barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 destroyers, 3 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 uk_fighter moved from United Kingdom to 91 Sea Zone
            EDIT: 1 uk_fighter moved from 91 Sea Zone to 92 Sea Zone
            3 infantry moved from Persia to Iraq
            3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Belgian Congo to Iraq
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
            1 infantry moved from Burma to Shan State
            2 uk_fighters moved from India to Shan State
            1 uk_tactical_bomber moved from India to Shan State
            1 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 uk_fighter
                Italians defend with 1 transport
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 uk_fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 2 artilleries and 3 infantry
                    British roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese and 1 artillery owned by the British lost in Shan State
                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            1 cruiser and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from Iraq to Egypt
            3 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
            1 uk_fighter moved from French West Africa to Egypt
            EDIT: 1 uk_fighter moved from 92 Sea Zone to Algeria
            2 infantry moved from Brazil to 86 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - British
            3 infantry and 2 uk_armours placed in India
            1 uk_fighter placed in United Kingdom
            3 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,3,4,1,5,5,6,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 44 PUs (8 lost to blockades); end with 44 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 1,00
    Japanese regular : 3,17
    Neutral_Axis regular : -1,00
    British regular : 0,33
    

    Exp Game 3 US3-C3-UK3.tsvg

    I will post a picture of my board at the end of the round :)



  • @VictoryFirst 3 DDs awesome :) Sorry I’m fried. Got chores todo in a few hours. Gotta take a nap :)


  • @VictoryFirst

    True - the OOB Kamikaze rule is not changed - it is still as described in the OOB rulebook.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst wow JPN musta really pissed off the yanks lol. Just getting my brain working again. Got a few chores to finish up. Put something out in a few hours.

    I’m not sure y that Ftr wouldn’t move right. I’ll take a closer look.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst yea i tried that move with the Ftr. Didn’t work for me either. You can make a bug report if you want. I got kicked off the team, so any reports from me just get ignored lol

    Also, the French ships didn’t upgrade. I’ll send a zip as soon as my email starts working again. Technology lol

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Cyprus to Syria
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 bomber and 4 italian_paras
                French defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 italian_paras in Syria, round 2 : 2/5 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 bomber and 4 italian_paras remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 bomber moved from Syria to Greece
            1 bomber moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Romania
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 Rail and 1 infantry moved from Southern Italy to Romania
    
        Place Units - Italians
            1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
            1 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 0.67
    

    EXP Game 3 I 3.tsvg

    wow you had some tough duty in the Pacific. china too. Not a huge outlier, but thought it’d gone better for ya :)

    Rock On Changer.png

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst oops you mind moving the italian tank from greece to romainia :) Guess brain ain’t working that good lol

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst
    I’m looking at the map :)

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 86 Sea Zone to 87 Sea Zone
            1 destroyer moved from 41 Sea Zone to 38 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Exp Game 3 A3-F3.tsvg

  • 2025

    Italian tank has been edited :)

    The picture of my board will come :)


  • @VictoryFirst

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
            Germans buy 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 elite, 1 fighter, 2 german_paras, 5 infantry, 1 mech_infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
            EDIT: Adding units owned by Germans to Germany: 1 Panzer_General3
            EDIT: Turning off Edit Mode
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 2 armour
                EDIT: Removing units owned by Russians from Russia: 2 armour
                EDIT: Turning off Edit Mode
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            EDIT: 2 german_paras moved from Romania to Ukraine
            EDIT: 2 german_paras moved from Romania to Caucasus
            EDIT: Germans undo move 6.
            EDIT: 2 german_paras moved from Romania to Rostov
            EDIT: 1 German_LCV and 1 elite moved from Romania to Caucasus
            1 fighter and 1 tactical_bomber moved from Romania to Rostov
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            1 bomber moved from Western Germany to Rostov
            1 bomber moved from Western Germany to Caucasus
            1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
            1 GermanUBoat moved from 106 Sea Zone to 116 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Battle in Caucasus
                EDIT: Germans attack with 1 German_LCV, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber
                EDIT: Russians defend with 1 infantry
                    EDIT: 0/7 hits, 2.50 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 German_LCV owned by the Germans lost in Caucasus
                    EDIT: 3/7 hits, 2.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Russians lost in Caucasus
                EDIT: Germans takes Caucasus from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Battle in Rostov
                EDIT: Germans attack with 1 bomber, 1 fighter, 2 german_paras and 1 tactical_bomber; Changer loiter and taunt
                EDIT: Changer defend; Russians defend with 1 infantry
                    EDIT: 1/5 hits, 2.17 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Russians lost in Rostov
                EDIT: Germans takes Rostov from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            EDIT: 8 infantry moved from Romania to Army Group Centre
            EDIT: 2 infantry moved from Poland to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
            EDIT: 1 Panzer_General3 and 5 armour moved from Germany to 1st Panzer
            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
            1 aaGun, 5 artilleries and 5 infantry moved from Poland to Eastern Poland
            1 Rail and 1 elite moved from Germany to Romania
            3 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 German_LCV and 1 Rail moved from Germany to Romania
            1 artillery moved from Germany to Poland
            4 Panzer_Grndrss moved from Germany to Eastern Poland
            1 Waffen_Arty and 3 waffen_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Rostov to Romania
            1 fighter and 1 tactical_bomber moved from Rostov to Romania
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
            1 armour moved from Alexandria to Tobruk
            1 air_transport moved from Alexandria to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
            5 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 91 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 91 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Norway to Finland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Army Group Centre: 1 ArmyGroupActive
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Arty
            EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_ArtyPG
            EDIT: Turning off Edit Mode
            1 German_LCV, 2 Panzer_Grndrss, 1 elite, 2 german_paras, 3 infantry and 1 mech_infantry placed in Germany
            1 Escort placed in 93 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -3.17
    

    EXP Game 3 G 4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    changed your LMs to orange so it matches with the Box. Oh yea, so don’t forget your 10 bucks worth of dudes for russia.

    Was gonna just place a couple tanks for now, but if you wanted todo something different it’d just be one more thing to edit :)

    Hope I got everything right. The upgrade will play smoother with the Box placement :)

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    ugh there should be a Arty in Romainia from E POL. Looks like one didn’t join the Elite on the Caucasus attack either lol. At least they won :)

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Digging the Boxes in action lol :)

    Screenshot from 2023-08-17 00-32-29.png

  • 2025 2024 '23 '22 '21 '20 '19 '18

    oh I spaced ElkStars Neutral Inf lol

    Neutral Allies
    infantry.png

    Axis
    infantry.png

    True
    infantry.png

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst hmm … I think maybe a new notification that triggers at the start of ussr turn after there attacked. Idk, maybe ANZAC if Italy attacks first ?

    Problem is, they might forget and not place. If it’s there/Allies turn, then they’ll see it.

    well, i’ll put it on the list lol

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst How R 4 coming ? :)

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst I guess not very good :)

  • 2025

    @barnee

    Sorry, R4 will come! I was not hit by a truck, just a bit preoccupied with some important stuff. Sorry for the wait. I’ll get the Russians to move asap. Will also share a picture of my map with you. I bought a custom G40 map, with a different skin and bigger territories. Also have some custom units/markers. I am sure you’ll dig it! :muscle:

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