
EDIT: 1 1stCorps moved from 1st Corps to 1st Army Group
EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps
EDIT: Removing units owned by Russians from Bryansk: 1 1stCorps
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Army Group: 3 artilleries and 7 infantry
EDIT: Removing units owned by Russians from Bryansk: 3 artilleries and 7 infantry
EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 russian_minor
EDIT: Removing units owned by Russians from Novgorod: 1 airfield
EDIT: Removing units owned by Russians from Novgorod: 1 harbour
EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 elite
EDIT: Removing units owned by Russians from Vologda: 1 elite
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues
EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Reds
EDIT: Adding units owned by Changer to Belarus: 2 russian_mines
EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
EDIT: Removing units owned by Russians from Belarus: 7 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens
EDIT: Removing units owned by Russians from Ukraine: 1 mine_unarmed
EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
EDIT: Turning off Edit Mode
1 elite and 6 guard_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 62 PUs
Combat Hit Differential Summary :
EDIT: : 2,50
OK, I am giving up on the mines, as I tried to use the system we use, but some mines disappeared from the edit screen (the orange mines, to indicate they belong to the Belarus-Eastern Poland border). I hope I didn’t mess things up, I had to edit a lot because the armies didn’t want to cooperate either (it said ‘territory start of pending move’ every time, so I moved on to the place units phase, but then I couldn’t move the units to the boxes anymore so I had to edit it lol).
just heard from ElkStar
Did the last month on Baldur’s Gate 3 lol Never heard of it :)
@VictoryFirst hmm … I’ll look at it. Mines should work with edit
@barnee yea the next update will be better. Let me no where you want your LMs
so i’m seeing 2 LMs in Belarus at Baltic STs and 2 Blue ones at Novogorod. 2 red ones at E POL I assume ? I’d use Orange there.
Then 3 Green UKR ones at Bessarabia ? Not sure. Maybe SZ 100 ?
And then the 2 in rostov at 100.
That right ?
When in doubt just use comment log. It’s only our 3rd game, so take a bit to get it figured :)
@barnee yea can only move in edit during CM and NCM and if you already moved it wont let you. Have to undo your move then edit
So yeah, concerning Belarus you are correct. I couldn’t find the Russian Orange mines in the Changer edit screen, seems they disappeared. I used Red to denote those because that was closest to orange I found lol. No color is for Baltic States.
By the way, for colors, I looked at the top bar at those boxes. Blue for Novgorod and Orange for E pol. Also, Green for W Ukr and Ukraine, so those three mines are placed along that border.
Yeah, I guess the comment log works best for now. Things might get confusing with those colors :)
yea I noticed those disappearing too. I don’t no whats up with that. They reappeared after i restarted.
I got kicked off triplea team, so can’t really do much.