I resemble that remark!
Booper (Allies+21) vs Simon33 (Axis) BM Game II
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Poland to Eastern Poland 3 bombers moved from Novgorod to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Eastern Poland to Western Germany 2 fighters moved from Novgorod to 112 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 9 mech_infantrys moved from Novgorod to Finland 3 aaGuns, 4 artilleries and 17 infantry moved from Novgorod to Vyborg 1 artillery moved from Germany to Western Germany 2 artilleries and 6 infantry moved from Germany to Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Western Germany 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17
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I may be a bit slower playing the next few weeks, hopefully responding in 1-2 days though.
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 2 infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 4 fighters moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 4 aaGuns, 2 armour, 12 artilleries, 29 infantry and 2 mech_infantrys moved from Belarus to Baltic States 6 infantry moved from Vologda to Archangel 4 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 4 artilleries and 5 infantry moved from Russia to Bryansk 2 aaGuns and 10 infantry moved from Novosibirsk to Vologda Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to 30 Sea Zone 1 bomber and 7 fighters moved from Queensland to New South Wales 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone Combat - Japanese Air Battle in New South Wales Japanese attacks with 8 units heading to New South Wales Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in New South Wales ANZAC roll AA dice in New South Wales : 0/1 hits, 0.17 expected hits Bombing raid in New South Wales rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in New South Wales causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from 30 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 bomber and 7 fighters moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Anhwe to Kiangsu 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kiangsi 2 tactical_bombers moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 fighter moved from 43 Sea Zone to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma 2 fighters moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Korea to Manchuria 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Western Australia to Northern Territory Place Units - Japanese 1 factory_minor placed in Queensland 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC AA : -0.17 ANZAC regular : 0.83
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Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom 3 fighters moved from 29 Sea Zone to New South Wales 1 artillery moved from Line Islands to 29 Sea Zone 2 infantry moved from Line Islands to 29 Sea Zone 1 mech_infantry moved from Line Islands to 29 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 29 Sea Zone to 11 Sea Zone 3 fighters moved from Western United States to 11 Sea Zone Place Units - Americans 4 fighters placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 infantry placed in Norway Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 16 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 16 infantry in Anhwe, round 2 : 3/19 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Norway to Gibraltar 1 fighter moved from Norway to 110 Sea Zone 4 fighters moved from Norway to United Kingdom Combat - British Battle in Holland Belgium Non Combat Move - British 1 infantry moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 artillery moved from 79 Sea Zone to West India 1 fighter moved from India to Trans-Jordan Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 3 infantry placed in Persia 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 3 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to India: 1 infantry EDIT: Changing PUs for UK_Pacific from 8 to 9 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Holland Belgium to Southern Italy 1 armour and 1 mech_infantry moved from Poland to Germany 3 fighters moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Northern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 93 Sea Zone Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Holland Belgium to Southern Italy 1 armour and 1 mech_infantry moved from Poland to Germany 3 fighters moved from Holland Belgium to Western Germany 1 aaGun and 5 infantry moved from Northern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -1.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 13 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Vyborg to Novgorod 7 armour, 4 artilleries, 6 infantry and 10 mech_infantrys moved from Finland to Norway 2 fighters moved from 112 Sea Zone to Norway 3 bombers and 1 tactical_bomber moved from Western Germany to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway Combat - Germans Battle in Norway Germans attack with 7 armour, 5 artilleries, 3 bombers, 2 fighters, 7 infantry, 10 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns and 5 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys British roll AA dice in Norway : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 7 armour, 5 artilleries, 3 bombers, 7 infantry, 10 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 10/33 hits, 11.50 expected hits Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Norway, round 2 : 6/17 hits, 5.83 expected hits 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Norway 2 aaGuns owned by the British, 3 infantry owned by the Americans and 5 infantry owned by the British lost in Norway Germans roll dice for 7 armour, 4 artilleries, 3 bombers, 2 infantry, 10 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 12/27 hits, 10.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/9 hits, 3.17 expected hits 1 infantry owned by the Germans lost in Norway 1 armour owned by the Americans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 7 armour, 4 artilleries, 3 bombers, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 artillery, 2 fighters and 6 infantry Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys Casualties for British: 2 aaGuns and 5 infantry Battle in Novgorod Germans attack with 1 artillery and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 artilleries and 6 infantry moved from Poland to Germany 2 infantry moved from Western Germany to Germany 1 armour, 2 infantry and 5 mech_infantrys moved from Poland to Germany 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 bombers and 1 tactical_bomber moved from Norway to Western Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 British AA : 1.00 Russians regular : -0.33 Germans regular : 1.67
