No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Booper (Allies+21) vs Simon33 (Axis) BM Game II
-
Also let me know how you want to take OOL for the rest of the battle.
-
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
Oh that was a mistake in Belarus. The 17 inf from Novgorod where supposed to come down to defend that. Ouch!
Ah, got it. Yes, I made an error too, meant to move the French cruiser up to join the fleet, somehow I missed it! 1 cruiser would have made that attack not in your favor, so I was surprised when I saw it come through as I did not expect you to attack. Mistakes are what makes it exciting.
Definitely learning a lot from the last couple matches. Was a lot more cautious with my Russian planes at least. :)
-
It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in 54 Sea Zone Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33 Germans AA : -0.17
-
@simon33 said in Booper (Allies+21) vs Simon33 (Axis) BM Game II:
It is a Triple-A bug that you are asked for casualties at this point in the battle but tip a CV and 2 BBs.
3 additional hits - let me know casualties and any OOL for the rest of the battle.
-
tip both CVs, lose 1 CV.
-
You got 6 hits, I killed 2 CVs and 2 subs. Next round, sub got 1 hit, I killed another CV. 2 more hits to distribute, and not sure how you’d like them to go.
-
kill cv and cruiser.
-
Still thinking about next round.
-
Lose the BBs first, then the DD, then tacs, then ftrs last.
-
Forum went offline, and didn’t post. I’m going to try to re-create the AA hit, so you’ll see a few rolls.
-
Not letting me post after the forum update… here’s the save game file. Looks like the forum is messed up or something, can’t even put the save game file up now.
Will send you a PM
-
[autosaveAfterItaliansCombatMove.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
-
Will email.
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
-
No scramble
-
Emailed move.
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 destroyer; Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the French and 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 1 infantry moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 infantry placed in Southern France 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : 0.50 Italians regular : 0.00
-
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Persia
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 submarine Japanese defend with 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 transport in 54 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 transport in 54 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 54 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Persia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.67
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 bombers moved from Novgorod to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 3 bombers and 1 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Ukraine, round 3 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 bombers moved from Ukraine to Novgorod 3 artilleries moved from Vyborg to Finland 4 armour moved from Novgorod to Finland 7 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Poland to Eastern Poland 2 artilleries and 3 infantry moved from Germany to Poland 3 artilleries and 6 infantry moved from Western Germany to Germany 1 mech_infantry moved from Novgorod to Finland Place Units - Germans 3 artilleries placed in Novgorod 1 submarine placed in 112 Sea Zone 1 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33
-
Not sure what’s happening, unable to post again. Sent you the file by e-mail.