38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst i’ll check it now. seems that that should work
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@barnee
Game HistoryRound: 3 Purchase Units - Americans Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Guam to 6 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,4,4,5,3,2 Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Battle in 6 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits 1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 2 usa_fighters moved from Guam to Wake Island 1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone 1 usa_fighter moved from 16 Sea Zone to Midway 2 usa_fighters moved from Western United States to Midway 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 usa_armours moved from Central United States to Western United States Place Units - Americans 2 carriers and 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 3 destroyers, 3 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 uk_fighter moved from United Kingdom to 91 Sea Zone EDIT: 1 uk_fighter moved from 91 Sea Zone to 92 Sea Zone 3 infantry moved from Persia to Iraq 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 1 bomber moved from Belgian Congo to Iraq 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Burma to Shan State 2 uk_fighters moved from India to Shan State 1 uk_tactical_bomber moved from India to Shan State 1 infantry moved from Malaya to Shan State Combat - British Battle in 92 Sea Zone British attack with 1 uk_fighter Italians defend with 1 transport British roll dice for 1 uk_fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 uk_fighter in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 artilleries and 3 infantry British roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 artillery owned by the British lost in Shan State British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 cruiser and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 mech_infantry moved from Kenya to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Iraq to Egypt 3 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 1 uk_fighter moved from French West Africa to Egypt EDIT: 1 uk_fighter moved from 92 Sea Zone to Algeria 2 infantry moved from Brazil to 86 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Place Units - British 3 infantry and 2 uk_armours placed in India 1 uk_fighter placed in United Kingdom 3 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,3,4,1,5,5,6,4,1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 44 PUs (8 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : 1,00 Japanese regular : 3,17 Neutral_Axis regular : -1,00 British regular : 0,33I will post a picture of my board at the end of the round :)
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@VictoryFirst F Yea
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@VictoryFirst 3 DDs awesome :) Sorry I’m fried. Got chores todo in a few hours. Gotta take a nap :)
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True - the OOB Kamikaze rule is not changed - it is still as described in the OOB rulebook.
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@VictoryFirst wow JPN musta really pissed off the yanks lol. Just getting my brain working again. Got a few chores to finish up. Put something out in a few hours.
I’m not sure y that Ftr wouldn’t move right. I’ll take a closer look.
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@VictoryFirst yea i tried that move with the Ftr. Didn’t work for me either. You can make a bug report if you want. I got kicked off the team, so any reports from me just get ignored lol
Also, the French ships didn’t upgrade. I’ll send a zip as soon as my email starts working again. Technology lol
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Cyprus to Syria EDIT: 3 italian_paras moved from Southern Italy to Syria 1 bomber moved from Southern Italy to Syria Combat - Italians Battle in Syria Italians attack with 1 bomber and 4 italian_paras French defend with 1 infantry Italians roll dice for 1 bomber and 4 italian_paras in Syria, round 2 : 2/5 hits, 1.33 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 bomber and 4 italian_paras remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from Syria to Greece 1 bomber moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.67wow you had some tough duty in the Pacific. china too. Not a huge outlier, but thought it’d gone better for ya :)
Rock On

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@VictoryFirst oops you mind moving the italian tank from greece to romainia :) Guess brain ain’t working that good lol
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@VictoryFirst
I’m looking at the map :) -
@barnee
Game HistoryRound: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 Fortifications placed in Java 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2 ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 infantry and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 Fortifications placed in Java 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,2 ANZAC collect 14 PUs (3 lost to blockades); end with 17 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 86 Sea Zone to 87 Sea Zone 1 destroyer moved from 41 Sea Zone to 38 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Italian tank has been edited :)
The picture of my board will come :)
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 elite, 1 fighter, 2 german_paras, 5 infantry, 1 mech_infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Politics - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_General EDIT: Adding units owned by Germans to Germany: 1 Panzer_General3 EDIT: Turning off Edit Mode Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 2 armour EDIT: Removing units owned by Russians from Russia: 2 armour EDIT: Turning off Edit Mode Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body> 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians EDIT: 2 german_paras moved from Romania to Ukraine EDIT: 2 german_paras moved from Romania to Caucasus EDIT: Germans undo move 6. EDIT: 2 german_paras moved from Romania to Rostov EDIT: 1 German_LCV and 1 elite moved from Romania to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Rostov 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Rostov 1 bomber moved from Western Germany to Caucasus 1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 116 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Turning on Edit Mode EDIT: Battle in Caucasus EDIT: Germans attack with 1 German_LCV, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber EDIT: Russians defend with 1 infantry EDIT: 0/7 hits, 2.50 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 German_LCV owned by the Germans lost in Caucasus EDIT: 3/7 hits, 2.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: Germans takes Caucasus from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Battle in Rostov EDIT: Germans attack with 1 bomber, 1 fighter, 2 german_paras and 1 tactical_bomber; Changer loiter and taunt EDIT: Changer defend; Russians defend with 1 infantry EDIT: 1/5 hits, 2.17 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Rostov EDIT: Germans takes Rostov from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 8 infantry moved from Romania to Army Group Centre EDIT: 2 infantry moved from Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland EDIT: 1 Panzer_General3 and 5 armour moved from Germany to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen 1 aaGun, 5 artilleries and 5 infantry moved from Poland to Eastern Poland 1 Rail and 1 elite moved from Germany to Romania 3 infantry moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 German_LCV and 1 Rail moved from Germany to Romania 1 artillery moved from Germany to Poland 4 Panzer_Grndrss moved from Germany to Eastern Poland 1 Waffen_Arty and 3 waffen_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Romania 1 fighter and 1 tactical_bomber moved from Rostov to Romania 1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 armour moved from Alexandria to Tobruk 1 air_transport moved from Alexandria to Western Germany 1 infantry moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone 5 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 91 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Denmark 1 infantry moved from Norway to Finland 1 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Army Group Centre: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Arty EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_ArtyPG EDIT: Turning off Edit Mode 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 2 german_paras, 3 infantry and 1 mech_infantry placed in Germany 1 Escort placed in 93 Sea Zone 1 armour, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
EDIT: : -3.17 -
changed your LMs to orange so it matches with the Box. Oh yea, so don’t forget your 10 bucks worth of dudes for russia.
Was gonna just place a couple tanks for now, but if you wanted todo something different it’d just be one more thing to edit :)
Hope I got everything right. The upgrade will play smoother with the Box placement :)
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ugh there should be a Arty in Romainia from E POL. Looks like one didn’t join the Elite on the Caucasus attack either lol. At least they won :)
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oh I spaced ElkStars Neutral Inf lol
Neutral Allies

Axis

True

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@VictoryFirst hmm … I think maybe a new notification that triggers at the start of ussr turn after there attacked. Idk, maybe ANZAC if Italy attacks first ?
Problem is, they might forget and not place. If it’s there/Allies turn, then they’ll see it.
well, i’ll put it on the list lol
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@VictoryFirst How R 4 coming ? :)
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@VictoryFirst I guess not very good :)






