DF yields a face-up disruption counter, so standard rules apply in clearing that counter. So yes, it will clear at the end of the turn.
Note that the PRIMARY purpose of DF is to prevent movement, and the face-up disrupt on that tank will accomplish that so it doesn’t matter if the counter gets cleared in the casualty phase.
Originally yes, you placed them and that was it. For scenarios they were great. For most other matches, if you were rolling a random map, it was a gamble.
With the new Revised rules, the Sandbagged MG Team CAN now move, but once it does, it loses the 5/5 def
Well, as long as you know the rules it really only matters that your opponent agrees with you. I take liberties with the rules all the time. I used to deploy in the first two with the old maps, because I like the “movement to fire” part of the game.
Additionally, if you download the scenarios that you’ll find at www.axisandallies.com, they’ll actually list suggested units for you. It makes quick, pick-up games much easier to get started.
Max and I played through a short game tonight. It was only when I played solo after he hit the hay, that I really grasped the rules. It’s actually a nice blend of skirmish and area style games. Positioning is oh so important. When I rush in I get slaughtered ‘cause I don’t realize how much damage those tiny pieces of plastic are capable of. I’m lovin’ it so far!
A&A Miniatures are close to 15mm models, like other wargames out there (not to be confused with 25 and 28mm famous from games like Confrontation and Warhammer). So they’re much bigger than the boardgame pieces.