@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Testthread (Posting issue)
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Test summary from TripleA, engine version: 2.6.14748, time: 12:24:25
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Test summary from TripleA, engine version: 2.6.14748, time: 12:34:50
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Combat - Germans Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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P Panther referenced this topic on
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prepare for test
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Test summary from TripleA, engine version: 2.7.15146, time: 07:44:41
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Test summary from TripleA, engine version: 2.7.15146, time: 07:47:29
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Greater Southern Germany : 3 armour, 2 artilleries and 6 infantry Slovakia Hungary : 1 armour, 1 fighter and 2 infantry Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers Romania : 2 armour and 2 infantry Poland : 3 infantry, 1 mech_infantry and 1 tactical_bomber Germany : 3 aaGuns, 3 artilleries, 2 bombers, 1 factory_major, 16 infantry and 1 tactical_bomber Norway : 1 fighter and 3 infantry Denmark : 2 infantry 124 Sea Zone : 1 submarine 113 Sea Zone : 1 battleship 108 Sea Zone : 1 submarine 118 Sea Zone : 1 submarine 117 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser and 1 transport 103 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 32 / 42 Russians : 37 / 37 Japanese : 26 / 26 Americans : 52 / 52 Chinese : 12 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 17 / 19 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 8 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 6 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 1,091 Standard Deviation : 1,044 Total rolls : 12 Germans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 6 was rolled 1 times Average roll : 3,200 Median : 3,000 Variance : 0,815 Standard Deviation : 0,903 Total rolls : 10 French Combat 2 was rolled 2 times Average roll : 2,000 Median : 2,000 Variance : 3,333 Standard Deviation : 1,826 Total rolls : 2 -
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Test summary from TripleA, engine version: 2.7.15146, time: 07:52:11
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.15146, time: 10:50:31
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.15146, time: 11:21:20
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hitsCombat Hit Differential Summary :
Germans rolls : 0,00 -
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Test summary from TripleA, engine version: 2.7.15147, time: 08:51:05
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 Optional[PUs]; end with 47 Optional[PUs] Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Buyant-Uhaa Combat - Japanese Battle in Buyant-Uhaa Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Neutral defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 3/12 hits, 4,00 expected hits Neutral roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral lost in Buyant-Uhaa Japanese loses 0 PUs for violating Buyant-Uhaas neutrality. Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Japanese 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Jehol 2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Jehol Place Units - Japanese 1 fighter, 4 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -1,00 Neutral regular : -0,67 -
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Test summary from TripleA, engine version: 2.7.15256, time: 11:15:12
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Test summary from TripleA, engine version: 2.7.15465, time: 12:11:09
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Test summary from TripleA, engine version: 2.7.15256, time: 06:14:57
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