I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Combat - Germans
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
prepare for test
Test summary from TripleA, engine version: 2.7.15146, time: 07:44:41
Savegame
Test summary from TripleA, engine version: 2.7.15146, time: 07:47:29
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Greater Southern Germany : 3 armour, 2 artilleries and 6 infantry
Slovakia Hungary : 1 armour, 1 fighter and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
Romania : 2 armour and 2 infantry
Poland : 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germany : 3 aaGuns, 3 artilleries, 2 bombers, 1 factory_major, 16 infantry and 1 tactical_bomber
Norway : 1 fighter and 3 infantry
Denmark : 2 infantry
124 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship
108 Sea Zone : 1 submarine
118 Sea Zone : 1 submarine
117 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 transport
103 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 32 / 42
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 17 / 19
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,091
Standard Deviation : 1,044
Total rolls : 12
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,815
Standard Deviation : 0,903
Total rolls : 10
French Combat
2 was rolled 2 times
Average roll : 2,000
Median : 2,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 2
Test summary from TripleA, engine version: 2.7.15146, time: 07:52:11
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.7.15146, time: 10:50:31
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.7.15146, time: 11:21:20
Savegame
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Combat Hit Differential Summary :
Germans rolls : 0,00
Test summary from TripleA, engine version: 2.7.15147, time: 08:51:05
Savegame
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 Optional[PUs]; end with 47 Optional[PUs]
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Buyant-Uhaa
Combat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 3/12 hits, 4,00 expected hits
Neutral roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral lost in Buyant-Uhaa
Japanese loses 0 PUs for violating Buyant-Uhaas neutrality.
Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Jehol
Place Units - Japanese
1 fighter, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Neutral regular : -0,67