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Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Archangel to Novgorod 5 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Bessarabia to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 infantry moved from Archangel to Belarus 2 aaGuns and 10 infantry moved from Vologda to Archangel 6 mech_infantrys moved from Russia to Belarus 4 artilleries and 5 infantry moved from Bryansk to Belarus 4 aaGuns, 2 armour, 12 artilleries, 28 infantry and 2 mech_infantrys moved from Baltic States to Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 6 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 5 fighters moved from Novgorod to Eastern Poland Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Kweichow 2 tactical_bombers moved from Burma to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from Queensland to New Zealand 3 fighters moved from 54 Sea Zone to New Zealand 2 bombers moved from Queensland to New Zealand Combat - Japanese Battle in New Zealand Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in New Zealand, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Hunan to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 artillery moved from Yunnan to Hunan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 aaGun, 7 artilleries and 14 infantry moved from Burma to Yunnan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 3 fighters moved from Caroline Islands to Queensland 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 carriers moved from 54 Sea Zone to 63 Sea Zone 4 fighters moved from New Zealand to 63 Sea Zone 2 bombers moved from New Zealand to Queensland 1 infantry moved from Northern Territory to Queensland 2 tactical_bombers moved from 41 Sea Zone to 55 Sea Zone 2 armour and 2 mech_infantrys moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from Burma to Kwangsi 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 3 armour placed in Queensland 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 artillery placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 ANZAC regular : 0.50
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Will taking Sydney make up for failures in Europe?
I didn’t like that New Zealand inf getting a hit on my inf. Guess I should get over it.
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Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Alaska to Western United States 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States Place Units - Americans 2 carriers, 4 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 3 artilleries and 16 infantry moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from India to 41 Sea Zone 2 fighters moved from India to 41 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 81 Sea Zone to 96 Sea Zone 2 fighters moved from Trans-Jordan to Malta 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 battleship moved from 81 Sea Zone to 96 Sea Zone 1 carrier moved from 81 Sea Zone to 96 Sea Zone 2 destroyers moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 41 Sea Zone 1 destroyer owned by the Japanese lost in 41 Sea Zone British win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in Sumatra Battle in Malta British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta 1 artillery owned by the Italians lost in Malta British win, taking Sumatra from Japanese, taking Malta from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from Malta to 96 Sea Zone 2 artilleries and 1 infantry moved from West India to India 1 artillery and 2 infantry moved from Persia to Eastern Persia 3 fighters moved from India to Jehol 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 tactical_bombers moved from 41 Sea Zone to India 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Egypt Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : 0.67 Japanese regular : 0.33 British regular : 0.00
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@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
Will taking Sydney make up for failures in Europe?
I didn’t like that New Zealand inf getting a hit on my inf. Guess I should get over it.
Understandable, as an extra inf is most likely a plane saved. Will be an epic battle in Sydney, have not seen a big one like this in the past. If there’s any chance of Sydney holding on, it will come down to AA hits. Norway defense got quite lucky to get 2 hits.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania 3 fighters moved from Western Germany to Slovakia Hungary Combat - Italians Battle in Romania Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Romania, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Romania, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Romania 1 infantry owned by the Russians lost in Romania Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Slovakia Hungary Italians attack with 3 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Slovakia Hungary to Germany 1 aaGun, 1 artillery and 6 infantry moved from Western Germany to Germany 1 bomber moved from Romania to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from Yugoslavia to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major; Remaining resources: 45 PUs; Germans buy 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Germany to Romania Germans take Romania from Russians 2 infantry moved from Vyborg to Novgorod 3 bombers moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from Novgorod to Germany 7 armour and 10 mech_infantrys moved from Norway to Vyborg 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 aaGun and 10 infantry moved from Western Germany to Germany 3 artilleries moved from Norway to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67
