@private-panic Thanks very much, this seems to be what I am looking for.
My World@War board
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I don’t know if this will work or not, but this is a link to a picture of my board. And no that is not me, although there is a picture of me on the site.
http://communities.msn.com/RedsAxisAlliesPage/shoebox.msnw?action=ShowPhoto&PhotoID=8
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Nice map and Carl looks very foxy! Just kidding.
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On 2002-05-08 16:49, Candyman67 wrote:
Nice map and Carl looks very foxy! Just kidding.LOL. sick
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Did you see the other pics? I have a basic training picture of me in there. Its agood one from back when I was your age. Ther is also one of me now alot older and swelled up:)
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Wow, nice board. :smile:
Wish I had me one of those things. Makes you feel like you’re actually a War Time planner moving great Armies across the board like in WWII. What you might be able to do for added realism is use custom die case models. One of my friends was a metal worker and was able to cast professional grade playing pieces.
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where did you buy???
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Wait, what are you talking about?
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How did you get this map to be so big? did you buy it like that or did you make it yourslef??
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What type of variant are you playing with? Or did you make it up yourself?
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Nice homemade board!
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What’s next?
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Red, is that you to the right in the first pic?
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is it an inlarged W@W board?





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












