UK7.tsvg
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in Guam
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Guam
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 artillery and 1 marine in Guam, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 marine in Guam, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Guam
1 infantry owned by the Japanese lost in Guam
Americans win, taking Celebes from Japanese, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 4 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 2.
1 fighter placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Sikang
4 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Manchuria
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Manchuria
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in Manchuria
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Malta to 95 Sea Zone
Combat - British
Battle in Sicily
Non Combat Move - British
1 bomber moved from 95 Sea Zone to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns, 6 artilleries and 12 infantry moved from India to West India
Place Units - British
1 artillery and 2 fighters placed in Persia
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3,00
Americans regular : -0,83
Japanese regular : 0,33