sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
What do you mean? There is no DD in SZ31.
Oops, sz23
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 artilleries and 3 infantry moved from Volgograd to Samara
2 infantry moved from Samara to Russia
1 artillery and 2 infantry moved from Volgograd to Tambov
1 artillery and 3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Volgograd to Tambov
2 aaGuns, 1 armour, 10 artilleries, 25 infantry and 2 mech_infantrys moved from Volgograd to Rostov
1 aaGun and 10 infantry moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Kiangsu to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from French Indo China to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 3 artilleries, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter and 2 infantry in Burma, round 2 : 1/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Anhwe
1 bomber moved from Suiyuyan to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
1 artillery moved from Ceylon to 39 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to Philippines
2 fighters moved from Celebes to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from 21 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 artillery moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Japanese regular : 2.00
UK_Pacific regular : -0.33
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 marine, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 armour, 2 marines, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
1 armour, 2 marines and 1 mech_infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Shantung
Battle in Okinawa
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 11 submarines moved from 33 Sea Zone to 19 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 6 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 infantry moved from Libya to Tunisia
Place Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter and 2 infantry moved from Manchuria to Jehol
1 fighter moved from Jehol to Shantung
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 artillery moved from Trans-Jordan to Iraq
5 artilleries, 4 fighters and 11 infantry moved from Persia to Iraq
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Iraq
British attack with 6 artilleries, 1 bomber, 6 fighters and 11 infantry
Germans defend with 9 armour and 11 mech_infantrys
British roll dice for 6 artilleries, 1 bomber, 6 fighters and 11 infantry in Iraq, round 2 : 7/24 hits, 8,50 expected hits
Germans roll dice for 9 armour and 11 mech_infantrys in Iraq, round 2 : 10/20 hits, 8,17 expected hits
10 infantry owned by the British lost in Iraq
7 mech_infantrys owned by the Germans lost in Iraq
British roll dice for 6 artilleries, 1 bomber, 6 fighters and 1 infantry in Iraq, round 3 : 7/14 hits, 6,00 expected hits
Germans roll dice for 9 armour and 4 mech_infantrys in Iraq, round 3 : 5/13 hits, 5,83 expected hits
4 artilleries owned by the British and 1 infantry owned by the British lost in Iraq
3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Iraq
British roll dice for 2 artilleries, 1 bomber and 6 fighters in Iraq, round 4 : 4/9 hits, 4,33 expected hits
Germans roll dice for 6 armour in Iraq, round 4 : 4/6 hits, 3,00 expected hits
2 artilleries owned by the British and 2 fighters owned by the British lost in Iraq
4 armour owned by the Germans lost in Iraq
British roll dice for 1 bomber and 4 fighters in Iraq, round 5 : 3/5 hits, 2,67 expected hits
Germans roll dice for 2 armour in Iraq, round 5 : 2/2 hits, 1,00 expected hits
2 fighters owned by the British lost in Iraq
2 armour owned by the Germans lost in Iraq
British win, taking 39 Sea Zone from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 6 artilleries, 4 fighters and 11 infantry
Casualties for Germans: 9 armour and 11 mech_infantrys
Non Combat Move - British
1 bomber and 2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns and 4 infantry moved from West India to India
6 artilleries and 8 infantry moved from West India to Eastern Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
Place Units - British
1 submarine placed in 80 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 29 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans regular : 3,00
British regular : -0,50
Iraq went good for you, unfortunately
Ooh, I didn’t check Iraq, just assumed I had enough. Ouch. Could have been worse for me too. You are definitely still in this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 carrier
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 carrier in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 3 fighters in 98 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 carrier in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 98 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 carrier in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
1 carrier owned by the British lost in 98 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for British: 1 carrier
Non Combat Move - Italians
3 fighters moved from 98 Sea Zone to Greece
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,2,2,2,6
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -3.50
British regular : 0.00
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to Jehol
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour and 5 mech_infantrys moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 bomber moved from Northwest Persia to Novosibirsk
1 bomber and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sicily
2 fighters moved from Western Germany to Sicily
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Northwest Persia to Bryansk
1 bomber moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Sardinia
Battle in Sicily
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Sicily, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sicily
Germans win, taking Sardinia from British, taking Sicily from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Novgorod
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Novosibirsk to Novgorod
3 aaGuns, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Bessarabia to Eastern Poland
3 fighters moved from Sicily to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
9 artilleries and 13 infantry moved from Northwest Persia to Persia
Place Units - Germans
3 artilleries placed in Novgorod
1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,1,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
