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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15146, time: 11:21:20
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  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    

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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15147, time: 08:51:05
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  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 Optional[PUs]; end with 47 Optional[PUs]
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Buyant-Uhaa
    
        Combat - Japanese
            Battle in Buyant-Uhaa
                Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Neutral defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral lost in Buyant-Uhaa
                Japanese loses 0 PUs for violating Buyant-Uhaas neutrality.
                Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Jehol
            2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Jehol
    
        Place Units - Japanese
            1 fighter, 4 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Neutral regular : -0,67
    

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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15256, time: 11:15:12
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15465, time: 12:11:09
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15256, time: 06:14:57
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15256, time: 15:24:34
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15256, time: 15:27:53
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.15561, time: 10:04:27
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  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 3,00 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Germany
            1 tactical_bomber moved from Eastern Poland to Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,00
    

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