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Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 2 fighters moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 5 artilleries moved from Poland to Slovakia Hungary 10 infantry moved from Poland to Slovakia Hungary 2 artilleries moved from Poland to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 7 artilleries and 10 infantry Italians defend with 1 infantry Russians roll dice for 7 artilleries and 10 infantry in Slovakia Hungary, round 2 : 2/17 hits, 5.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary 5 infantry moved from Eastern Poland to Slovakia Hungary 2 armour moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 6 mech_infantrys moved from Belarus to Slovakia Hungary 2 aaGuns moved from Archangel to Belarus 8 infantry moved from Archangel to Belarus 3 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 5 infantry moved from Russia to Bryansk 4 artilleries moved from Russia to Bryansk 2 fighters moved from Romania to Belarus Place Units - Russians 3 armour placed in Ukraine 2 artilleries and 8 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Slovakia Hungary: 2 infantry EDIT: Removing units owned by Russians from Slovakia Hungary: 4 mech_infantrys EDIT: Adding units owned by Russians to Romania: 2 infantry and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -4.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 6 artilleries, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 5 artilleries and 11 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 1 artillery moved from Hunan to Kiangsi 2 armour and 1 mech_infantry moved from Kwangsi to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to New South Wales 4 fighters moved from 63 Sea Zone to New South Wales 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales 1 armour moved from Queensland to New South Wales Japanese take South Australia from ANZAC 2 armour, 2 artilleries, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers moved from Queensland to New South Wales Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New South Wales Japanese attack with 3 armour, 4 artilleries, 2 bombers, 11 fighters, 4 infantry and 7 tactical_bombers ANZAC defend with 4 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 10 infantry; Americans defend with 5 fighters and 2 tactical_bombers ANZAC roll AA dice in New South Wales : 2/12 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers in New South Wales, round 2 : 14/29 hits, 14.67 expected hits ANZAC roll dice for 4 aaGuns, 1 artillery, 10 fighters, 10 infantry and 2 tactical_bombers in New South Wales, round 2 : 9/23 hits, 11.33 expected hits 4 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in New South Wales 10 infantry owned by the ANZAC and 4 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 armour, 2 bombers, 9 fighters and 7 tactical_bombers in New South Wales, round 3 : 11/20 hits, 11.50 expected hits ANZAC roll dice for 1 artillery, 10 fighters and 2 tactical_bombers in New South Wales, round 3 : 9/13 hits, 8.00 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese and 1 armour owned by the Japanese lost in New South Wales 5 fighters owned by the ANZAC, 1 artillery owned by the ANZAC, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in New South Wales Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/11 hits, 6.50 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese lost in New South Wales 2 fighters owned by the Americans lost in New South Wales Japanese captures 11PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 armour, 4 artilleries, 9 fighters, 4 infantry and 2 tactical_bombers Casualties for ANZAC: 4 aaGuns, 1 artillery, 5 fighters and 10 infantry Casualties for Americans: 5 fighters and 2 tactical_bombers Battle in Kweichow Japanese attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 armour, 5 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 5 artilleries and 11 infantry in Shantung, round 2 : 5/19 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 armour, 5 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung 2 infantry moved from Manchuria to Korea 1 artillery and 2 infantry moved from French Indo China to Shan State 1 artillery and 5 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 2 carriers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from New South Wales to Queensland 5 tactical_bombers moved from Queensland to 54 Sea Zone 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Shan State 2 bombers moved from Queensland to Shan State Place Units - Japanese 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Japanese undo move 4. 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 1 artillery, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.83 ANZAC AA : 0.00 ANZAC regular : -1.67
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Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Battle in 96 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 carrier and 1 fighter moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Burma 4 artilleries and 18 infantry moved from Jehol to Chahar Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour and 5 mech_infantrys; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 96 Sea Zone to Persia 2 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 2 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 carrier moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 battleship moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone Combat - British Battle in Sardinia Battle in Sicily Battle in Southern France Non Combat Move - British 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Eastern Persia to West India 3 fighters moved from Jehol to Burma 3 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 3 aaGuns, 2 armour, 5 artilleries, 22 infantry, 3 mech_infantrys and 2 tactical_bombers moved from India to Burma Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British British collect 37 PUs; end with 54 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 66 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.17
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Germany to 95 Sea Zone 1 armour moved from Germany to Poland Germans take Poland from Russians 1 armour moved from Poland to Germany 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 bomber and 3 fighters moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 95 Sea Zone Italians attack with 1 bomber and 6 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; Americans defend with 1 carrier Italians roll dice for 1 bomber and 6 fighters in 95 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : -0.67