TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to Shantung
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Shantung
1 infantry moved from Suiyuyan to Shensi
2 fighters moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Szechwan to Shensi
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 12 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports; ANZAC defend with 2 destroyers and 3 submarines
11 submarines owned by the Americans and 3 submarines owned by the ANZAC submerged
Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 7/18 hits, 10.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 6 destroyers, 4 fighters and 3 transports in 19 Sea Zone, round 2 : 8/12 hits, 5.33 expected hits
8 fighters owned by the Japanese lost in 19 Sea Zone
3 destroyers owned by the Americans and 2 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 19 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
4 fighters owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
3 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 12 fighters
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters and 3 transports
Battle in Shantung
Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Shantung, round 2 : 4/15 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Shantung, round 3 : 2/14 hits, 4.33 expected hits
Chinese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 21 Sea Zone
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to Philippines
1 artillery moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 marine placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
1 armour and 1 marine placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,6,3,4,3,4,3,2,3,1,5,3,4,3,3,3,4,6,4,3,1,4,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,1,1,4,1,3,4,3,1,4,3
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 3.00
Japanese regular : -5.67
ANZAC regular : 1.50
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 5 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Marianas
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Marianas from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 submarines moved from 6 Sea Zone to 22 Sea Zone
10 submarines moved from 19 Sea Zone to 22 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 6 submarines moved from 25 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 108 Sea Zone
2 fighters moved from Eastern United States to French Guiana
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Jehol
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber and 4 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
3 submarines owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone
1 submarine owned by the British submerged
British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 bomber owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 bomber and 3 submarines
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Germans: 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
6 artilleries and 8 infantry moved from Eastern Persia to West India
2 fighters moved from Trans-Jordan to Egypt
1 destroyer moved from 102 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,67
Italians regular : 1,17
Japanese regular : -1,00
British regular : 1,33
Ok so about that fight in SZ97.
I assumed you would scramble, cause that just makes sense there.
However, if you think you would have decided otherwise, you can edit the German fighter back in and also add my 3 lost British subs.
Another thing: After that first round I wanted to retreat of course. The game asked me if I wanted to submerge my submarine, I clicked yes. Then the game automatically started the second round without asking me to retreat. This seems to be a bug, so I edited my bomber back in afterwards.
A couple of points here. Shouldn’t I also have been able to scramble out of Greece? And I would have liked to submerge the sub.
As for the lack of retreat, that was because you didn’t leave and re-enter the SZ so there was nowhere to retreat to but I don’t mind the edit.
So should we use dicebot to roll the other 3 planes? I can’t see a reason why that wouldn’t have come up.
Huh, you’re right, I must have forgotten to scramble these. Sorry!
3 fighters
[dice 3d6<=4]
Just edit the result (probably killing the remaining sub and the bomber) and do your Italian move.
3d6<=4: 6, 5, 3; Hits: 1
Okay, the bomber lives on! Remove the sub please.
Sorry for the inconvenience
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Jehol: 2 fighters
EDIT: Adding units owned by ANZAC to Guam: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery and 4 bombers moved from Novgorod to Archangel
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Kansu
4 artilleries and 4 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
4 mech_infantrys moved from Evenkiyskiy to Kansu
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Evenkiyskiy to Kansu
Combat - Germans
Battle in Libya
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Libya from Americans, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kansu
Germans attack with 6 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 artilleries and 6 infantry
British defend with 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Iraq, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 artilleries and 8 infantry moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to 95 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
3 aaGuns, 6 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
9 artilleries and 8 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
4 bombers moved from Archangel to Greece
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Novgorod
2 fighters and 4 infantry placed in Western Germany
3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : -0.33
Germans regular : -1.33
British regular : -0.33
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
Combat - Russians
Non Combat Move - Russians
9 artilleries and 21 infantry moved from Ukraine to Western Ukraine
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Vologda
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Samara to Russia
1 infantry moved from Bryansk to Rostov
4 aaGuns, 3 artilleries and 20 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Jehol to Chahar
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Sikang
4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Shantung to Kiangsu
1 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 armour moved from Yunnan to Burma
1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
6 carriers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
1 fighter placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,3,4,2,3
Japanese collect 38 PUs (16 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.83
ANZAC regular : -0.33
Hold on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Sikang
4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 8/14 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Shantung to Kiangsu
1 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 armour moved from Yunnan to Burma
1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
6 carriers moved from 36 Sea Zone to 44 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,1,6,6
Japanese collect 43 PUs (11 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 49 to 44
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.83
ANZAC regular : -0.33
I can’t let USA retake the Philppines.
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 22 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 22 Sea Zone to 23 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 1 infantry, 14 submarines and 1 transport moved from 23 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 carriers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
2 fighters moved from French Guiana to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 infantry moved from Trans-Jordan to Egypt
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 armour and 3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from West India to Eastern Persia
2 artilleries moved from West India to India
4 artilleries and 7 infantry moved from West India to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1
British collect 24 PUs (5 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Greece to Gibraltar
EDIT: 1 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
EDIT: 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Greece to Gibraltar
1 aaGun and 2 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern France
1 airfield placed in Gibraltar
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Russians regular : -0.33
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Guam to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Egypt to Libya
3 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 3 infantry in Libya, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Libya
1 infantry owned by the Germans lost in Libya
French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Libya
French win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,00
French regular : 0,17
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 17 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
5 mech_infantrys moved from Kansu to Tsinghai
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
5 artilleries and 6 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Morocco
5 fighters moved from Gibraltar to Morocco
4 bombers moved from Greece to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 4 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 4 bombers, 8 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 8/16 hits, 8.17 expected hits
Americans roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Morocco, round 2 : 4/9 hits, 3.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Morocco
4 infantry owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco
Germans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in Morocco, round 3 : 6/12 hits, 6.83 expected hits
Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Morocco
1 fighter owned by the British lost in Morocco
Germans win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 2 fighters and 2 infantry
Casualties for Americans: 4 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in Tsinghai
Germans attack with 5 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 5 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
3 artilleries and 7 infantry moved from Northwest Persia to Iraq
2 carriers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun and 5 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Romania
1 artillery and 1 infantry moved from Archangel to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
4 bombers, 6 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
4 bombers and 2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Gibraltar
3 artilleries moved from Novgorod to Belarus
2 artilleries moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 aaGuns moved from Western Germany to Germany
2 aaGuns, 15 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 submarine placed in 80 Sea Zone
3 infantry placed in Novgorod
10 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Germans regular : 0.17
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
18 infantry moved from Chahar to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 18 infantry
Japanese defend with 1 artillery
Russians roll dice for 18 infantry in Suiyuyan, round 2 : 4/18 hits, 3,00 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 18 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Russians attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/13 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 12 artilleries and 42 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Vologda to Russia
2 aaGuns moved from Chahar to Suiyuyan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : -0,50