TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
3 infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
5 fighters moved from Iraq to 99 Sea Zone
3 fighters moved from Iraq to Persia
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Cyprus
Battle in Crete
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
1 infantry owned by the Germans lost in Crete
Americans win, taking Cyprus from Italians, taking Crete from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 1 armour, 3 fighters and 4 mech_infantrys
Germans defend with 1 factory_minor and 4 mech_infantrys
Americans roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Persia, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 4 mech_infantrys in Persia, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Americans lost in Persia
3 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Persia, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Persia to India
1 fighter moved from Persia to Eastern Persia
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Crete to Syria
3 fighters moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from 99 Sea Zone to Egypt
1 carrier, 1 submarine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
4 infantry moved from Hopei to Shensi
4 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Non Combat Move - British
2 marines moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 armour and 5 mech_infantrys moved from Iraq to Syria
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Iraq to Persia
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Syria
6 fighters and 1 tactical_bomber moved from Iraq to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 aaGuns and 11 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 infantry and 2 marines placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from Iraq: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 4 artilleries and 7 infantry
EDIT: Adding units owned by British to Persia: 4 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -0.67
Japanese regular : 0.67
Germans regular : 1.00
Savegame