British regular : -0.33
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Caucasus
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 artilleries and 7 infantry moved from Tambov to Bryansk
1 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 19 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 26 infantry in Bryansk, round 2 : 3/30 hits, 6,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 artillery moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Caucasus to Samara
1 aaGun moved from Rostov to Bryansk
9 artilleries and 22 infantry moved from Rostov to Ukraine
1 aaGun and 2 infantry moved from Manchuria to Jehol
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to Shantung
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Shantung
1 infantry moved from Suiyuyan to Shensi
2 fighters moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Szechwan to Shensi
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 12 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports; ANZAC defend with 2 destroyers and 3 submarines
11 submarines owned by the Americans and 3 submarines owned by the ANZAC submerged
Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 7/18 hits, 10.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 6 destroyers, 4 fighters and 3 transports in 19 Sea Zone, round 2 : 8/12 hits, 5.33 expected hits
8 fighters owned by the Japanese lost in 19 Sea Zone
3 destroyers owned by the Americans and 2 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 19 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
4 fighters owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
3 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 12 fighters
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters and 3 transports
Battle in Shantung
Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Shantung, round 2 : 4/15 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Shantung, round 3 : 2/14 hits, 4.33 expected hits
Chinese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 21 Sea Zone
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to Philippines
1 artillery moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 marine placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
1 armour and 1 marine placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,6,3,4,3,4,3,2,3,1,5,3,4,3,3,3,4,6,4,3,1,4,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,1,1,4,1,3,4,3,1,4,3
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 3.00
Japanese regular : -5.67
ANZAC regular : 1.50
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 5 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Marianas
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Marianas from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 submarines moved from 6 Sea Zone to 22 Sea Zone
10 submarines moved from 19 Sea Zone to 22 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 6 submarines moved from 25 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 108 Sea Zone
2 fighters moved from Eastern United States to French Guiana
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Jehol
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber and 4 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
3 submarines owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone
1 submarine owned by the British submerged
British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 bomber owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 bomber and 3 submarines
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Germans: 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
6 artilleries and 8 infantry moved from Eastern Persia to West India
2 fighters moved from Trans-Jordan to Egypt
1 destroyer moved from 102 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,67
Italians regular : 1,17
Japanese regular : -1,00
British regular : 1,33
Ok so about that fight in SZ97.
I assumed you would scramble, cause that just makes sense there.
However, if you think you would have decided otherwise, you can edit the German fighter back in and also add my 3 lost British subs.
Another thing: After that first round I wanted to retreat of course. The game asked me if I wanted to submerge my submarine, I clicked yes. Then the game automatically started the second round without asking me to retreat. This seems to be a bug, so I edited my bomber back in afterwards.
A couple of points here. Shouldn’t I also have been able to scramble out of Greece? And I would have liked to submerge the sub.
As for the lack of retreat, that was because you didn’t leave and re-enter the SZ so there was nowhere to retreat to but I don’t mind the edit.
So should we use dicebot to roll the other 3 planes? I can’t see a reason why that wouldn’t have come up.
Huh, you’re right, I must have forgotten to scramble these. Sorry!
3 fighters
[dice 3d6<=4]
Just edit the result (probably killing the remaining sub and the bomber) and do your Italian move.
3d6<=4: 6, 5, 3; Hits: 1
Okay, the bomber lives on! Remove the sub please.
Sorry for the inconvenience
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Jehol: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery and 4 bombers moved from Novgorod to Archangel
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Kansu
4 artilleries and 4 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
4 mech_infantrys moved from Evenkiyskiy to Kansu
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Evenkiyskiy to Kansu
Combat - Germans
Battle in Libya
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Libya from Americans, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kansu
Germans attack with 6 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 artilleries and 6 infantry
British defend with 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Iraq, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 artilleries and 8 infantry moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to 95 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
3 aaGuns, 6 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
9 artilleries and 8 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
4 bombers moved from Archangel to Greece
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Novgorod
2 fighters and 4 infantry placed in Western Germany
3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : -0.33
Germans regular : -1.33
British regular : -0.33